minjaesong
|
a4eac2173a
|
controller getaxisraw, calibration on startup
|
2019-04-09 23:42:10 +09:00 |
|
minjaesong
|
4b91f485a5
|
game item to load its own image if needed; common resource pool to assist that
|
2019-03-10 17:46:48 +09:00 |
|
minjaesong
|
efa5d21717
|
some more blocks
|
2019-03-04 02:48:49 +09:00 |
|
minjaesong
|
44745bfad1
|
brighter corners on the tile mask
|
2019-03-02 22:48:24 +09:00 |
|
minjaesong
|
5daea4fa57
|
fluid masks tga
|
2019-03-02 20:20:00 +09:00 |
|
minjaesong
|
dfb9d0d8d9
|
enough resources to test impl the thing
|
2019-03-01 03:22:46 +09:00 |
|
minjaesong
|
8589847e3d
|
I put wrong colour on the terrain mask type3
|
2019-03-01 02:20:14 +09:00 |
|
minjaesong
|
9922f81100
|
block masks and docs according to the new dynamic whatever
|
2019-02-28 00:15:17 +09:00 |
|
minjaesong
|
a66afb7b6a
|
terrain mask PSDs
|
2019-02-26 17:26:19 +09:00 |
|
minjaesong
|
7cbe09eee8
|
lang updater
|
2019-02-24 00:27:50 +09:00 |
|
minjaesong
|
3148f18007
|
terrain quarried stone fix
|
2019-02-16 19:56:12 +09:00 |
|
minjaesong
|
66fdb6ab5d
|
new basicinfo ui; each module should be dispose()-able
|
2019-02-16 01:32:17 +09:00 |
|
minjaesong
|
72dbc18128
|
PUA: LR buttons are now xbox shaped, added xbox one's View and Menu buttons
|
2019-02-13 17:53:40 +09:00 |
|
minjaesong
|
10572f4d7e
|
making xinput to actually work (tested with xbone gamepad)
|
2019-02-09 18:33:54 +09:00 |
|
minjaesong
|
589ac0de95
|
bgBG: one dark pixel fixed
|
2019-02-08 09:56:30 +09:00 |
|
minjaesong
|
697449fca9
|
better and random-coloured grass
|
2019-02-08 09:27:13 +09:00 |
|
minjaesong
|
4c3fc2352c
|
#21, also making seasonal grasses easier on PSD
|
2019-02-01 18:47:02 +09:00 |
|
minjaesong
|
7d3bf0eece
|
terrain texture change by all seasons
|
2019-02-01 15:59:54 +09:00 |
|
minjaesong
|
9937c34d25
|
light calc takes fluid into account
|
2019-01-27 00:30:56 +09:00 |
|
minjaesong
|
bdbb30bc58
|
new watch design consistent with existing UI
|
2019-01-24 23:46:24 +09:00 |
|
minjaesong
|
bdbf6cd458
|
new TV-safe watch UI
|
2019-01-24 02:32:28 +09:00 |
|
minjaesong
|
5bf8b6cad7
|
on-the-fly sprite assembly WIP
|
2019-01-19 04:34:50 +09:00 |
|
minjaesong
|
078cdfefa4
|
See Github issue #15
|
2019-01-15 05:50:36 +09:00 |
|
minjaesong
|
ff8791f48a
|
Gzipping PSDs; every art must be alpha premultiplied; added converter batch
|
2019-01-13 21:23:01 +09:00 |
|
minjaesong
|
655eccbe19
|
first successful sprite assembly
ALL kwd still not implemented
|
2019-01-07 04:13:38 +09:00 |
|
minjaesong
|
32afb2e2e5
|
updated the psd with the actual assembly
|
2019-01-06 19:28:06 +09:00 |
|
minjaesong
|
1965eabaa3
|
joints in skeleton are ordered according to drawing order, PSD also updated
|
2019-01-05 16:53:21 +09:00 |
|
minjaesong
|
f99531c9d4
|
testing how joints of sprites should look like
humanoid only
|
2019-01-05 04:53:22 +09:00 |
|
minjaesong
|
3abca8989a
|
somewhat successful walk/idle anim impl
|
2019-01-04 17:44:22 +09:00 |
|
Minjae Song
|
10128a20a0
|
rendering scheme of the world changed, fluids draw as intended
But my idea wasn't very stellar, *sigh*
|
2018-12-22 02:08:08 +09:00 |
|
Minjae Song
|
3098c0afd2
|
fluidmap won't have errenous behaviour at the world edge; tga alpha fix
|
2018-12-19 01:53:09 +09:00 |
|
Minjae Song
|
4fa44abd3e
|
bugs on fluid sim, Type is NULL but fill isn't 0/new temporary fluid draw
|
2018-12-16 02:10:04 +09:00 |
|
minjaesong
|
6f0a923df7
|
WIP new UI elem
|
2018-12-08 23:26:01 +09:00 |
|
minjaesong
|
8942f352a1
|
drawing of the tile breakage
|
2018-11-10 21:09:02 +09:00 |
|
minjaesong
|
d77b552518
|
writeworldinfo tested to be working
|
2018-10-08 18:15:05 +09:00 |
|
Minjae Song
|
74d76440ee
|
new outputstream for bytearray64
|
2018-10-06 01:16:26 +09:00 |
|
minjaesong
|
397b2a8795
|
abolished a need to pass world as parametre
+ simply changing the single variable (ingame.world) will update all the renderer's behaviour
+ somehow my git changelogs are exploding
|
2018-10-05 23:40:03 +09:00 |
|
minjaesong
|
98539e698f
|
World Click events
let's hope it works w/o tests as I can't get to the Ingame now
|
2018-10-01 23:51:04 +09:00 |
|
minjaesong
|
6d4ac92133
|
font update; ui remocon fix; save doc elaboration
UI RemoCon fix: RemoCon will no longer widen to the screen width when being used
|
2018-09-14 01:14:13 +09:00 |
|
minjaesong
|
c381250665
|
UI Remote Controller reworked (now 90% less stupidity)
|
2018-08-30 17:24:53 +09:00 |
|
minjaesong
|
497a88c8de
|
font updates; PBS
|
2018-08-23 21:06:08 +09:00 |
|
minjaesong
|
eee8a18875
|
dump (another useless message)
|
2018-08-05 21:57:18 +09:00 |
|
minjaesong
|
8f9022827c
|
removing branching on tiling shader, improving performance
Now tga export needs extra care, but boy that 5 FPS improvement
|
2018-07-03 22:17:34 +09:00 |
|
minjaesong
|
8daf0a2c38
|
still wip modularisation, game somehow boots
|
2018-06-21 17:33:22 +09:00 |
|
minjaesong
|
4664c9ba0d
|
ModMgr: I can load class by name; dropped Groovy script support, coding must go to JAR
|
2018-05-09 05:34:39 +09:00 |
|
minjaesong
|
fded7f1dfb
|
computery stuff and new set of wires
|
2018-03-04 19:15:43 +09:00 |
|
minjaesong
|
40423ede52
|
adopting Java 9/Kotlin 1.2
|
2018-02-10 21:40:17 +09:00 |
|
minjaesong
|
941d9fa107
|
rain megaparticle experiment
|
2017-12-18 20:45:32 +09:00 |
|
minjaesong
|
35f2cf6b4d
|
tooltip UI; tooltip in the inventory
|
2017-11-25 17:56:57 +09:00 |
|
minjaesong
|
fe21340186
|
working "equipped" view with unequip
|
2017-10-28 15:07:58 +09:00 |
|