Commit Graph

14 Commits

Author SHA1 Message Date
minjaesong
75cd080023 load screen adj, faster gravity response for standard 2017-07-14 18:48:48 +09:00
minjaesong
b91ba9fc08 asynch update and render (aka frameskip) 2017-07-08 20:38:05 +09:00
minjaesong
e1642ae351 new collision displacer: got one-block-ceiling-passthru bug, but otherwise tolerable 2017-07-06 16:35:58 +09:00
minjaesong
2d5761d66c downsampling sorta works, ONLY WHEN (width or height % 4) is 0 or 1 2017-07-05 16:03:50 +09:00
minjaesong
3af196004e shader seems working!; it's messed up by all the test codes but I commit anyway 2017-07-05 02:05:03 +09:00
minjaesong
cf2932a519 blur shader works 2017-07-04 23:30:48 +09:00
minjaesong
ad481853bb LibGDX, here I am. 2017-06-22 02:31:07 +09:00
minjaesong
1ecbc57f83 gdx font: thai works good enough; RIP performance tho 2017-06-16 22:06:08 +09:00
minjaesong
41791af764 gdx font: can customise font spritesheet location 2017-06-16 19:29:40 +09:00
minjaesong
c664755ad8 gdx font working good 2017-06-16 19:27:14 +09:00
minjaesong
984881421c gdx font: working locale switch 2017-06-16 19:12:57 +09:00
minjaesong
e07e321ee3 gdx font almost working
- TODO: bulgarian/serbian, shadow
2017-06-16 18:52:03 +09:00
minjaesong
87242da9cc Terrarum Sans Bitmap imple on GDX -- wip 2017-06-16 15:09:19 +09:00
minjaesong
8a3c4fd65e LibGDX stuffs for issue #23 2017-06-11 18:00:48 +09:00