Commit Graph

1413 Commits

Author SHA1 Message Date
minjaesong
b2e0913ff5 encumbrance meter for new inventory 2017-10-30 04:28:27 +09:00
minjaesong
56affcd6b4 encumbrance meter for new inventory 2017-10-30 04:28:27 +09:00
minjaesong
132664d3bd black background for inventory 2017-10-29 13:26:34 +09:00
minjaesong
a1a5990490 black background for inventory 2017-10-29 13:26:34 +09:00
minjaesong
341d5e696c working "equipped" view with unequip 2017-10-28 15:07:58 +09:00
minjaesong
d0dea693a7 working "equipped" view with unequip 2017-10-28 15:07:58 +09:00
minjaesong
4e69f21c8b "equipped" indicator on item grid 2017-10-25 05:53:39 +09:00
minjaesong
8aeed037c8 "equipped" indicator on item grid 2017-10-25 05:53:39 +09:00
minjaesong
977df44316 fixed uiItem stupidity with uiCanvas; it activated even if its parent is invisible 2017-10-24 07:25:05 +09:00
minjaesong
a3f9373253 fixed uiItem stupidity with uiCanvas; it activated even if its parent is invisible 2017-10-24 07:25:05 +09:00
minjaesong
d1f3a491f1 catbar and grid: updates and renders as intended 2017-10-24 00:21:13 +09:00
minjaesong
f1c4eb4015 catbar and grid: updates and renders as intended 2017-10-24 00:21:13 +09:00
minjaesong
07c1714751 at least some of the new UIs are working 2017-10-23 03:44:45 +09:00
minjaesong
faec65eb81 at least some of the new UIs are working 2017-10-23 03:44:45 +09:00
minjaesong
dee7e5b522 new inventory design: is it good?
See work_files/inventory_nouveau_2.psd
2017-10-22 02:03:23 +09:00
minjaesong
7379c4d979 new inventory design: is it good?
See work_files/inventory_nouveau_2.psd
2017-10-22 02:03:23 +09:00
minjaesong
0004240c52 somehow fixed a consolewin bug
- It would read a key even if it's closed
2017-10-18 03:52:11 +09:00
minjaesong
0959873826 somehow fixed a consolewin bug
- It would read a key even if it's closed
2017-10-18 03:52:11 +09:00
minjaesong
06db25fb1a lightmap draw shift fixed; game will properly resize 2017-10-16 22:47:16 +09:00
minjaesong
9cf694b5d7 lightmap draw shift fixed; game will properly resize 2017-10-16 22:47:16 +09:00
minjaesong
a66fcd2328 renderFront is fixed 2017-10-14 02:48:52 +09:00
minjaesong
676be82f7f renderFront is fixed 2017-10-14 02:48:52 +09:00
minjaesong
fc3fce2f82 sprite shift re-fixed with a correct method 2017-10-14 02:13:06 +09:00
minjaesong
d225ed9e5f sprite shift re-fixed with a correct method 2017-10-14 02:13:06 +09:00
minjaesong
367304d0bb player sprites now aligned to hitbox && drawn at centre of the screen 2017-10-13 00:36:03 +09:00
minjaesong
162ce046fb player sprites now aligned to hitbox && drawn at centre of the screen 2017-10-13 00:36:03 +09:00
minjaesong
681dd84cb3 Houston, we have a render (again) 2017-10-07 22:21:37 +09:00
minjaesong
969b3e0b81 Houston, we have a render (again) 2017-10-07 22:21:37 +09:00
minjaesong
f1b4252731 Feature idea I had around for months 2017-09-22 00:22:35 +09:00
minjaesong
40af1768a2 Feature idea I had around for months 2017-09-22 00:22:35 +09:00
minjaesong
b16de87dd5 Rectified heretic YY-MM-DD to standard YYYY-MM-DD 2017-09-20 14:36:40 +09:00
minjaesong
3726f34f11 Rectified heretic YY-MM-DD to standard YYYY-MM-DD 2017-09-20 14:36:40 +09:00
minjaesong
5ebb83f1ed Scientifically correct moondial
Flipped crescents are my mistake 😄
2017-09-19 14:43:06 +09:00
minjaesong
31c9b85d6d Scientifically correct moondial
Flipped crescents are my mistake 😄
2017-09-19 14:43:06 +09:00
minjaesong
0e9a96420d we've got something
- except actor's RGB won't draw; only the glow does
2017-09-18 02:32:47 +09:00
minjaesong
05a45feeff we've got something
- except actor's RGB won't draw; only the glow does
2017-09-18 02:32:47 +09:00
minjaesong
10fb2741f1 fixed camera not putting actor at the centre of the screen
- Actually may not be fixed, but it does not cause render bugs at least!
2017-09-17 23:42:13 +09:00
minjaesong
108a44d970 fixed camera not putting actor at the centre of the screen
- Actually may not be fixed, but it does not cause render bugs at least!
2017-09-17 23:42:13 +09:00
minjaesong
c086722f35 module UI now has margin; game update will drop consecutive updates if its try count is exhausted (reduced lag after window move/resize) 2017-09-15 01:40:12 +09:00
minjaesong
edb1ea384f module UI now has margin; game update will drop consecutive updates if its try count is exhausted (reduced lag after window move/resize) 2017-09-15 01:40:12 +09:00
minjaesong
d00c58ba80 Ingame: great, nothing renders :( 2017-09-15 00:40:11 +09:00
minjaesong
3cc2393841 Ingame: great, nothing renders :( 2017-09-15 00:40:11 +09:00
minjaesong
f82eab9871 simple hack for out-of-place render of terrain and lightmap
- Just made them not have negative value
2017-09-14 02:13:37 +09:00
minjaesong
5b96739cea simple hack for out-of-place render of terrain and lightmap
- Just made them not have negative value
2017-09-14 02:13:37 +09:00
minjaesong
efe2e44957 Guess it's fully working for titlescreen 2017-09-13 18:10:03 +09:00
minjaesong
e3a5516c55 Guess it's fully working for titlescreen 2017-09-13 18:10:03 +09:00
minjaesong
a048381cce NOT using a trick in issue #5 was the key, also closes issue #8 2017-09-13 01:06:01 +09:00
minjaesong
966a96b290 NOT using a trick in issue #5 was the key, also closes issue #8 2017-09-13 01:06:01 +09:00
minjaesong
85c5b2868d almost works but dae fucking jitter again 2017-09-12 23:52:16 +09:00
minjaesong
7041f7e37b almost works but dae fucking jitter again 2017-09-12 23:52:16 +09:00