Commit Graph

210 Commits

Author SHA1 Message Date
minjaesong
f1391bea6f generalised things so that they would work outside of ingame.world; title screen wip 2017-07-21 19:59:51 +09:00
minjaesong
cb8d3fd8b9 action listener on textbutton list 2017-07-20 22:25:40 +09:00
minjaesong
48b8923434 parallax (sky looks bluer when you go up) 2017-07-20 18:39:05 +09:00
minjaesong
15dbd16766 limitedly successful attempt to create a title screen 2017-07-20 00:36:41 +09:00
minjaesong
3a1379e376 Ingame's Player is now mandatory; player spawn on right position 2017-07-18 00:19:55 +09:00
minjaesong
a3d7e42a22 Inventory UI: items page button 2017-07-17 14:37:10 +09:00
minjaesong
485cbe1206 simplified a structure of UIs a bit 2017-07-16 23:15:32 +09:00
minjaesong
942971f456 dithered skybox 2017-07-16 05:03:04 +09:00
minjaesong
1f0608b768 camera clamping, UI resize 2017-07-15 02:02:30 +09:00
minjaesong
2a5cb3ee38 disposable UI; loading screen mockup (i heard like loading screen -- sonic 06) 2017-07-13 17:53:40 +09:00
minjaesong
ecf9387d01 working UV simulation using alpha channel 2017-07-12 02:35:36 +09:00
minjaesong
eba6b3801d working world-glow blend 2017-07-11 13:34:14 +09:00
minjaesong
28d7b44821 diching RGB10; colors are now fully vec3 2017-07-09 02:21:24 +09:00
minjaesong
43fee8aa9d float lightmap seems it does have little boost on fps 2017-07-09 00:51:25 +09:00
minjaesong
b91ba9fc08 asynch update and render (aka frameskip) 2017-07-08 20:38:05 +09:00
minjaesong
2d5761d66c downsampling sorta works, ONLY WHEN (width or height % 4) is 0 or 1 2017-07-05 16:03:50 +09:00
minjaesong
3af196004e shader seems working!; it's messed up by all the test codes but I commit anyway 2017-07-05 02:05:03 +09:00
minjaesong
9027f85d1d barely managed to fix inventory UI 2017-07-04 01:27:18 +09:00
minjaesong
6057bd9c22 dunno why but setting camera position to negative works... 2017-07-03 23:42:59 +09:00
minjaesong
7e417ed8c7 putting ore vein prototype on main sheet; also a commit before fuck-up 2017-07-03 19:26:00 +09:00
minjaesong
04db52ca3a fixed bug: things go dark as inventory is opened
Not cloning the color when MULing was the culprit
2017-07-03 02:55:33 +09:00
minjaesong
65ef9c2787 fixed bad color rendering on blocksdrawer and lightmaprenderer 2017-07-02 21:53:50 +09:00
minjaesong
a91cbb8924 debugger's got its colour codes back 2017-07-02 15:28:45 +09:00
minjaesong
cbcd32e132 keyboard control ported to GDX (at least as much as I can right now) 2017-07-01 18:31:00 +09:00
minjaesong
ad481853bb LibGDX, here I am. 2017-06-22 02:31:07 +09:00
minjaesong
12c6f6fd04 more inlining and minor performance tweaks on LightmapRenderer 2017-06-12 04:04:54 +09:00
minjaesong
980c92f213 more minor changes 2017-06-11 18:01:03 +09:00
minjaesong
67ca216243 test watches 2017-06-11 01:22:46 +09:00
minjaesong
85ab2a2066 various patches and renaming; thai-variable font sheet 2017-05-27 20:05:12 +09:00
minjaesong
b421dcf187 av fuck 2017-05-11 03:12:10 +09:00
minjaesong
f45dc6fde2 no ui toggle when console is open 2017-05-10 21:01:19 +09:00
minjaesong
9732c6d66f y-down blocking work (can jump down to hit the ground but not the ceiling) 2017-05-09 00:46:38 +09:00
minjaesong
ade9592d67 sorta works? 2017-05-07 00:24:00 +09:00
Song Minjae
c9c761598a inventoryItem -> gameItem 2017-04-29 23:11:54 +09:00
Song Minjae
9508249533 blocks now have properly formatted ids 2017-04-29 00:05:10 +09:00
Song Minjae
93939f22bf quickslot works, new event for actor "actorValueChanged"
- "unpacking" fresh new tool would un-register quickslot desig.
- priority issue on "equipped by quickslot change" and "equipped by inventory UI"
2017-04-28 12:21:27 +09:00
Song Minjae
a7dea93744 Quickbar: all working except for equip/unequip 2017-04-28 01:48:51 +09:00
Song Minjae
3e54dcab2c working walls, quickbar and piemenu fixed 2017-04-27 17:22:56 +09:00
Song Minjae
56b77d1838 working quickbar and piemenu 2017-04-27 14:45:55 +09:00
Song Minjae
f4db93ca9e Tile -> Block && Map -> World 2017-04-27 01:57:45 +09:00
Song Minjae
a9eb1f579e Loading item from module using Groovy 2017-04-26 23:53:22 +09:00
Song Minjae
ebc8174d2c fresh-new dynamic items (e.g. pickaxe) can be stacked 2017-04-25 02:59:59 +09:00
Song Minjae
5cd5ebbea3 Resolving issues #16 and #20 2017-04-24 02:23:13 +09:00
Song Minjae
b342e7d042 working vital meter for tool durability 2017-04-21 18:11:30 +09:00
Song Minjae
5fe604cf45 pickaxe working as intended 2017-04-18 01:14:25 +09:00
Song Minjae
f2ae2d9449 fixes, bits and pieces, changes in ID referencing, terrain and wall takes damage, working test pickaxe, and a new issue 2017-04-17 02:18:52 +09:00
Song Minjae
a47eb41d9a inventory ui update 2017-04-13 03:25:49 +09:00
Song Minjae
037e84d6e2 setting up the inventory using builder (during init) requires ingame.player to be nullable, lateinit won't work 2017-04-11 23:07:29 +09:00
Song Minjae
d20190b2bd selecting and consuming item in inventory 2017-04-11 19:21:32 +09:00
Song Minjae
bb797a0910 clickable inventory for (un)equip 2017-04-11 02:30:34 +09:00