Minjae Song
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e3e97000a7
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New year's first commit
is just a comment
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2019-01-01 00:10:37 +09:00 |
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Minjae Song
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ce2d9a271a
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slow descend of the platform fixed
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2018-12-31 21:34:50 +09:00 |
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Minjae Song
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222aef7e3d
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more screwing around and commenting
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2018-12-31 00:50:44 +09:00 |
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Minjae Song
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08bbdaf70b
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platform sorta works as intended
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2018-12-31 00:00:47 +09:00 |
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Minjae Song
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7300b05442
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removing useless list "affectingTiles"
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2018-12-30 23:41:57 +09:00 |
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Minjae Song
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cd13e04658
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platform going down with Down button on keeb
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2018-12-30 20:17:28 +09:00 |
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Minjae Song
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48de42d98b
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jumping up to the platform working
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2018-12-30 20:02:24 +09:00 |
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Minjae Song
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35c0c45500
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WIP platforms, at least "should I collide with this?" is one single function
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2018-12-30 19:50:22 +09:00 |
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Minjae Song
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6c01aa9b0b
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removed FLUID prop from the blocks
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2018-12-29 21:04:27 +09:00 |
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Minjae Song
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abfd9b68fc
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detailed impl of fixtures WIP
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2018-12-29 04:11:26 +09:00 |
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Minjae Song
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500c72ebc9
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Summary
Description
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2018-12-26 19:26:08 +09:00 |
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Minjae Song
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832e296bc5
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rename TARGET_FPS to PHYS_TIME_FRAME; shader to use multiple atlas tex; and things
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2018-12-16 15:30:25 +09:00 |
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Minjae Song
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7a60ae0629
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support for screen-overlay actors; buildingmaker has light now
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2018-12-12 02:52:33 +09:00 |
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minjaesong
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f5d36e2c92
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physics anomaly at x 0..33? are fixed, other issues (re)introduced
See ActorWBMovable@Line1238
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2018-11-20 06:08:21 +09:00 |
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minjaesong
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c7c68187eb
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fixed a NaN bug caused by a zero-width/height hitbox
Also inventory is widened to 10x7 of prev 9x7
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2018-11-06 04:02:33 +09:00 |
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minjaesong
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397b2a8795
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abolished a need to pass world as parametre
+ simply changing the single variable (ingame.world) will update all the renderer's behaviour
+ somehow my git changelogs are exploding
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2018-10-05 23:40:03 +09:00 |
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minjaesong
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98539e698f
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World Click events
let's hope it works w/o tests as I can't get to the Ingame now
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2018-10-01 23:51:04 +09:00 |
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minjaesong
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03b642ddd3
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player is now nullable; wtf is calling Ingame 5 times?
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2018-09-17 01:46:50 +09:00 |
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minjaesong
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69eb2d7a3b
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title remocon: menu UI with no child should be displayed now
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2018-09-15 01:08:10 +09:00 |
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minjaesong
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6d4ac92133
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font update; ui remocon fix; save doc elaboration
UI RemoCon fix: RemoCon will no longer widen to the screen width when being used
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2018-09-14 01:14:13 +09:00 |
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minjaesong
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eee8a18875
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dump (another useless message)
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2018-08-05 21:57:18 +09:00 |
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minjaesong
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8daf0a2c38
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still wip modularisation, game somehow boots
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2018-06-21 17:33:22 +09:00 |
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minjaesong
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4664c9ba0d
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ModMgr: I can load class by name; dropped Groovy script support, coding must go to JAR
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2018-05-09 05:34:39 +09:00 |
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minjaesong
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40423ede52
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adopting Java 9/Kotlin 1.2
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2018-02-10 21:40:17 +09:00 |
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minjaesong
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941d9fa107
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rain megaparticle experiment
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2017-12-18 20:45:32 +09:00 |
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minjaesong
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51a2e47430
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cheat detected notification
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2017-12-10 14:32:32 +09:00 |
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minjaesong
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fe21340186
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working "equipped" view with unequip
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2017-10-28 15:07:58 +09:00 |
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minjaesong
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77b563396e
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at least some of the new UIs are working
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2017-10-23 03:44:45 +09:00 |
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minjaesong
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d9a01a70c3
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sprite shift re-fixed with a correct method
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2017-10-14 02:13:06 +09:00 |
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minjaesong
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06949848f8
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player sprites now aligned to hitbox && drawn at centre of the screen
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2017-10-13 00:36:03 +09:00 |
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minjaesong
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e3ac877c3d
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Rectified heretic YY-MM-DD to standard YYYY-MM-DD
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2017-09-20 14:36:40 +09:00 |
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minjaesong
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e76458bff6
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we've got something
- except actor's RGB won't draw; only the glow does
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2017-09-18 02:32:47 +09:00 |
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minjaesong
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558430b4f3
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fixed camera not putting actor at the centre of the screen
- Actually may not be fixed, but it does not cause render bugs at least!
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2017-09-17 23:42:13 +09:00 |
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minjaesong
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82ddfeb6ee
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Light fuck: At least I've figured out what the fuck was wrong with.
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2017-09-12 21:29:45 +09:00 |
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minjaesong
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f9897bc439
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new blocks drawer WIP
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2017-08-29 21:06:30 +09:00 |
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minjaesong
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2bf9acb07a
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some sort of error screen impl
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2017-08-20 22:10:47 +09:00 |
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minjaesong
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33da9777ea
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UI: sub-UIs work?
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2017-07-25 17:21:02 +09:00 |
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minjaesong
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c595270faa
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leak patched I guess
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2017-07-23 17:38:57 +09:00 |
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minjaesong
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d753365e54
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titlescreen: camera follows terraini undulation
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2017-07-22 18:27:58 +09:00 |
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minjaesong
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a5dd5b9e98
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generalised things so that they would work outside of ingame.world; title screen wip
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2017-07-21 19:59:51 +09:00 |
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minjaesong
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528fdc9fc5
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limitedly successful attempt to create a title screen
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2017-07-20 00:36:41 +09:00 |
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minjaesong
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33a774b5b7
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Ingame's Player is now mandatory; player spawn on right position
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2017-07-18 00:19:55 +09:00 |
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minjaesong
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61427b849a
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load screen adj, faster gravity response for standard
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2017-07-14 18:48:48 +09:00 |
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minjaesong
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d241e5cbb0
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disposable UI; loading screen mockup (i heard like loading screen -- sonic 06)
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2017-07-13 17:53:40 +09:00 |
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minjaesong
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bad6ff296a
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working UV simulation using alpha channel
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2017-07-12 02:35:36 +09:00 |
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minjaesong
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1e9c04d7c0
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working world-glow blend
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2017-07-11 13:34:14 +09:00 |
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minjaesong
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3ffdd7233f
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prep for draw glow
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2017-07-09 20:29:35 +09:00 |
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minjaesong
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5a5fb45c3b
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diching RGB10; colors are now fully vec3
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2017-07-09 02:21:24 +09:00 |
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minjaesong
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1a33c3be5a
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float lightmap seems it does have little boost on fps
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2017-07-09 00:51:25 +09:00 |
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minjaesong
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8504337da9
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asynch update and render (aka frameskip)
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2017-07-08 20:38:05 +09:00 |
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