minjaesong
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b16de87dd5
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Rectified heretic YY-MM-DD to standard YYYY-MM-DD
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2017-09-20 14:36:40 +09:00 |
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minjaesong
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b91ba9fc08
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asynch update and render (aka frameskip)
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2017-07-08 20:38:05 +09:00 |
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minjaesong
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ad481853bb
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LibGDX, here I am.
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2017-06-22 02:31:07 +09:00 |
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Song Minjae
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ec73d2ea1e
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Parallel: wait for all ths to die
Former-commit-id: d95a5fc60c424cb1722d70ced610a81237ddb681
Former-commit-id: 64d1177a164a2a53e9beabe634a6f5997cfa8d7b
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2017-01-12 21:05:23 +09:00 |
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Song Minjae
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3eb1fe98cd
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sprite updates
Former-commit-id: a52e024a231e54e7e837b7c717606f4f0d187758
Former-commit-id: fcdb5a9e12802c9671bea24481c94a8876dfd418
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2017-01-04 22:46:51 +09:00 |
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Song Minjae
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0c2cb48135
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ThreadPool renamed to PhreadParallel, tweaks on font
Former-commit-id: 52c6d53764449cecd9ab1aa96b23810e5e406cc2
Former-commit-id: cf8ff86f3c62851c8be2370774b426e09410ad6f
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2017-01-01 15:06:19 +09:00 |
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Song Minjae
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f5f0fcb077
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Copyright update 2017
Former-commit-id: 8c662c7cb637ae4565e95e661b0e627d9bfd7e5a
Former-commit-id: 4a5279b47f7c8f4fadb62ee6843b3848f803f433
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2017-01-01 00:04:43 +09:00 |
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Song Minjae
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a9a2b93341
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visible actors are defaulted to Visible, SpriteAnimations now has "parent" actors and uses its Visible property
Former-commit-id: 0e240de4ca38a59724f364df4624c8dc79c0112d
Former-commit-id: b017b24ab7591ea2fd2518308bd5656597c14f47
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2016-12-23 20:49:29 +09:00 |
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Song Minjae
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c4ad69525b
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TilePropCodex is now object, torch flicker (WIP as all the torches are in unison)
Former-commit-id: df9c0e3a9ace2ba976da5e81f1f2d2217db541a0
Former-commit-id: 81a25a938023f318937e1f4ded15e6047fdf8864
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2016-06-17 01:39:55 +09:00 |
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Song Minjae
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f98cd773b1
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thread pooling actor update, updated kotlin lib
Former-commit-id: 17dc75ada5a6652fa555c3a34214704897ca9afe
Former-commit-id: 75ddbe0187f978958cc5c1208a0cfb85bfdcdfaf
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2016-05-25 19:32:48 +09:00 |
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