minjaesong
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60a8382f93
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quicksave (part of the autosaving) is working
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2021-09-29 16:51:59 +09:00 |
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minjaesong
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575ed4410b
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sprites can be rendered across the world seam
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2021-09-17 22:54:55 +09:00 |
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minjaesong
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83c3c22b51
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chunked world output/deploying custom format of TVD
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2021-09-11 02:19:10 +09:00 |
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minjaesong
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6bea9c9f07
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moved Codices out of the singleton so they can be serialised
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2021-09-04 17:55:37 +09:00 |
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minjaesong
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ad903952cc
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lightsource randomiser hash will be same even when x < 0
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2020-02-24 14:46:37 +09:00 |
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minjaesong
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08aa0e8f34
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always sorting arraylist; more wire stuffs
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2019-03-12 22:27:26 +09:00 |
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Minjae Song
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597e1acee4
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fluidmap won't have errenous behaviour at the world edge; tga alpha fix
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2018-12-19 01:53:09 +09:00 |
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minjaesong
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b380fa7ce7
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new map data format and its read/writer
!! UNTESTED !! UNTESTED !! UNTESTED !!
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2018-10-03 19:20:11 +09:00 |
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minjaesong
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b16de87dd5
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Rectified heretic YY-MM-DD to standard YYYY-MM-DD
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2017-09-20 14:36:40 +09:00 |
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minjaesong
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f1391bea6f
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generalised things so that they would work outside of ingame.world; title screen wip
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2017-07-21 19:59:51 +09:00 |
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minjaesong
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b91ba9fc08
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asynch update and render (aka frameskip)
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2017-07-08 20:38:05 +09:00 |
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minjaesong
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ad481853bb
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LibGDX, here I am.
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2017-06-22 02:31:07 +09:00 |
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minjaesong
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b4042f0060
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fixed LB/RB/BR bug (actor jitters because of false positive collision?) with a hack
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2017-06-01 23:10:08 +09:00 |
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Song Minjae
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f4db93ca9e
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Tile -> Block && Map -> World
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2017-04-27 01:57:45 +09:00 |
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Song Minjae
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5cd5ebbea3
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Resolving issues #16 and #20
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2017-04-24 02:23:13 +09:00 |
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Song Minjae
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fe94ebbe4a
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terrain damage data is now properly removed when the tile is newly placed
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2017-04-19 03:03:53 +09:00 |
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