minjaesong
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83e1239434
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lightmap drawing won't use spritebatch
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2019-02-20 23:14:28 +09:00 |
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minjaesong
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7f1e48304b
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buildingmaker block marking
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2019-02-18 16:36:21 +09:00 |
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minjaesong
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a3ef1b435d
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buildingmaker penmenu; resolving mouse click clash between world and UIs
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2019-02-16 17:11:36 +09:00 |
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minjaesong
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d020bedba1
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fixing list UI's colours; buildingmaker palette wip
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2019-02-14 15:55:31 +09:00 |
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minjaesong
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1c874f92c2
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light: skipping some of the update round wasn't a good idea
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2019-02-07 18:04:34 +09:00 |
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minjaesong
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833f1a83e6
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Font fixed, clearing issue #19 #23
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2019-02-07 17:31:55 +09:00 |
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minjaesong
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091c8cef48
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re-impl of once-scrapped "No-op Mask", and it works
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2019-02-06 23:31:21 +09:00 |
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minjaesong
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bbb2dab710
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Lightmap: i'm only doing round 2-4-2 and it works?!
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2019-02-04 22:59:42 +09:00 |
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minjaesong
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5d12dad974
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removing maxBlend function; only use maxAndAssign from now on
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2019-02-04 18:47:16 +09:00 |
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minjaesong
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d13c74dc0c
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histogram to display UV values
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2019-02-04 05:23:07 +09:00 |
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minjaesong
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7f7c31d27f
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nice try, but it crashes the gpu AND I get <1 fps :(
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2019-01-29 17:35:56 +09:00 |
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minjaesong
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882cd86dd4
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wrong colour fixed -- Gdx.Color.toIntBits() returns ABGR, GLSL expects RGBA
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2019-01-29 03:04:01 +09:00 |
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minjaesong
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b842780761
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gpu rendered light wip
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2019-01-29 02:21:22 +09:00 |
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minjaesong
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1ffa71215a
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amount of fluid affects the light absorption
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2019-01-27 16:58:29 +09:00 |
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minjaesong
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50d883260c
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so not making new objs frequently does make it bit faster...
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2019-01-27 02:09:20 +09:00 |
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minjaesong
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02f9a5e127
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light calc takes fluid into account
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2019-01-27 00:30:56 +09:00 |
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minjaesong
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42812b8186
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parallel light always does this random noise
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2019-01-18 04:24:14 +09:00 |
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minjaesong
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ff0dade5c8
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f
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2019-01-18 03:14:37 +09:00 |
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minjaesong
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a379c7dea8
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light: seems like the problem is the ram access time
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2019-01-17 21:08:50 +09:00 |
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minjaesong
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b594c3b053
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still working on light, no improvements perf-wise
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2019-01-17 18:28:43 +09:00 |
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minjaesong
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0397c47aad
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light: lantern lookup should be faster
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2019-01-17 16:06:00 +09:00 |
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minjaesong
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b8bf1d2412
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all my confusions were derived from not wiping old map; fixed things accordingly
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2019-01-17 15:12:52 +09:00 |
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minjaesong
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fdd89b1b76
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light: slightly improved performance with careful skipping
(hopefully...)
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2019-01-17 06:52:04 +09:00 |
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minjaesong
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e40bdfe066
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added some features and comments for coding convenience
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2019-01-17 05:32:52 +09:00 |
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minjaesong
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a64da6454b
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See Github issue #15
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2019-01-15 05:50:36 +09:00 |
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minjaesong
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8c4793bea5
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a setup to mitigate directional artefacts in light
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2019-01-15 01:18:54 +09:00 |
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minjaesong
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2f335e5c5f
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lightmap edge-case fixed
when camera.x is in -15..-1, all thing shifts to left
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2019-01-11 04:44:52 +09:00 |
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Minjae Song
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934b252314
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when it's not dev build, title bar shows less info
they take some processing time
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2018-12-25 01:58:18 +09:00 |
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Minjae Song
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46284be77d
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moved things a lot just so that splash screen shows up WHILE things load
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2018-12-25 01:39:22 +09:00 |
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Minjae Song
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5382c8cece
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fluid layer data and fluid sim specifications
See added note FLUID_SIMULATION
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2018-12-12 18:39:14 +09:00 |
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Minjae Song
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bfea5c9936
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support for screen-overlay actors; buildingmaker has light now
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2018-12-12 02:52:33 +09:00 |
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Minjae Song
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c7d7ae03c0
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nonprivate lateinits are bitch
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2018-12-11 16:39:27 +09:00 |
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minjaesong
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dffb3f95a2
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Memory leak alleviated FUCK YEAH?
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2018-12-08 04:26:01 +09:00 |
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minjaesong
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7570c9674b
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Update LightmapRendererNew.kt
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2018-12-07 06:15:41 +09:00 |
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minjaesong
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158df1cac0
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gradle migration 1
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2018-12-02 19:31:38 +09:00 |
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minjaesong
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9e327c091c
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physics anomaly at x 0..33? are fixed, other issues (re)introduced
See ActorWBMovable@Line1238
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2018-11-20 06:08:21 +09:00 |
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minjaesong
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133c37456f
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commiting minor changes cause I need to track down some bugs
- Text on small font goes dark gradually (?)
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2018-11-20 04:10:13 +09:00 |
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minjaesong
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6c998b616b
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1dim-ised lightmap
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2018-11-16 22:44:54 +09:00 |
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minjaesong
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c8209b49f3
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lightbufferastex is now properly disposed of
should help with my mem leak probs
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2018-11-16 20:42:30 +09:00 |
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minjaesong
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0cb64ece86
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abolished a need to pass world as parametre
+ simply changing the single variable (ingame.world) will update all the renderer's behaviour
+ somehow my git changelogs are exploding
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2018-10-05 23:40:03 +09:00 |
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minjaesong
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930598b5de
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title remocon: menu UI with no child should be displayed now
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2018-09-15 01:08:10 +09:00 |
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minjaesong
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5d08bc6799
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dump (another useless message)
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2018-08-05 21:57:18 +09:00 |
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minjaesong
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ab27522eae
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IngameRenderer: damned thing finally works somewhat
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2018-06-30 16:47:22 +09:00 |
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minjaesong
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ac09fa50e2
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still wip modularisation, game somehow boots
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2018-06-21 17:33:22 +09:00 |
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minjaesong
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ce8f6bda75
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hacked the titlescreen to fix resize-related UI shit
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2017-11-01 15:46:09 +09:00 |
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minjaesong
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0959873826
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somehow fixed a consolewin bug
- It would read a key even if it's closed
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2017-10-18 03:52:11 +09:00 |
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minjaesong
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9cf694b5d7
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lightmap draw shift fixed; game will properly resize
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2017-10-16 22:47:16 +09:00 |
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minjaesong
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d225ed9e5f
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sprite shift re-fixed with a correct method
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2017-10-14 02:13:06 +09:00 |
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minjaesong
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3726f34f11
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Rectified heretic YY-MM-DD to standard YYYY-MM-DD
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2017-09-20 14:36:40 +09:00 |
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minjaesong
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3cc2393841
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Ingame: great, nothing renders :(
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2017-09-15 00:40:11 +09:00 |
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