minjaesong
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cef58f6a73
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phys debugging; see L818@ActorWithBody.kt
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2023-08-10 23:49:43 +09:00 |
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minjaesong
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c9b87492c2
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fixed a bug where wires won't pop up as the camera moves
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2021-12-28 15:28:45 +09:00 |
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minjaesong
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b84a0a770b
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loading player from json file
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2021-08-28 16:31:06 +09:00 |
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minjaesong
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1754c619f5
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wire pieces will be 'lit' when it receives power (power propagation not implemented)
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2021-08-09 17:28:27 +09:00 |
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minjaesong
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2013e41d38
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copyright message: renaming Torvald into CuriousTorvald
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2021-07-27 16:22:51 +09:00 |
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minjaesong
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576e2160ad
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parsing ADL
a road to auto-gen'd spriteanimation spritesheet
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2019-01-05 02:19:56 +09:00 |
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minjaesong
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980c92f213
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more minor changes
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2017-06-11 18:01:03 +09:00 |
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minjaesong
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23cc28d3bd
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Features that are reckoned are working (which means the full features are WIP)
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2017-05-09 02:40:22 +09:00 |
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Song Minjae
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c1d72c29af
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new actor type "HistoricalFigure" that has date of birth and death
Former-commit-id: ec7ca90f29e0c56b3553e87b5a95fd023d9c55e1
Former-commit-id: 685958754f78542843913731880eb73f90e8e4c9
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2016-10-10 18:25:29 +09:00 |
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Song Minjae
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d8b70887a9
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new item type, "Dynamic Item"; working text terminal
Former-commit-id: 81e6d836f5f1e6490027d38146a32d404cf9ce3e
Former-commit-id: af6557340f9cd0ea0b67eb7a8825aeffe75f9d82
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2016-09-10 16:45:04 +09:00 |
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Song Minjae
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fb11d5c9c2
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FIX: quickbar opacity bug, Notification won't display, remaned majuscule to fullwidth, keyboard layouts for control helper
Former-commit-id: 99c51499131a7cbae1b7345c15d804bd5340e7b6
Former-commit-id: 1326b69cb920d3590fe2cbe33013c85c9eeb1191
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2016-07-29 21:02:24 +09:00 |
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Song Minjae
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2ed435165a
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ActorWithBody: broke CCD again for fundamental error-catching, new tile STONE_BRICKS
Former-commit-id: 3d98f83f3d40f4423b403eae717a06ac6fc22531
Former-commit-id: 13616655a392941e0c91c3384384475ae0adb5db
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2016-06-29 01:15:13 +09:00 |
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Song Minjae
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91f52eeab5
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collision detection and CCD: Not exactly fixed but it works good enough
Former-commit-id: 3feb9b1156fc941390b4efe4c1540ed4c5dbd109
Former-commit-id: 8c97b0ade765731800ef09b722e0742e44443338
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2016-06-25 00:23:20 +09:00 |
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Song Minjae
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127e6344cf
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player now walks again, still stick to wall if key is kept down, but gravity is no longer accumulated (because the walking velocity is now separated)
Former-commit-id: f9394abe6230a4e60f2f7a42e81f7e85264a60c5
Former-commit-id: 1cd5b78c5800aef082d5eeec13a0a0a50ccea35b
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2016-05-08 01:29:52 +09:00 |
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Song Minjae
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1350ee0baf
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actor now moves like before, but still has a bug where keep 'pushing' the wall while suspended, gravity only accumulates (veloY increases) and not exert any force (hitbox does not move where it should).
Former-commit-id: 8844902b3395acf645b769d299f9459b27810675
Former-commit-id: 55a72ed87a1c56e4a8367bd3a0bc301b12edae2a
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2016-05-03 14:05:27 +09:00 |
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Song Minjae
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6171b44170
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CCD implementation for hitting ground
Former-commit-id: 786f0b4551b32be44767eac627dc247df3773968
Former-commit-id: 6ff2be7b31c91a581125c5682055776047660195
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2016-05-02 00:42:04 +09:00 |
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Song Minjae
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f3050736be
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ball, raw injector float -> double
Former-commit-id: 19e44a1a5400bcf423a9cbb0c076eda48a1313d8
Former-commit-id: 73b3c09b0949f7b463de45b7f436b986445554f6
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2016-05-01 20:05:39 +09:00 |
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