minjaesong
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8dbedd270e
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still wip
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2021-10-11 19:02:51 +09:00 |
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minjaesong
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ef603ec5d5
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new load wip
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2021-10-11 17:46:46 +09:00 |
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minjaesong
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44c11cef76
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multithread light: forget about it
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2020-11-20 14:08:18 +09:00 |
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minjaesong
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ab780fd246
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code cleanup
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2020-11-11 11:04:59 +09:00 |
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minjaesong
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2930336718
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trying to fix the threadexecutor, at least it will throw error if a job failed
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2020-10-21 11:06:35 +09:00 |
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minjaesong
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5b05a84684
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biome in worldgen
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2020-06-12 15:21:55 +09:00 |
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minjaesong
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bac2190104
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back to octagonal lightspreading and one more failed test
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2020-02-28 05:39:46 +09:00 |
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minjaesong
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899bb00aac
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minor edits
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2019-11-18 12:26:43 +09:00 |
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minjaesong
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e71c56cf0d
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fixed worldgen and threadexecutor so that they will actually wait for the thread termination
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2019-11-16 02:41:25 +09:00 |
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minjaesong
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0fd4f957c2
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wip fixing multithreaded noisy image bug
decided to remove my own thread pool impl to reduce the scope of attack
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2019-11-08 01:34:39 +09:00 |
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minjaesong
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004a9af098
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cavegen candidate 0
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2019-08-25 18:53:01 +09:00 |
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minjaesong
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b45caebda0
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it turns out the test-entering is broken; will fix later idk; Threadparallel.startAllWaitForDie seems to work as intended
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2019-06-21 16:05:02 +09:00 |
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minjaesong
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aad88710ed
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light parallel failed attempt
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2019-06-05 21:04:01 +09:00 |
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minjaesong
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42812b8186
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parallel light always does this random noise
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2019-01-18 04:24:14 +09:00 |
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Minjae Song
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4aa9ad6b14
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blockingthreadpool test done
not very effective
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2018-12-15 14:43:55 +09:00 |
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Minjae Song
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513c5a17eb
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new thread pooling strategy and test program WIP
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2018-12-14 22:53:25 +09:00 |
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Minjae Song
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6f49dcff4b
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Update ThreadParallel.kt
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2018-12-14 15:06:55 +09:00 |
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minjaesong
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0973d5e9ff
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commiting minor changes cause I need to track down some bugs
- Text on small font goes dark gradually (?)
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2018-11-20 04:10:13 +09:00 |
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minjaesong
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d7b8acf1c4
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1dim-ised lightmap
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2018-11-16 22:44:54 +09:00 |
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minjaesong
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b16de87dd5
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Rectified heretic YY-MM-DD to standard YYYY-MM-DD
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2017-09-20 14:36:40 +09:00 |
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minjaesong
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b91ba9fc08
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asynch update and render (aka frameskip)
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2017-07-08 20:38:05 +09:00 |
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minjaesong
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ad481853bb
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LibGDX, here I am.
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2017-06-22 02:31:07 +09:00 |
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Song Minjae
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ec73d2ea1e
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Parallel: wait for all ths to die
Former-commit-id: d95a5fc60c424cb1722d70ced610a81237ddb681
Former-commit-id: 64d1177a164a2a53e9beabe634a6f5997cfa8d7b
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2017-01-12 21:05:23 +09:00 |
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Song Minjae
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3eb1fe98cd
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sprite updates
Former-commit-id: a52e024a231e54e7e837b7c717606f4f0d187758
Former-commit-id: fcdb5a9e12802c9671bea24481c94a8876dfd418
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2017-01-04 22:46:51 +09:00 |
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Song Minjae
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0c2cb48135
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ThreadPool renamed to PhreadParallel, tweaks on font
Former-commit-id: 52c6d53764449cecd9ab1aa96b23810e5e406cc2
Former-commit-id: cf8ff86f3c62851c8be2370774b426e09410ad6f
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2017-01-01 15:06:19 +09:00 |
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Song Minjae
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f5f0fcb077
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Copyright update 2017
Former-commit-id: 8c662c7cb637ae4565e95e661b0e627d9bfd7e5a
Former-commit-id: 4a5279b47f7c8f4fadb62ee6843b3848f803f433
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2017-01-01 00:04:43 +09:00 |
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Song Minjae
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a9a2b93341
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visible actors are defaulted to Visible, SpriteAnimations now has "parent" actors and uses its Visible property
Former-commit-id: 0e240de4ca38a59724f364df4624c8dc79c0112d
Former-commit-id: b017b24ab7591ea2fd2518308bd5656597c14f47
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2016-12-23 20:49:29 +09:00 |
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Song Minjae
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c4ad69525b
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TilePropCodex is now object, torch flicker (WIP as all the torches are in unison)
Former-commit-id: df9c0e3a9ace2ba976da5e81f1f2d2217db541a0
Former-commit-id: 81a25a938023f318937e1f4ded15e6047fdf8864
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2016-06-17 01:39:55 +09:00 |
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Song Minjae
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f98cd773b1
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thread pooling actor update, updated kotlin lib
Former-commit-id: 17dc75ada5a6652fa555c3a34214704897ca9afe
Former-commit-id: 75ddbe0187f978958cc5c1208a0cfb85bfdcdfaf
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2016-05-25 19:32:48 +09:00 |
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