Commit Graph

15 Commits

Author SHA1 Message Date
Minjae Song
d7664c7f46 moved things a lot just so that splash screen shows up WHILE things load 2018-12-25 01:39:22 +09:00
Minjae Song
832e296bc5 rename TARGET_FPS to PHYS_TIME_FRAME; shader to use multiple atlas tex; and things 2018-12-16 15:30:25 +09:00
Minjae Song
b1b29387e3 new thread pooling strategy and test program WIP 2018-12-14 22:53:25 +09:00
Minjae Song
1f1d6f1eda preparing fluid updater: debug water bucket 2018-12-12 23:29:30 +09:00
minjaesong
8942f352a1 drawing of the tile breakage 2018-11-10 21:09:02 +09:00
minjaesong
73d1a1bdc5 new RNG for everything; Joise update 2018-10-27 00:03:06 +09:00
minjaesong
397b2a8795 abolished a need to pass world as parametre
+ simply changing the single variable (ingame.world) will update all the renderer's behaviour
+ somehow my git changelogs are exploding
2018-10-05 23:40:03 +09:00
minjaesong
98539e698f World Click events
let's hope it works w/o tests as I can't get to the Ingame now
2018-10-01 23:51:04 +09:00
minjaesong
03b642ddd3 player is now nullable; wtf is calling Ingame 5 times? 2018-09-17 01:46:50 +09:00
minjaesong
6d4ac92133 font update; ui remocon fix; save doc elaboration
UI RemoCon fix: RemoCon will no longer widen to the screen width when being used
2018-09-14 01:14:13 +09:00
minjaesong
eee8a18875 dump (another useless message) 2018-08-05 21:57:18 +09:00
minjaesong
e48731b2e3 reducing down HistoricalFigure to nothing
It doesn't seem like a good idea
2018-07-03 22:45:00 +09:00
minjaesong
8f9022827c removing branching on tiling shader, improving performance
Now tga export needs extra care, but boy that 5 FPS improvement
2018-07-03 22:17:34 +09:00
minjaesong
07681110c7 IngameRenderer: damned thing finally works somewhat 2018-06-30 16:47:22 +09:00
minjaesong
8daf0a2c38 still wip modularisation, game somehow boots 2018-06-21 17:33:22 +09:00