minjaesong
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932222a9c6
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dump (another useless message)
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2018-08-05 21:57:18 +09:00 |
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minjaesong
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069eca7d9c
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IngameRenderer: damned thing finally works somewhat
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2018-06-30 16:47:22 +09:00 |
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minjaesong
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d7c8b7f8f7
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still wip modularisation, game somehow boots
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2018-06-21 17:33:22 +09:00 |
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minjaesong
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2701934f89
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adopting Java 9/Kotlin 1.2
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2018-02-10 21:40:17 +09:00 |
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minjaesong
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3569e3ccbf
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Rectified heretic YY-MM-DD to standard YYYY-MM-DD
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2017-09-20 14:36:40 +09:00 |
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minjaesong
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4087a93142
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generalised things so that they would work outside of ingame.world; title screen wip
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2017-07-21 19:59:51 +09:00 |
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minjaesong
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81f0499c9d
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limitedly successful attempt to create a title screen
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2017-07-20 00:36:41 +09:00 |
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minjaesong
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1002f910e4
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wall render bug fixed
- wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it
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2017-07-15 00:02:00 +09:00 |
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minjaesong
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7fc2d85c46
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working UV simulation using alpha channel
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2017-07-12 02:35:36 +09:00 |
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minjaesong
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e01ad32849
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working world-glow blend
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2017-07-11 13:34:14 +09:00 |
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minjaesong
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c96fb5e017
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diching RGB10; colors are now fully vec3
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2017-07-09 02:21:24 +09:00 |
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minjaesong
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b3a355f51d
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float lightmap seems it does have little boost on fps
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2017-07-09 00:51:25 +09:00 |
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minjaesong
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f71905b880
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asynch update and render (aka frameskip)
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2017-07-08 20:38:05 +09:00 |
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minjaesong
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8e5e95e5a9
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LibGDX, here I am.
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2017-06-22 02:31:07 +09:00 |
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minjaesong
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f464ef8c18
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fixed LB/RB/BR bug (actor jitters because of false positive collision?) with a hack
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2017-06-01 23:10:08 +09:00 |
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minjaesong
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af6be4de31
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why things are keep happening?
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2017-05-03 14:41:09 +09:00 |
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minjaesong
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c1ef44c2f2
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some organisation, Base32 password generator
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2017-05-03 02:37:03 +09:00 |
|
Song Minjae
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0510ac230b
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blocks now have properly formatted ids
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2017-04-29 00:05:10 +09:00 |
|
Song Minjae
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3602ee3848
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working walls, quickbar and piemenu fixed
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2017-04-27 17:22:56 +09:00 |
|
Song Minjae
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b4b2c0d85b
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Tile -> Block && Map -> World
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2017-04-27 01:57:45 +09:00 |
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