Commit Graph

41 Commits

Author SHA1 Message Date
minjaesong
cd51276c16 btex serialisation 2024-04-29 01:11:48 +09:00
minjaesong
4fba0f70c9 weather in weathercodex 2024-04-14 00:18:30 +09:00
minjaesong
84222f0d98 players can dig out dirts barehandedly 2024-02-17 17:04:06 +09:00
minjaesong
b496e3de3a writing correct comp id for chosen compressor 2023-12-21 03:53:56 +09:00
minjaesong
6f4e60284b user-selectable compression methods: zstd and snappy 2023-12-21 03:48:18 +09:00
minjaesong
d6e024974b seamless zstd integration 2023-12-20 14:45:11 +09:00
minjaesong
d4fe903273 zstd test 2023-12-20 02:12:03 +09:00
minjaesong
98d7c9f326 jsoner is always newly generated when accessed 2023-10-24 22:25:13 +09:00
minjaesong
e76ff58b3e Generalised BlockLayer 2023-10-10 03:56:02 +09:00
minjaesong
23c445f014 new layer 'ores' 2023-10-09 19:38:04 +09:00
minjaesong
394ba47423 fix: weatherdirbox not serialising into the intended form 2023-10-06 00:59:20 +09:00
minjaesong
64ef30e445 shorter share code if allowed; flickering teleporter beams 2023-09-08 02:14:36 +09:00
minjaesong
66a103bd3a weather sched progression wip 2023-09-01 23:56:48 +09:00
minjaesong
5eed921288 debugwin: drawing ingame weatherboxes 2023-08-31 17:03:27 +09:00
minjaesong
d32d6b8d1c torch should flicker less erratic now 2023-08-30 12:39:56 +09:00
minjaesong
ac553ed156 serialiser filters Companion objs 2023-06-01 17:50:39 +09:00
minjaesong
60c0dd4c06 tevd: bytearray64 update 2022-12-17 05:31:37 +09:00
minjaesong
bf962376d4 added a typewriter (no gui) 2022-08-26 21:52:31 +09:00
minjaesong
4569546bdd crafting recipe loader wip 2022-06-25 03:28:02 +09:00
minjaesong
68d8bf13b7 tapestry sprite to draw frame 2022-02-28 11:39:29 +09:00
minjaesong
b2aece0176 changed lightboxes so that (de)serialiser won't complain; world/actor json will will write game version it saved 2022-02-25 11:42:30 +09:00
minjaesong
df6950c0b8 fixed a bug where a dynamic item would not get saved/loaded at all 2022-02-22 17:12:49 +09:00
minjaesong
c8dbb26922 savegame loading failure will display more helpful exception 2022-02-21 21:19:48 +09:00
minjaesong
24d6634257 changed world's GENVER spec so that it will always save the game's version number 2022-02-06 19:50:56 +09:00
minjaesong
efe5c49463 serialisation of HRQNG is fixed so it would not make illegal reflective access on Java 17 2022-02-04 11:03:59 +09:00
minjaesong
d5eef2a687 rename 'tvda' -> 'savegame' 2021-10-20 10:38:42 +09:00
minjaesong
4b67121e70 fixed a bug where UI of the storagechest won't properly initialise after a load 2021-10-14 11:21:10 +09:00
minjaesong
e1a3ea953d fixed a bug where some player-related values are not being written on saving when the player was loaded from the savegame 2021-10-14 10:18:20 +09:00
minjaesong
aec6fea49e new player save format writing 2021-10-08 14:25:59 +09:00
minjaesong
3f9b41fd29 still working on the new savegame scheme
main game works fine, saving/loading will not be possible
2021-10-07 17:43:23 +09:00
minjaesong
b4813a1ebe able to load chunked world save 2021-09-11 18:44:05 +09:00
minjaesong
83c3c22b51 chunked world output/deploying custom format of TVD 2021-09-11 02:19:10 +09:00
minjaesong
6b86f65681 will store codices gzipped in the savegame 2021-09-05 01:52:46 +09:00
minjaesong
57e4b83649 game load wip 2021-09-03 17:54:10 +09:00
minjaesong
f08296b3be bytearray64reader: read length of zero and EOF are properly distinguished (gdx is somewhat pedantic); changed an ascii85 charset; working meta (de)serialisation 2021-09-01 17:23:12 +09:00
minjaesong
07f26a7716 ByteArray64Writer to handle the UTF-8 correctly 2021-09-01 11:43:01 +09:00
minjaesong
32144fc241 working ByteArray64Reader (UTF-8 compliant with proper surrogate pairing) 2021-08-31 11:27:40 +09:00
minjaesong
909c381572 bytearray64reader wip 2021-08-30 23:43:51 +09:00
minjaesong
fb140ce2da more world save and virtualdisk lib update 2021-08-30 13:57:54 +09:00
minjaesong
29cccea19b working blocklayer gzip writer and reader 2021-08-27 01:58:11 +09:00
minjaesong
c2fdb4b26a tile damage and wire layers are now save/loaded 2021-08-26 23:11:03 +09:00