Commit Graph

106 Commits

Author SHA1 Message Date
minjaesong
ecf9387d01 working UV simulation using alpha channel 2017-07-12 02:35:36 +09:00
minjaesong
eba6b3801d working world-glow blend 2017-07-11 13:34:14 +09:00
minjaesong
56cca83028 prep for draw glow 2017-07-09 20:29:35 +09:00
minjaesong
28d7b44821 diching RGB10; colors are now fully vec3 2017-07-09 02:21:24 +09:00
minjaesong
b91ba9fc08 asynch update and render (aka frameskip) 2017-07-08 20:38:05 +09:00
minjaesong
e1642ae351 new collision displacer: got one-block-ceiling-passthru bug, but otherwise tolerable 2017-07-06 16:35:58 +09:00
minjaesong
f39ff87ee9 4096 shader finally works... perhaps it needs bayer matrix? 2017-07-05 18:30:53 +09:00
minjaesong
3af196004e shader seems working!; it's messed up by all the test codes but I commit anyway 2017-07-05 02:05:03 +09:00
minjaesong
cf2932a519 blur shader works 2017-07-04 23:30:48 +09:00
minjaesong
75d449cc10 shader does work at least... 2017-07-04 22:04:07 +09:00
minjaesong
14a745b18d killed old zoom so that framebuffer would render without hack 2017-07-04 20:11:54 +09:00
minjaesong
db2fd0c8e4 needs more shader (for smoothing out lightmap render) 2017-07-04 14:58:18 +09:00
minjaesong
9027f85d1d barely managed to fix inventory UI 2017-07-04 01:27:18 +09:00
minjaesong
7e417ed8c7 putting ore vein prototype on main sheet; also a commit before fuck-up 2017-07-03 19:26:00 +09:00
minjaesong
65ef9c2787 fixed bad color rendering on blocksdrawer and lightmaprenderer 2017-07-02 21:53:50 +09:00
minjaesong
f0e73cda1d can see camera working but not the actor gravity 2017-06-28 22:15:42 +09:00
minjaesong
ad481853bb LibGDX, here I am. 2017-06-22 02:31:07 +09:00
minjaesong
e07e321ee3 gdx font almost working
- TODO: bulgarian/serbian, shadow
2017-06-16 18:52:03 +09:00
minjaesong
6e403f97f8 re-arranged all the docs in more convenient fashion 2017-06-16 15:10:55 +09:00
minjaesong
980c92f213 more minor changes 2017-06-11 18:01:03 +09:00
minjaesong
67ca216243 test watches 2017-06-11 01:22:46 +09:00
minjaesong
c5765fc08a lightmap and skybox update 2017-06-03 00:07:47 +09:00
minjaesong
85ab2a2066 various patches and renaming; thai-variable font sheet 2017-05-27 20:05:12 +09:00
minjaesong
5255ae60af Terrarum Sans Bitmap: wider hangul 2017-05-25 00:04:21 +09:00
minjaesong
2eb6e7c0a2 code cleanup unrelated 2017-05-10 21:02:57 +09:00
minjaesong
566c76c1a2 removing moveDelta to utilise externalForce and controllerMoveDelta separately, for great justice 2017-05-08 21:19:28 +09:00
minjaesong
959873413d fucked up while making ActorValue delegated – not applicable; can't have default value
making commits for files to keep so that I can discard changes
2017-05-07 18:39:26 +09:00
minjaesong
c9d786390c forgot to commit... 2017-05-07 00:48:57 +09:00
Song Minjae
1375f91505 A commit to save my soul as I'm going to fuck up things a bit... 2017-04-30 21:26:20 +09:00
Song Minjae
c9c761598a inventoryItem -> gameItem 2017-04-29 23:11:54 +09:00
Song Minjae
9a7885fc80 kotlin runtime update 2017-04-29 22:53:32 +09:00
Song Minjae
9508249533 blocks now have properly formatted ids 2017-04-29 00:05:10 +09:00
Song Minjae
3498a100a4 clean ice tex fix 2017-04-28 21:52:05 +09:00
Song Minjae
7a3e7546de Sandstone connectivity change
- TODO do the same with ice block
2017-04-28 17:07:45 +09:00
Song Minjae
93939f22bf quickslot works, new event for actor "actorValueChanged"
- "unpacking" fresh new tool would un-register quickslot desig.
- priority issue on "equipped by quickslot change" and "equipped by inventory UI"
2017-04-28 12:21:27 +09:00
Song Minjae
253260de6f blocks name update 2017-04-28 01:49:32 +09:00
Song Minjae
26cbe6970a modularised lang 2017-04-27 23:41:19 +09:00
Song Minjae
3e54dcab2c working walls, quickbar and piemenu fixed 2017-04-27 17:22:56 +09:00
Song Minjae
56b77d1838 working quickbar and piemenu 2017-04-27 14:45:55 +09:00
Song Minjae
f4db93ca9e Tile -> Block && Map -> World 2017-04-27 01:57:45 +09:00
Song Minjae
a9eb1f579e Loading item from module using Groovy 2017-04-26 23:53:22 +09:00
Song Minjae
5cd5ebbea3 Resolving issues #16 and #20 2017-04-24 02:23:13 +09:00
Song Minjae
6399c2d66b Resolving issue #18 and #19 2017-04-23 22:53:49 +09:00
Song Minjae
c6e42ffbbe wenquanyi: fixed bad code point allocation 2017-04-20 20:48:23 +09:00
Song Minjae
aa4fbba711 about issue #17 2017-04-19 21:15:09 +09:00
Song Minjae
fcd378c51a Some space saving, terrain reads GZip directly 2017-04-19 16:15:14 +09:00
Song Minjae
5fe604cf45 pickaxe working as intended 2017-04-18 01:14:25 +09:00
Song Minjae
f840dbe7de modular first test 2017-04-17 16:14:35 +09:00
Song Minjae
532c836553 mod support design wip 2017-04-17 04:03:58 +09:00
Song Minjae
f2ae2d9449 fixes, bits and pieces, changes in ID referencing, terrain and wall takes damage, working test pickaxe, and a new issue 2017-04-17 02:18:52 +09:00