minjaesong
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75cd080023
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load screen adj, faster gravity response for standard
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2017-07-14 18:48:48 +09:00 |
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minjaesong
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b91ba9fc08
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asynch update and render (aka frameskip)
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2017-07-08 20:38:05 +09:00 |
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minjaesong
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e1642ae351
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new collision displacer: got one-block-ceiling-passthru bug, but otherwise tolerable
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2017-07-06 16:35:58 +09:00 |
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minjaesong
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2d5761d66c
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downsampling sorta works, ONLY WHEN (width or height % 4) is 0 or 1
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2017-07-05 16:03:50 +09:00 |
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minjaesong
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3af196004e
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shader seems working!; it's messed up by all the test codes but I commit anyway
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2017-07-05 02:05:03 +09:00 |
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minjaesong
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cf2932a519
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blur shader works
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2017-07-04 23:30:48 +09:00 |
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minjaesong
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ad481853bb
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LibGDX, here I am.
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2017-06-22 02:31:07 +09:00 |
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minjaesong
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1ecbc57f83
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gdx font: thai works good enough; RIP performance tho
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2017-06-16 22:06:08 +09:00 |
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minjaesong
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41791af764
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gdx font: can customise font spritesheet location
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2017-06-16 19:29:40 +09:00 |
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minjaesong
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c664755ad8
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gdx font working good
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2017-06-16 19:27:14 +09:00 |
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minjaesong
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984881421c
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gdx font: working locale switch
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2017-06-16 19:12:57 +09:00 |
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minjaesong
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e07e321ee3
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gdx font almost working
- TODO: bulgarian/serbian, shadow
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2017-06-16 18:52:03 +09:00 |
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minjaesong
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87242da9cc
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Terrarum Sans Bitmap imple on GDX -- wip
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2017-06-16 15:09:19 +09:00 |
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minjaesong
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8a3c4fd65e
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LibGDX stuffs for issue #23
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2017-06-11 18:00:48 +09:00 |
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