minjaesong
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bda2f7ba82
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wip3
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2019-05-09 16:14:49 +09:00 |
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minjaesong
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58bbb73cb1
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codes to produce fluid atlas
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2019-03-03 00:25:42 +09:00 |
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minjaesong
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52b1bee3a3
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blockprop opacity to be actually cached
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2019-02-04 17:17:48 +09:00 |
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minjaesong
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8ac5f1dc9e
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nuked fluidcodex
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2019-01-27 05:09:52 +09:00 |
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Minjae Song
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35c0c45500
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WIP platforms, at least "should I collide with this?" is one single function
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2018-12-30 19:50:22 +09:00 |
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Minjae Song
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6c01aa9b0b
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removed FLUID prop from the blocks
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2018-12-29 21:04:27 +09:00 |
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minjaesong
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07681110c7
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IngameRenderer: damned thing finally works somewhat
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2018-06-30 16:47:22 +09:00 |
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minjaesong
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e3ac877c3d
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Rectified heretic YY-MM-DD to standard YYYY-MM-DD
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2017-09-20 14:36:40 +09:00 |
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minjaesong
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5499ded796
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wall render bug fixed
- wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it
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2017-07-15 00:02:00 +09:00 |
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minjaesong
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bad6ff296a
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working UV simulation using alpha channel
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2017-07-12 02:35:36 +09:00 |
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minjaesong
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1e9c04d7c0
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working world-glow blend
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2017-07-11 13:34:14 +09:00 |
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minjaesong
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5a5fb45c3b
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diching RGB10; colors are now fully vec3
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2017-07-09 02:21:24 +09:00 |
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Song Minjae
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9508249533
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blocks now have properly formatted ids
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2017-04-29 00:05:10 +09:00 |
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Song Minjae
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f4db93ca9e
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Tile -> Block && Map -> World
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2017-04-27 01:57:45 +09:00 |
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