Commit Graph

13 Commits

Author SHA1 Message Date
Song Minjae
9fdee8c5ad colorutil update, some code cleanup
Former-commit-id: 47b13e7e899dc9151f7a1ae71977ed8d4b403345
Former-commit-id: 136f9c787b76aec75d76535891cf264170bd3b04
2017-01-15 20:51:42 +09:00
Song Minjae
2549a21bd2 corrected candlelight colour (using Yxy instead of Lab)
Former-commit-id: 7d784a840c2339a49f1dfc5a739bf8ce306ec2e4
Former-commit-id: d3b18605dd51ceb779841835c88802b8cf3afaa4
2017-01-13 12:33:02 +09:00
Song Minjae
e57d7b9224 renew message UI, proper sunlight sim, lightlevel back to 24bit, using CharArray for MSBs and ByteArray for LSBs
Former-commit-id: 1ae49640ac07e8102dd535ef49baa646cb59a947
Former-commit-id: febee94f8e5405733c7361853ba018131316a745
2016-03-23 20:37:42 +09:00
Song Minjae
3f49a8aebe Joise, Kotlin (it's working at least)
Former-commit-id: d5be0e95ba259d566d6d5d20eb576010a149ae7d
Former-commit-id: 9502c7cd7e738147e31d2e9824e48bea24d00abf
2016-03-14 22:43:28 +09:00
Song Minjae
8b558902e7 more tiles (green sand, sandstones), lightmaprenderer now search for all luminous cator, solid tiles now WILL NOT "hide" walls, EnvColourOverlay will also make screen warm (haven't tested)
Former-commit-id: fc45b4c8992d7bdaf8612ec9b1048eeafe862573
Former-commit-id: 5514775225b569ba2423d97a253b28def9680bc3
2016-03-10 00:34:51 +09:00
Song Minjae
4b1c60cfb8 new wire and gadgets (switcher, cutter, director, bridge), more tweak on sprites, tweak on illuminator light colour
Former-commit-id: 22b5134093b18d7475ca91ca6df16f40b17e748e
Former-commit-id: 7788e32fb535ba5aec444f6355a46ff7c009e6de
2016-03-08 18:10:06 +09:00
Song Minjae
37518a9f23 made tile connectivity clear and explicit, more tiles with graphics, 16-colour pallete has been defined, now you can place arbitrary tile in the game, use ActorValue "selectedtile", fine-tuning and shading on human sprites (see npc_template_cynthia.psd), replacing apostrophe SINGLE_QUOT (') to TYPOGRAPHY_SINGLE_QUOT_CLOSE (’)
Former-commit-id: 7ba22c510956d59af19def7895e329a9d8a3bf1b
Former-commit-id: e8ccd59ff87fe2f6f94b4699c9f4c25a2e7cf9b6
2016-03-07 23:51:45 +09:00
Song Minjae
5f6206541e New tileprop: opaque — whether the wall is completely hidden by the tile
Former-commit-id: f1680dd3fbe289ded64bea8c717996216113bca2
Former-commit-id: 98856da3d4b83ed9332cf50790967cdefbf8e622
2016-03-02 23:46:22 +09:00
Song Minjae
b759f0e5e1 Collision detector fixing on going, hangul combining (johab) font
Former-commit-id: d225fb399ea7ca6c80da1fa35db3c13a1505f1cc
Former-commit-id: e218312c567bb7b2ea30961076e8bd24a8f2c131
2016-03-02 14:30:44 +09:00
Song Minjae
630f0c6118 Temporal fix to collision detector — Full quantisation of float-point hitboxes. "Jump to teleport to ceiling" was my shit
Former-commit-id: a3421b000b9ecf71ca5f03f79f11658cf57a17db
Former-commit-id: e4e540ed339161d3c89228077f217fcb57d01c06
2016-03-02 01:20:22 +09:00
Song Minjae
ef44aae418 Redone collision detection. FIXME: Jump to teleport to ceiling (erratic behaviour on negative facing), nameset in CSV, documentation for RAWs, unicode punctuations in font, environmental colour overlaying (mux) in MapDrawer, actor luminosity is now actorvalue, camera now will center to center of the player, test tile remove and place,
Former-commit-id: 890f8a703f9f9f5a6b6a7c26b2f5d9928d63cf40
Former-commit-id: 9b9d5afd32871cc791d525ff2aafe693205d8c54
2016-02-29 23:44:39 +09:00
Song Minjae
c56e09505b Bug fix in LightmapRenderer — Now water attenuates sunlight, new creature attribution: religion sphere
Former-commit-id: fd200afabaf318bec060a8fea9eb82da6f105aad
Former-commit-id: e035368f4d6d589bdb6822301fee763eb00df984
2016-02-25 01:28:00 +09:00
Song Minjae
34a04943ab Improvement to light blending (can mix sunlight to transparent and luminous tile), failed attempt to perturb terrain, need better algorithm
Former-commit-id: a8b456401859802fe5d19b7d12a41033f2ed3e44
Former-commit-id: 4f4a976e6f295f45519744216704c864afb6d621
2016-02-23 13:42:44 +09:00