minjaesong
|
dd36d3cb5f
|
new RNG for everything; Joise update
|
2018-10-27 00:03:06 +09:00 |
|
minjaesong
|
d435ec4ebb
|
writeworldinfo tested to be working
|
2018-10-08 18:15:05 +09:00 |
|
minjaesong
|
d71744b240
|
testing the GDX's LZMA de/compressor
|
2018-10-06 00:49:06 +09:00 |
|
minjaesong
|
83fd44df4c
|
abolished a need to pass world as parametre
+ simply changing the single variable (ingame.world) will update all the renderer's behaviour
+ somehow my git changelogs are exploding
|
2018-10-05 23:40:03 +09:00 |
|
minjaesong
|
5641910036
|
layer seems load, need to write better test-able code
|
2018-10-05 22:13:55 +09:00 |
|
minjaesong
|
1d67a9a9ce
|
it's not zipping correctly; some fixes on readlayer
|
2018-10-05 01:11:12 +09:00 |
|
minjaesong
|
374070e9b9
|
layer export: tested output seems legit but can't confirm
|
2018-10-04 23:46:24 +09:00 |
|
minjaesong
|
071dc85b94
|
GameWorld: adding "worldIndex"; more save/load stuffs
|
2018-10-03 23:15:24 +09:00 |
|
minjaesong
|
52c116bad5
|
the event works; ingame works; but starts as "bugged noclip"
|
2018-10-02 00:12:04 +09:00 |
|
minjaesong
|
f365156799
|
World Click events
let's hope it works w/o tests as I can't get to the Ingame now
|
2018-10-01 23:51:04 +09:00 |
|
minjaesong
|
6a1146f67b
|
player is now nullable; wtf is calling Ingame 5 times?
|
2018-09-17 01:46:50 +09:00 |
|
minjaesong
|
ef8285dd97
|
serialised RNG; font update
|
2018-09-16 03:32:12 +09:00 |
|
minjaesong
|
07724942b0
|
title remocon: menu UI with no child should be displayed now
|
2018-09-15 01:08:10 +09:00 |
|
minjaesong
|
3309998060
|
font update; ui remocon fix; save doc elaboration
UI RemoCon fix: RemoCon will no longer widen to the screen width when being used
|
2018-09-14 01:14:13 +09:00 |
|
minjaesong
|
16854a4be5
|
more remoCon thingies
|
2018-08-30 21:30:39 +09:00 |
|
minjaesong
|
6c4c0214a1
|
UI Remote Controller reworked (now 90% less stupidity)
|
2018-08-30 17:24:53 +09:00 |
|
minjaesong
|
6ed012f0c1
|
dump (another useless message)
|
2018-08-05 21:57:18 +09:00 |
|
minjaesong
|
98d9cc49c1
|
reducing down HistoricalFigure to nothing
It doesn't seem like a good idea
|
2018-07-03 22:45:00 +09:00 |
|
minjaesong
|
a702aac12f
|
removing branching on tiling shader, improving performance
Now tga export needs extra care, but boy that 5 FPS improvement
|
2018-07-03 22:17:34 +09:00 |
|
minjaesong
|
7f332db2b3
|
making debugwindow to appear again
|
2018-07-03 14:33:20 +09:00 |
|
minjaesong
|
3184e33461
|
PostProcessor working: nested FBO won't work, use FrameBufferManager
|
2018-07-03 13:48:34 +09:00 |
|
minjaesong
|
1250bb49c4
|
title screen using IngameRenderer
|
2018-07-01 01:38:07 +09:00 |
|
minjaesong
|
cf04b7d22a
|
IngameRenderer: damned thing finally works somewhat
|
2018-06-30 16:47:22 +09:00 |
|
minjaesong
|
54a38407e2
|
still broken, still renders
because im going to break it once again
See my comment in PostProcessor.kt
|
2018-06-28 21:31:39 +09:00 |
|
minjaesong
|
11aa7f5cb1
|
trying to optimise the rendering, this is BEFORE job
|
2018-06-26 09:10:05 +09:00 |
|
minjaesong
|
a6ea2b4e18
|
still wip modularisation, game somehow boots
|
2018-06-21 17:33:22 +09:00 |
|
minjaesong
|
d5450cd128
|
Light fuck: At least I've figured out what the fuck was wrong with.
|
2017-09-12 21:29:45 +09:00 |
|
minjaesong
|
f1391bea6f
|
generalised things so that they would work outside of ingame.world; title screen wip
|
2017-07-21 19:59:51 +09:00 |
|
minjaesong
|
3a1379e376
|
Ingame's Player is now mandatory; player spawn on right position
|
2017-07-18 00:19:55 +09:00 |
|