minjaesong
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620a1c6956
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GL_UNSIGNED_SHORT works just fine on macOS?!
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2023-08-16 21:56:04 +09:00 |
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minjaesong
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5f4fcdba69
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apple m chip workaround (2)
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2023-08-16 21:46:54 +09:00 |
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minjaesong
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7a79f444b2
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apple m chip workaround
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2023-08-16 21:38:23 +09:00 |
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minjaesong
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e4b947ce69
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Float16FrameBuffer
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2023-08-16 17:51:31 +09:00 |
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minjaesong
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c632818e03
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migration wip java 9 modularise
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2019-06-01 03:25:20 +09:00 |
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minjaesong
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d895da9e96
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removing lwjgl patch
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2019-03-10 00:31:16 +09:00 |
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minjaesong
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a76603905b
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WriteWorldInfo: actually working thumbnail export
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2019-02-25 02:07:39 +09:00 |
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minjaesong
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efafb3c2b9
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disabling clamp() on Gdx.color makes it 1+ms faster?
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2019-02-04 17:49:43 +09:00 |
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minjaesong
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ea1fd31c24
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initial screen size is read from the config
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2019-01-22 20:56:16 +09:00 |
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minjaesong
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07373e13d2
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smoothDelta is now come from Gdx's LwjglGraphics instead of AppLoader
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2019-01-22 13:16:21 +09:00 |
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minjaesong
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a59a1d5c2f
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test impl kalman delta on gdx
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2019-01-22 06:30:11 +09:00 |
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minjaesong
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a297fc3dfe
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taking screenshot
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2019-01-15 16:10:40 +09:00 |
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minjaesong
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7cd2b55b97
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adding test code to export fboRGB
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2019-01-15 03:02:40 +09:00 |
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minjaesong
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5fefb38383
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sprite tool exports "formatted" TGA
meaning if alpha is zero, RGB is also zero
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2019-01-07 17:11:43 +09:00 |
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minjaesong
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a6ea2b4e18
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still wip modularisation, game somehow boots
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2018-06-21 17:33:22 +09:00 |
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