Song Minjae
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9fdee8c5ad
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colorutil update, some code cleanup
Former-commit-id: 47b13e7e899dc9151f7a1ae71977ed8d4b403345
Former-commit-id: 136f9c787b76aec75d76535891cf264170bd3b04
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2017-01-15 20:51:42 +09:00 |
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Song Minjae
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2549a21bd2
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corrected candlelight colour (using Yxy instead of Lab)
Former-commit-id: 7d784a840c2339a49f1dfc5a739bf8ce306ec2e4
Former-commit-id: d3b18605dd51ceb779841835c88802b8cf3afaa4
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2017-01-13 12:33:02 +09:00 |
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Song Minjae
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e57d7b9224
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renew message UI, proper sunlight sim, lightlevel back to 24bit, using CharArray for MSBs and ByteArray for LSBs
Former-commit-id: 1ae49640ac07e8102dd535ef49baa646cb59a947
Former-commit-id: febee94f8e5405733c7361853ba018131316a745
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2016-03-23 20:37:42 +09:00 |
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Song Minjae
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3f49a8aebe
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Joise, Kotlin (it's working at least)
Former-commit-id: d5be0e95ba259d566d6d5d20eb576010a149ae7d
Former-commit-id: 9502c7cd7e738147e31d2e9824e48bea24d00abf
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2016-03-14 22:43:28 +09:00 |
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Song Minjae
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8b558902e7
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more tiles (green sand, sandstones), lightmaprenderer now search for all luminous cator, solid tiles now WILL NOT "hide" walls, EnvColourOverlay will also make screen warm (haven't tested)
Former-commit-id: fc45b4c8992d7bdaf8612ec9b1048eeafe862573
Former-commit-id: 5514775225b569ba2423d97a253b28def9680bc3
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2016-03-10 00:34:51 +09:00 |
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Song Minjae
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4b1c60cfb8
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new wire and gadgets (switcher, cutter, director, bridge), more tweak on sprites, tweak on illuminator light colour
Former-commit-id: 22b5134093b18d7475ca91ca6df16f40b17e748e
Former-commit-id: 7788e32fb535ba5aec444f6355a46ff7c009e6de
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2016-03-08 18:10:06 +09:00 |
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Song Minjae
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37518a9f23
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made tile connectivity clear and explicit, more tiles with graphics, 16-colour pallete has been defined, now you can place arbitrary tile in the game, use ActorValue "selectedtile", fine-tuning and shading on human sprites (see npc_template_cynthia.psd), replacing apostrophe SINGLE_QUOT (') to TYPOGRAPHY_SINGLE_QUOT_CLOSE (’)
Former-commit-id: 7ba22c510956d59af19def7895e329a9d8a3bf1b
Former-commit-id: e8ccd59ff87fe2f6f94b4699c9f4c25a2e7cf9b6
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2016-03-07 23:51:45 +09:00 |
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Song Minjae
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5f6206541e
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New tileprop: opaque — whether the wall is completely hidden by the tile
Former-commit-id: f1680dd3fbe289ded64bea8c717996216113bca2
Former-commit-id: 98856da3d4b83ed9332cf50790967cdefbf8e622
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2016-03-02 23:46:22 +09:00 |
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Song Minjae
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b759f0e5e1
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Collision detector fixing on going, hangul combining (johab) font
Former-commit-id: d225fb399ea7ca6c80da1fa35db3c13a1505f1cc
Former-commit-id: e218312c567bb7b2ea30961076e8bd24a8f2c131
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2016-03-02 14:30:44 +09:00 |
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Song Minjae
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630f0c6118
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Temporal fix to collision detector — Full quantisation of float-point hitboxes. "Jump to teleport to ceiling" was my shit
Former-commit-id: a3421b000b9ecf71ca5f03f79f11658cf57a17db
Former-commit-id: e4e540ed339161d3c89228077f217fcb57d01c06
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2016-03-02 01:20:22 +09:00 |
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Song Minjae
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ef44aae418
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Redone collision detection. FIXME: Jump to teleport to ceiling (erratic behaviour on negative facing), nameset in CSV, documentation for RAWs, unicode punctuations in font, environmental colour overlaying (mux) in MapDrawer, actor luminosity is now actorvalue, camera now will center to center of the player, test tile remove and place,
Former-commit-id: 890f8a703f9f9f5a6b6a7c26b2f5d9928d63cf40
Former-commit-id: 9b9d5afd32871cc791d525ff2aafe693205d8c54
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2016-02-29 23:44:39 +09:00 |
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Song Minjae
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c56e09505b
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Bug fix in LightmapRenderer — Now water attenuates sunlight, new creature attribution: religion sphere
Former-commit-id: fd200afabaf318bec060a8fea9eb82da6f105aad
Former-commit-id: e035368f4d6d589bdb6822301fee763eb00df984
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2016-02-25 01:28:00 +09:00 |
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Song Minjae
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34a04943ab
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Improvement to light blending (can mix sunlight to transparent and luminous tile), failed attempt to perturb terrain, need better algorithm
Former-commit-id: a8b456401859802fe5d19b7d12a41033f2ed3e44
Former-commit-id: 4f4a976e6f295f45519744216704c864afb6d621
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2016-02-23 13:42:44 +09:00 |
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