Commit Graph

5 Commits

Author SHA1 Message Date
Song Minjae
5f6206541e New tileprop: opaque — whether the wall is completely hidden by the tile
Former-commit-id: f1680dd3fbe289ded64bea8c717996216113bca2
Former-commit-id: 98856da3d4b83ed9332cf50790967cdefbf8e622
2016-03-02 23:46:22 +09:00
Song Minjae
630f0c6118 Temporal fix to collision detector — Full quantisation of float-point hitboxes. "Jump to teleport to ceiling" was my shit
Former-commit-id: a3421b000b9ecf71ca5f03f79f11658cf57a17db
Former-commit-id: e4e540ed339161d3c89228077f217fcb57d01c06
2016-03-02 01:20:22 +09:00
Song Minjae
9eb5b00a95 fixed "jump to teleport to ceiling" and added some warning on the code comment
Former-commit-id: 985626c4d0b8d3a48182a2266835debb2abe8074
Former-commit-id: 8970c37017e4ae50ee1adb3973e65fcb0c1f0e45
2016-03-01 01:08:25 +09:00
Song Minjae
ef44aae418 Redone collision detection. FIXME: Jump to teleport to ceiling (erratic behaviour on negative facing), nameset in CSV, documentation for RAWs, unicode punctuations in font, environmental colour overlaying (mux) in MapDrawer, actor luminosity is now actorvalue, camera now will center to center of the player, test tile remove and place,
Former-commit-id: 890f8a703f9f9f5a6b6a7c26b2f5d9928d63cf40
Former-commit-id: 9b9d5afd32871cc791d525ff2aafe693205d8c54
2016-02-29 23:44:39 +09:00
Song Minjae
d5c99aad5e First commit
Former-commit-id: 9340873f9cfb15264004c32d6e4b8f8bd6828d94
Former-commit-id: 1916747c109876aa064412e01204c3aeda9bbbc0
2016-02-05 13:36:35 +09:00