minjaesong
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d65f0cb17f
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ingamerenderer: things won't update when the game is paused (e.g. UI open)
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2019-03-05 17:45:41 +09:00 |
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minjaesong
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53c45d6829
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smoothDelta is now come from Gdx's LwjglGraphics instead of AppLoader
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2019-01-22 13:16:21 +09:00 |
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minjaesong
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afba402c6c
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the entire game will use new smooth delta
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2019-01-21 05:22:49 +09:00 |
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minjaesong
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eee8a18875
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dump (another useless message)
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2018-08-05 21:57:18 +09:00 |
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minjaesong
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8daf0a2c38
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still wip modularisation, game somehow boots
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2018-06-21 17:33:22 +09:00 |
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minjaesong
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e3ac877c3d
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Rectified heretic YY-MM-DD to standard YYYY-MM-DD
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2017-09-20 14:36:40 +09:00 |
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minjaesong
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a5dd5b9e98
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generalised things so that they would work outside of ingame.world; title screen wip
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2017-07-21 19:59:51 +09:00 |
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minjaesong
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528fdc9fc5
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limitedly successful attempt to create a title screen
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2017-07-20 00:36:41 +09:00 |
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minjaesong
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1e9c04d7c0
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working world-glow blend
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2017-07-11 13:34:14 +09:00 |
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minjaesong
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5a5fb45c3b
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diching RGB10; colors are now fully vec3
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2017-07-09 02:21:24 +09:00 |
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minjaesong
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1a33c3be5a
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float lightmap seems it does have little boost on fps
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2017-07-09 00:51:25 +09:00 |
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minjaesong
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8504337da9
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asynch update and render (aka frameskip)
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2017-07-08 20:38:05 +09:00 |
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minjaesong
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ad481853bb
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LibGDX, here I am.
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2017-06-22 02:31:07 +09:00 |
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Song Minjae
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f4db93ca9e
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Tile -> Block && Map -> World
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2017-04-27 01:57:45 +09:00 |
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