Commit Graph

138 Commits

Author SHA1 Message Date
minjaesong
82ddfeb6ee Light fuck: At least I've figured out what the fuck was wrong with. 2017-09-12 21:29:45 +09:00
minjaesong
e67b97257c at least now I know which part is to be patched... 2017-09-09 02:45:58 +09:00
minjaesong
749a82bcf7 now I can't even tell if it's working as intended or not 2017-08-30 22:16:10 +09:00
minjaesong
f9897bc439 new blocks drawer WIP 2017-08-29 21:06:30 +09:00
minjaesong
1c6560797d terrain atlas: added black patch 2017-08-28 20:37:39 +09:00
minjaesong
75192bef17 camera moving works 2017-08-28 02:27:53 +09:00
minjaesong
05560cf04c Tiling shader -- FIXME: cameraTranslation not working as it should 2017-08-27 23:55:54 +09:00
minjaesong
ee7d51c21b fucking finally... (needs cleanup) 2017-08-27 23:47:30 +09:00
minjaesong
2928aa2eb7 tiling using shader, sorta works 2017-08-26 23:48:07 +09:00
minjaesong
d0702c9159 trying to tile by shader 2017-08-25 19:37:12 +09:00
minjaesong
2bf9acb07a some sort of error screen impl 2017-08-20 22:10:47 +09:00
minjaesong
25ce7958ae better dithering 2017-08-07 01:09:04 +09:00
minjaesong
64f36d2d7c load app using apploader -- no more black screen on app load 2017-08-01 23:55:48 +09:00
minjaesong
65bc67710c RemoCons fully working; also fixed my stupidity 2017-07-26 17:03:22 +09:00
minjaesong
33da9777ea UI: sub-UIs work? 2017-07-25 17:21:02 +09:00
minjaesong
07ee987411 fixed quickbar and piemenu texture 2017-07-23 19:55:06 +09:00
minjaesong
72b7adcf39 more compatible shader 2017-07-23 18:23:53 +09:00
minjaesong
c595270faa leak patched I guess 2017-07-23 17:38:57 +09:00
minjaesong
d753365e54 titlescreen: camera follows terraini undulation 2017-07-22 18:27:58 +09:00
minjaesong
fd7d724f39 parallax (sky looks bluer when you go up) 2017-07-20 18:39:05 +09:00
minjaesong
528fdc9fc5 limitedly successful attempt to create a title screen 2017-07-20 00:36:41 +09:00
minjaesong
33a774b5b7 Ingame's Player is now mandatory; player spawn on right position 2017-07-18 00:19:55 +09:00
minjaesong
58205e5eb5 Inventory UI: items page button 2017-07-17 14:37:10 +09:00
minjaesong
31b7203d01 some bayer matrix things and my discoveries 2017-07-17 12:22:15 +09:00
minjaesong
c9932fc81b simplified a structure of UIs a bit 2017-07-16 23:15:32 +09:00
minjaesong
145a4e5e71 dithered skybox 2017-07-16 05:03:04 +09:00
minjaesong
81529eb215 bayer-dithering shader revisited 2017-07-15 18:35:57 +09:00
minjaesong
5499ded796 wall render bug fixed
- wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it
2017-07-15 00:02:00 +09:00
minjaesong
61427b849a load screen adj, faster gravity response for standard 2017-07-14 18:48:48 +09:00
minjaesong
d241e5cbb0 disposable UI; loading screen mockup (i heard like loading screen -- sonic 06) 2017-07-13 17:53:40 +09:00
minjaesong
49a9278c59 load screen render, fixed some init code of the app 2017-07-13 03:59:26 +09:00
minjaesong
fc9516fd39 how changing the screen should be done 2017-07-13 01:34:09 +09:00
minjaesong
bad6ff296a working UV simulation using alpha channel 2017-07-12 02:35:36 +09:00
minjaesong
1e9c04d7c0 working world-glow blend 2017-07-11 13:34:14 +09:00
minjaesong
3ffdd7233f prep for draw glow 2017-07-09 20:29:35 +09:00
minjaesong
5a5fb45c3b diching RGB10; colors are now fully vec3 2017-07-09 02:21:24 +09:00
minjaesong
8504337da9 asynch update and render (aka frameskip) 2017-07-08 20:38:05 +09:00
minjaesong
009b55481b new collision displacer: got one-block-ceiling-passthru bug, but otherwise tolerable 2017-07-06 16:35:58 +09:00
minjaesong
72e7931f4d 4096 shader finally works... perhaps it needs bayer matrix? 2017-07-05 18:30:53 +09:00
minjaesong
66e4dcd1c4 shader seems working!; it's messed up by all the test codes but I commit anyway 2017-07-05 02:05:03 +09:00
minjaesong
d9381fc58e blur shader works 2017-07-04 23:30:48 +09:00
minjaesong
039ccea58f shader does work at least... 2017-07-04 22:04:07 +09:00
minjaesong
b592b8fa0f killed old zoom so that framebuffer would render without hack 2017-07-04 20:11:54 +09:00
minjaesong
b82d172d58 needs more shader (for smoothing out lightmap render) 2017-07-04 14:58:18 +09:00
minjaesong
41f9f4032d barely managed to fix inventory UI 2017-07-04 01:27:18 +09:00
minjaesong
b7fb8ff4da putting ore vein prototype on main sheet; also a commit before fuck-up 2017-07-03 19:26:00 +09:00
minjaesong
9b32cf63ff fixed bad color rendering on blocksdrawer and lightmaprenderer 2017-07-02 21:53:50 +09:00
minjaesong
1095cb451f can see camera working but not the actor gravity 2017-06-28 22:15:42 +09:00
minjaesong
ad481853bb LibGDX, here I am. 2017-06-22 02:31:07 +09:00
minjaesong
e07e321ee3 gdx font almost working
- TODO: bulgarian/serbian, shadow
2017-06-16 18:52:03 +09:00