minjaesong
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70504509b9
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196 dithering instead of 625
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2017-12-10 14:33:12 +09:00 |
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minjaesong
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9aa4919bab
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postprocessor for 3dlut colcorr; dithering should be managed in "dirty" way
dirty way: loads dithered/passthru shader according to the game's config (boolean fxdither)
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2017-11-02 17:47:52 +09:00 |
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minjaesong
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99d8b5b7f2
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better dithering
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2017-08-07 01:09:04 +09:00 |
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minjaesong
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46b4dd7532
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UI: sub-UIs work?
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2017-07-25 17:21:02 +09:00 |
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minjaesong
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70a53c895d
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more compatible shader
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2017-07-23 18:23:53 +09:00 |
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minjaesong
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6476fe88bb
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some bayer matrix things and my discoveries
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2017-07-17 12:22:15 +09:00 |
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minjaesong
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d6f2f4158c
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simplified a structure of UIs a bit
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2017-07-16 23:15:32 +09:00 |
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minjaesong
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bf47b82445
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dithered skybox
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2017-07-16 05:03:04 +09:00 |
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minjaesong
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3505b2dd6a
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bayer-dithering shader revisited
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2017-07-15 18:35:57 +09:00 |
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minjaesong
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1059031443
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new collision displacer: got one-block-ceiling-passthru bug, but otherwise tolerable
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2017-07-06 16:35:58 +09:00 |
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