minjaesong
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b66ca70d6c
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test impl of "collision interpolator'; new number font for itemslots
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2019-07-07 20:53:20 +09:00 |
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minjaesong
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01e475814b
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blocks csv fixed wrong opacity value
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2019-07-06 20:44:15 +09:00 |
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minjaesong
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ae8d7a67f2
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issue #26 resolved (someone is hoolding stale ingame context)
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2019-07-03 03:59:37 +09:00 |
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minjaesong
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42dbaaa242
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backend stuffs in the Terrarum moved to the AppLoader
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2019-07-02 05:10:32 +09:00 |
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minjaesong
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4c23cde4a9
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no more context fuckups on apploader
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2019-07-02 04:59:24 +09:00 |
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minjaesong
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eb4bdbacde
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new tiny numbers font
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2019-06-26 19:32:27 +09:00 |
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minjaesong
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2455ab9983
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fallable sim to properly work on multiple fallable "stacks"
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2019-06-26 02:00:41 +09:00 |
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minjaesong
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a45b68b8d5
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fallable blocks actually falls
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2019-06-25 23:30:22 +09:00 |
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minjaesong
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04ea9aec42
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more cleanup regarding fireRecalculateEvent
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2019-06-25 22:48:38 +09:00 |
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minjaesong
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ed58e72724
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refactoring the call order of the renderers' init code invocation
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2019-06-25 22:26:16 +09:00 |
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minjaesong
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b45caebda0
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it turns out the test-entering is broken; will fix later idk; Threadparallel.startAllWaitForDie seems to work as intended
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2019-06-21 16:05:02 +09:00 |
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minjaesong
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c41e60d29f
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fixture spawns with correct tex pos and hitbox; unsure if issue #26 is fixed tho
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2019-06-11 23:46:52 +09:00 |
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minjaesong
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23b103892e
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blockprop: fall is now grav
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2019-06-11 20:55:28 +09:00 |
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minjaesong
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196ae40bbb
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it's still a progress right?
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2019-06-10 17:38:06 +09:00 |
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minjaesong
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fd9d36c7ac
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new block: scaffolding (does not fall yet)
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2019-06-10 01:40:10 +09:00 |
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minjaesong
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6e0fe95e76
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intbox debugger is back
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2019-06-09 01:26:14 +09:00 |
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minjaesong
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15cb42e26b
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80 fps with unsafe access
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2019-06-08 03:00:47 +09:00 |
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minjaesong
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5f11bb8cf9
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just a fixme tag
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2019-06-07 22:16:38 +09:00 |
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Minjae Song
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772ce19eab
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weather to not use expensive math; colormap now also holds cvec
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2019-06-05 21:22:27 +09:00 |
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minjaesong
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0216e814a6
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debugwindow: correct ui count
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2019-06-01 04:47:20 +09:00 |
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minjaesong
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c632818e03
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migration wip java 9 modularise
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2019-06-01 03:25:20 +09:00 |
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minjaesong
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ec8b57abd1
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fixtures won't spawn when there's block or other fixtures
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2019-05-31 22:57:20 +09:00 |
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minjaesong
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874834b2d1
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fixing "roundworld anomaly": some actors won't render
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2019-05-31 04:10:00 +09:00 |
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minjaesong
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a595dc2665
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wip debugging "roundworld anomaly"
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2019-05-30 23:35:01 +09:00 |
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minjaesong
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2b35e547da
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contracted itemcount string
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2019-05-30 21:36:02 +09:00 |
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minjaesong
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ef72075fd6
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tiki torch correctly spawns; gotta check for collision
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2019-05-29 23:20:39 +09:00 |
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minjaesong
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c00a8235e1
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added definition for fixture null blockbox
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2019-05-28 23:57:51 +09:00 |
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minjaesong
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ad4bfd9e01
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tiki torch spawns but is not centred
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2019-05-28 22:46:10 +09:00 |
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minjaesong
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84a35abb37
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no secondary click; tiki torch kinda spawns?
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2019-05-26 22:55:50 +09:00 |
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minjaesong
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3f692da03c
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disposable singletons to an array in loader; single float for both notification and tooltip
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2019-05-24 20:38:35 +09:00 |
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minjaesong
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b52dd12807
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furred npc test might delete later
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2019-05-20 12:07:01 +09:00 |
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minjaesong
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b217a023d2
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comment
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2019-05-08 21:23:42 +09:00 |
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minjaesong
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0ccfb0e709
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blocksdrawer now draws wire
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2019-05-04 18:19:08 +09:00 |
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minjaesong
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e064d6b8f1
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block functions now share one centralised core function
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2019-05-04 03:29:59 +09:00 |
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minjaesong
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65e01b1eb0
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debug info for upcoming wires
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2019-05-02 00:56:25 +09:00 |
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minjaesong
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5816e678bf
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fixed a long bug where item would be used twice but discounted by only one on single click
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2019-05-01 23:26:01 +09:00 |
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minjaesong
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7d216acd52
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sortedarraylist update; physball breaks the actor render dunno why
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2019-04-30 02:52:09 +09:00 |
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minjaesong
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5a95f1c21a
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actually using (and rediscovering) the kdtree
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2019-04-18 23:42:54 +09:00 |
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minjaesong
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62b687c86b
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gamepad keyboard mockup
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2019-04-15 12:26:54 +09:00 |
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minjaesong
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bda58ecebd
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controller getaxisraw, calibration on startup
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2019-04-09 23:42:10 +09:00 |
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minjaesong
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a5d33da1c9
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fixed: noclipped player won't move up and down when gamepad is plugged in
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2019-04-06 03:58:02 +09:00 |
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minjaesong
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968a1a0888
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weponmeleecore
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2019-03-19 13:35:58 +09:00 |
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minjaesong
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ee732dbcf9
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inventory UI won't rebuild when pie menu is in operation
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2019-03-16 03:44:03 +09:00 |
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minjaesong
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08aa0e8f34
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always sorting arraylist; more wire stuffs
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2019-03-12 22:27:26 +09:00 |
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minjaesong
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0563ef0940
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colour-changing durability and encumbrance bar
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2019-03-12 02:29:58 +09:00 |
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minjaesong
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58a91ed10b
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can retrieve item image for dynamic items
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2019-03-12 01:42:07 +09:00 |
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minjaesong
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1ac735805d
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not reading material csv issue fixed
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2019-03-12 00:47:06 +09:00 |
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minjaesong
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03df390e38
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distinguishable item placeholder image
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2019-03-11 00:20:08 +09:00 |
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minjaesong
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d7846bf332
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autofill inventory with "available" blocks (has texture)
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2019-03-10 23:42:48 +09:00 |
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minjaesong
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1bf9228e75
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reading material from the module; pixaxes use it
But "dynamic item" created from the pickaxe class is not right
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2019-03-10 23:38:11 +09:00 |
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