minjaesong
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959019f9b3
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now I can't even tell if it's working as intended or not
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2017-08-30 22:16:10 +09:00 |
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minjaesong
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d8fe375c0c
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new blocks drawer WIP
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2017-08-29 21:06:30 +09:00 |
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minjaesong
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e7c4a7b1e8
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trying to tile by shader
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2017-08-25 19:37:12 +09:00 |
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minjaesong
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a3a5b7ff57
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leak patched I guess
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2017-07-23 17:38:57 +09:00 |
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minjaesong
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f1391bea6f
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generalised things so that they would work outside of ingame.world; title screen wip
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2017-07-21 19:59:51 +09:00 |
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minjaesong
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15dbd16766
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limitedly successful attempt to create a title screen
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2017-07-20 00:36:41 +09:00 |
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minjaesong
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9f56ca2e99
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bayer-dithering shader revisited
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2017-07-15 18:35:57 +09:00 |
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minjaesong
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1f0608b768
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camera clamping, UI resize
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2017-07-15 02:02:30 +09:00 |
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minjaesong
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dfa2a0a86d
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wall render bug fixed
- wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it
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2017-07-15 00:02:00 +09:00 |
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minjaesong
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50c32574e0
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lightmap downsample works, sampling bug fixed with Filter.NEAREST, now having shrinkage issue
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2017-07-12 14:33:59 +09:00 |
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minjaesong
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ecf9387d01
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working UV simulation using alpha channel
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2017-07-12 02:35:36 +09:00 |
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minjaesong
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eba6b3801d
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working world-glow blend
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2017-07-11 13:34:14 +09:00 |
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minjaesong
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56cca83028
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prep for draw glow
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2017-07-09 20:29:35 +09:00 |
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minjaesong
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28d7b44821
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diching RGB10; colors are now fully vec3
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2017-07-09 02:21:24 +09:00 |
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minjaesong
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43fee8aa9d
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float lightmap seems it does have little boost on fps
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2017-07-09 00:51:25 +09:00 |
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minjaesong
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fe8ca3bbd8
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failed attempt at multithreading
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2017-07-08 22:34:45 +09:00 |
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minjaesong
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b91ba9fc08
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asynch update and render (aka frameskip)
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2017-07-08 20:38:05 +09:00 |
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minjaesong
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2d5761d66c
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downsampling sorta works, ONLY WHEN (width or height % 4) is 0 or 1
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2017-07-05 16:03:50 +09:00 |
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minjaesong
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60a3c6518f
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Ladies and Gents, we have shader-powered smooth lighting!
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2017-07-05 02:20:10 +09:00 |
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minjaesong
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3af196004e
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shader seems working!; it's messed up by all the test codes but I commit anyway
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2017-07-05 02:05:03 +09:00 |
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minjaesong
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14a745b18d
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killed old zoom so that framebuffer would render without hack
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2017-07-04 20:11:54 +09:00 |
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minjaesong
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db2fd0c8e4
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needs more shader (for smoothing out lightmap render)
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2017-07-04 14:58:18 +09:00 |
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minjaesong
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6057bd9c22
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dunno why but setting camera position to negative works...
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2017-07-03 23:42:59 +09:00 |
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minjaesong
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7e417ed8c7
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putting ore vein prototype on main sheet; also a commit before fuck-up
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2017-07-03 19:26:00 +09:00 |
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minjaesong
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04db52ca3a
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fixed bug: things go dark as inventory is opened
Not cloning the color when MULing was the culprit
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2017-07-03 02:55:33 +09:00 |
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minjaesong
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65ef9c2787
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fixed bad color rendering on blocksdrawer and lightmaprenderer
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2017-07-02 21:53:50 +09:00 |
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minjaesong
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a91cbb8924
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debugger's got its colour codes back
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2017-07-02 15:28:45 +09:00 |
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minjaesong
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b97f5162a5
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blocks camera and framebuffer seems working
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2017-06-30 01:50:06 +09:00 |
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minjaesong
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f0e73cda1d
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can see camera working but not the actor gravity
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2017-06-28 22:15:42 +09:00 |
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minjaesong
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ad481853bb
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LibGDX, here I am.
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2017-06-22 02:31:07 +09:00 |
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minjaesong
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12c6f6fd04
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more inlining and minor performance tweaks on LightmapRenderer
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2017-06-12 04:04:54 +09:00 |
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minjaesong
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980c92f213
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more minor changes
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2017-06-11 18:01:03 +09:00 |
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minjaesong
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7f909e3796
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lightmap aesthetics: blocks exposed to light are now rendered brighter
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2017-06-02 00:46:45 +09:00 |
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minjaesong
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85ab2a2066
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various patches and renaming; thai-variable font sheet
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2017-05-27 20:05:12 +09:00 |
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minjaesong
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58b229a7fa
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houston, we have (bad) render
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2017-05-24 15:40:58 +09:00 |
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minjaesong
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905ab1004c
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light de-banding when they exceed 255 out of 1023
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2017-05-22 20:36:20 +09:00 |
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Song Minjae
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7a3e7546de
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Sandstone connectivity change
- TODO do the same with ice block
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2017-04-28 17:07:45 +09:00 |
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Song Minjae
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93939f22bf
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quickslot works, new event for actor "actorValueChanged"
- "unpacking" fresh new tool would un-register quickslot desig.
- priority issue on "equipped by quickslot change" and "equipped by inventory UI"
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2017-04-28 12:21:27 +09:00 |
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Song Minjae
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26cbe6970a
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modularised lang
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2017-04-27 23:41:19 +09:00 |
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Song Minjae
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3e54dcab2c
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working walls, quickbar and piemenu fixed
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2017-04-27 17:22:56 +09:00 |
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Song Minjae
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f4db93ca9e
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Tile -> Block && Map -> World
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2017-04-27 01:57:45 +09:00 |
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