Commit Graph

15 Commits

Author SHA1 Message Date
minjaesong
4087a93142 generalised things so that they would work outside of ingame.world; title screen wip 2017-07-21 19:59:51 +09:00
minjaesong
81f0499c9d limitedly successful attempt to create a title screen 2017-07-20 00:36:41 +09:00
minjaesong
1002f910e4 wall render bug fixed
- wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it
2017-07-15 00:02:00 +09:00
minjaesong
7fc2d85c46 working UV simulation using alpha channel 2017-07-12 02:35:36 +09:00
minjaesong
e01ad32849 working world-glow blend 2017-07-11 13:34:14 +09:00
minjaesong
c96fb5e017 diching RGB10; colors are now fully vec3 2017-07-09 02:21:24 +09:00
minjaesong
b3a355f51d float lightmap seems it does have little boost on fps 2017-07-09 00:51:25 +09:00
minjaesong
f71905b880 asynch update and render (aka frameskip) 2017-07-08 20:38:05 +09:00
minjaesong
8e5e95e5a9 LibGDX, here I am. 2017-06-22 02:31:07 +09:00
minjaesong
f464ef8c18 fixed LB/RB/BR bug (actor jitters because of false positive collision?) with a hack 2017-06-01 23:10:08 +09:00
minjaesong
af6be4de31 why things are keep happening? 2017-05-03 14:41:09 +09:00
minjaesong
c1ef44c2f2 some organisation, Base32 password generator 2017-05-03 02:37:03 +09:00
Song Minjae
0510ac230b blocks now have properly formatted ids 2017-04-29 00:05:10 +09:00
Song Minjae
3602ee3848 working walls, quickbar and piemenu fixed 2017-04-27 17:22:56 +09:00
Song Minjae
b4b2c0d85b Tile -> Block && Map -> World 2017-04-27 01:57:45 +09:00