minjaesong
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078cdfefa4
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See Github issue #15
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2019-01-15 05:50:36 +09:00 |
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minjaesong
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ff8791f48a
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Gzipping PSDs; every art must be alpha premultiplied; added converter batch
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2019-01-13 21:23:01 +09:00 |
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Minjae Song
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3b2c38cf0b
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csv reader can read file, stringify (not real save) and read the save itself wrote
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2019-01-02 22:25:44 +09:00 |
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Minjae Song
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6ecbb672fb
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csv editor read file with imperfections
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2019-01-02 22:03:52 +09:00 |
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Minjae Song
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30954d239a
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CSV editor: test export of spreadsheet
Seems working?
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2019-01-02 10:55:32 +09:00 |
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Minjae Song
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db110d1ca4
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csv editor wip
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2019-01-01 21:00:33 +09:00 |
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Minjae Song
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35c0c45500
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WIP platforms, at least "should I collide with this?" is one single function
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2018-12-30 19:50:22 +09:00 |
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Minjae Song
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6c01aa9b0b
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removed FLUID prop from the blocks
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2018-12-29 21:04:27 +09:00 |
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Minjae Song
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10128a20a0
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rendering scheme of the world changed, fluids draw as intended
But my idea wasn't very stellar, *sigh*
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2018-12-22 02:08:08 +09:00 |
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Minjae Song
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764945fc30
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prep for fluid exclusive render
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2018-12-19 22:23:50 +09:00 |
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Minjae Song
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3098c0afd2
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fluidmap won't have errenous behaviour at the world edge; tga alpha fix
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2018-12-19 01:53:09 +09:00 |
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Minjae Song
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04c5e32ddf
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test: tiles tex blend according to seasons
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2018-12-17 04:30:08 +09:00 |
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Minjae Song
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4fa44abd3e
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bugs on fluid sim, Type is NULL but fill isn't 0/new temporary fluid draw
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2018-12-16 02:10:04 +09:00 |
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minjaesong
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8f9022827c
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removing branching on tiling shader, improving performance
Now tga export needs extra care, but boy that 5 FPS improvement
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2018-07-03 22:17:34 +09:00 |
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minjaesong
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6b929ac107
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PostProcessor working: nested FBO won't work, use FrameBufferManager
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2018-07-03 13:48:34 +09:00 |
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