minjaesong
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86d3a4a08d
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UIs wont FOR SURE update (more like, process events) anymore when they are not visible
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2017-07-25 18:34:23 +09:00 |
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minjaesong
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33da9777ea
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UI: sub-UIs work?
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2017-07-25 17:21:02 +09:00 |
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minjaesong
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07ee987411
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fixed quickbar and piemenu texture
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2017-07-23 19:55:06 +09:00 |
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minjaesong
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c595270faa
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leak patched I guess
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2017-07-23 17:38:57 +09:00 |
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minjaesong
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d753365e54
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titlescreen: camera follows terraini undulation
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2017-07-22 18:27:58 +09:00 |
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minjaesong
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116b4cc390
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title screen renders well
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2017-07-21 20:28:12 +09:00 |
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minjaesong
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a5dd5b9e98
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generalised things so that they would work outside of ingame.world; title screen wip
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2017-07-21 19:59:51 +09:00 |
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minjaesong
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f51417e709
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action listener on textbutton list
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2017-07-20 22:25:40 +09:00 |
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minjaesong
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fd7d724f39
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parallax (sky looks bluer when you go up)
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2017-07-20 18:39:05 +09:00 |
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minjaesong
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528fdc9fc5
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limitedly successful attempt to create a title screen
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2017-07-20 00:36:41 +09:00 |
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minjaesong
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33a774b5b7
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Ingame's Player is now mandatory; player spawn on right position
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2017-07-18 00:19:55 +09:00 |
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minjaesong
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58205e5eb5
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Inventory UI: items page button
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2017-07-17 14:37:10 +09:00 |
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minjaesong
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c9932fc81b
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simplified a structure of UIs a bit
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2017-07-16 23:15:32 +09:00 |
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minjaesong
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145a4e5e71
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dithered skybox
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2017-07-16 05:03:04 +09:00 |
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minjaesong
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057df6632a
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camera clamping, UI resize
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2017-07-15 02:02:30 +09:00 |
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minjaesong
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d241e5cbb0
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disposable UI; loading screen mockup (i heard like loading screen -- sonic 06)
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2017-07-13 17:53:40 +09:00 |
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minjaesong
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bad6ff296a
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working UV simulation using alpha channel
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2017-07-12 02:35:36 +09:00 |
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minjaesong
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1e9c04d7c0
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working world-glow blend
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2017-07-11 13:34:14 +09:00 |
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minjaesong
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5a5fb45c3b
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diching RGB10; colors are now fully vec3
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2017-07-09 02:21:24 +09:00 |
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minjaesong
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1a33c3be5a
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float lightmap seems it does have little boost on fps
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2017-07-09 00:51:25 +09:00 |
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minjaesong
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8504337da9
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asynch update and render (aka frameskip)
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2017-07-08 20:38:05 +09:00 |
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minjaesong
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0e4dd79cc1
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downsampling sorta works, ONLY WHEN (width or height % 4) is 0 or 1
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2017-07-05 16:03:50 +09:00 |
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minjaesong
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66e4dcd1c4
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shader seems working!; it's messed up by all the test codes but I commit anyway
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2017-07-05 02:05:03 +09:00 |
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minjaesong
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41f9f4032d
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barely managed to fix inventory UI
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2017-07-04 01:27:18 +09:00 |
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minjaesong
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7b2b6caf82
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dunno why but setting camera position to negative works...
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2017-07-03 23:42:59 +09:00 |
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minjaesong
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b7fb8ff4da
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putting ore vein prototype on main sheet; also a commit before fuck-up
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2017-07-03 19:26:00 +09:00 |
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minjaesong
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2ea3ce0c67
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fixed bug: things go dark as inventory is opened
Not cloning the color when MULing was the culprit
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2017-07-03 02:55:33 +09:00 |
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minjaesong
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9b32cf63ff
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fixed bad color rendering on blocksdrawer and lightmaprenderer
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2017-07-02 21:53:50 +09:00 |
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minjaesong
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2129cce7f3
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debugger's got its colour codes back
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2017-07-02 15:28:45 +09:00 |
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minjaesong
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4a54c87826
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keyboard control ported to GDX (at least as much as I can right now)
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2017-07-01 18:31:00 +09:00 |
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minjaesong
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ad481853bb
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LibGDX, here I am.
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2017-06-22 02:31:07 +09:00 |
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minjaesong
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12c6f6fd04
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more inlining and minor performance tweaks on LightmapRenderer
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2017-06-12 04:04:54 +09:00 |
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minjaesong
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980c92f213
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more minor changes
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2017-06-11 18:01:03 +09:00 |
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minjaesong
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67ca216243
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test watches
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2017-06-11 01:22:46 +09:00 |
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minjaesong
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85ab2a2066
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various patches and renaming; thai-variable font sheet
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2017-05-27 20:05:12 +09:00 |
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minjaesong
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b421dcf187
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av fuck
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2017-05-11 03:12:10 +09:00 |
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minjaesong
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f45dc6fde2
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no ui toggle when console is open
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2017-05-10 21:01:19 +09:00 |
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minjaesong
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9732c6d66f
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y-down blocking work (can jump down to hit the ground but not the ceiling)
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2017-05-09 00:46:38 +09:00 |
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minjaesong
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ade9592d67
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sorta works?
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2017-05-07 00:24:00 +09:00 |
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Song Minjae
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c9c761598a
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inventoryItem -> gameItem
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2017-04-29 23:11:54 +09:00 |
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Song Minjae
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9508249533
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blocks now have properly formatted ids
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2017-04-29 00:05:10 +09:00 |
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Song Minjae
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93939f22bf
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quickslot works, new event for actor "actorValueChanged"
- "unpacking" fresh new tool would un-register quickslot desig.
- priority issue on "equipped by quickslot change" and "equipped by inventory UI"
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2017-04-28 12:21:27 +09:00 |
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Song Minjae
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a7dea93744
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Quickbar: all working except for equip/unequip
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2017-04-28 01:48:51 +09:00 |
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Song Minjae
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3e54dcab2c
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working walls, quickbar and piemenu fixed
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2017-04-27 17:22:56 +09:00 |
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Song Minjae
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56b77d1838
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working quickbar and piemenu
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2017-04-27 14:45:55 +09:00 |
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Song Minjae
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f4db93ca9e
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Tile -> Block && Map -> World
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2017-04-27 01:57:45 +09:00 |
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Song Minjae
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a9eb1f579e
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Loading item from module using Groovy
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2017-04-26 23:53:22 +09:00 |
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Song Minjae
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ebc8174d2c
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fresh-new dynamic items (e.g. pickaxe) can be stacked
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2017-04-25 02:59:59 +09:00 |
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Song Minjae
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5cd5ebbea3
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Resolving issues #16 and #20
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2017-04-24 02:23:13 +09:00 |
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Song Minjae
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b342e7d042
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working vital meter for tool durability
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2017-04-21 18:11:30 +09:00 |
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