minjaesong
|
ecf9387d01
|
working UV simulation using alpha channel
|
2017-07-12 02:35:36 +09:00 |
|
minjaesong
|
eba6b3801d
|
working world-glow blend
|
2017-07-11 13:34:14 +09:00 |
|
minjaesong
|
56cca83028
|
prep for draw glow
|
2017-07-09 20:29:35 +09:00 |
|
minjaesong
|
28d7b44821
|
diching RGB10; colors are now fully vec3
|
2017-07-09 02:21:24 +09:00 |
|
minjaesong
|
b91ba9fc08
|
asynch update and render (aka frameskip)
|
2017-07-08 20:38:05 +09:00 |
|
minjaesong
|
e1642ae351
|
new collision displacer: got one-block-ceiling-passthru bug, but otherwise tolerable
|
2017-07-06 16:35:58 +09:00 |
|
minjaesong
|
f39ff87ee9
|
4096 shader finally works... perhaps it needs bayer matrix?
|
2017-07-05 18:30:53 +09:00 |
|
minjaesong
|
3af196004e
|
shader seems working!; it's messed up by all the test codes but I commit anyway
|
2017-07-05 02:05:03 +09:00 |
|
minjaesong
|
cf2932a519
|
blur shader works
|
2017-07-04 23:30:48 +09:00 |
|
minjaesong
|
75d449cc10
|
shader does work at least...
|
2017-07-04 22:04:07 +09:00 |
|
minjaesong
|
14a745b18d
|
killed old zoom so that framebuffer would render without hack
|
2017-07-04 20:11:54 +09:00 |
|
minjaesong
|
db2fd0c8e4
|
needs more shader (for smoothing out lightmap render)
|
2017-07-04 14:58:18 +09:00 |
|
minjaesong
|
9027f85d1d
|
barely managed to fix inventory UI
|
2017-07-04 01:27:18 +09:00 |
|
minjaesong
|
7e417ed8c7
|
putting ore vein prototype on main sheet; also a commit before fuck-up
|
2017-07-03 19:26:00 +09:00 |
|
minjaesong
|
65ef9c2787
|
fixed bad color rendering on blocksdrawer and lightmaprenderer
|
2017-07-02 21:53:50 +09:00 |
|
minjaesong
|
f0e73cda1d
|
can see camera working but not the actor gravity
|
2017-06-28 22:15:42 +09:00 |
|
minjaesong
|
ad481853bb
|
LibGDX, here I am.
|
2017-06-22 02:31:07 +09:00 |
|
minjaesong
|
e07e321ee3
|
gdx font almost working
- TODO: bulgarian/serbian, shadow
|
2017-06-16 18:52:03 +09:00 |
|
minjaesong
|
6e403f97f8
|
re-arranged all the docs in more convenient fashion
|
2017-06-16 15:10:55 +09:00 |
|
minjaesong
|
980c92f213
|
more minor changes
|
2017-06-11 18:01:03 +09:00 |
|
minjaesong
|
67ca216243
|
test watches
|
2017-06-11 01:22:46 +09:00 |
|
minjaesong
|
c5765fc08a
|
lightmap and skybox update
|
2017-06-03 00:07:47 +09:00 |
|
minjaesong
|
85ab2a2066
|
various patches and renaming; thai-variable font sheet
|
2017-05-27 20:05:12 +09:00 |
|
minjaesong
|
5255ae60af
|
Terrarum Sans Bitmap: wider hangul
|
2017-05-25 00:04:21 +09:00 |
|
minjaesong
|
2eb6e7c0a2
|
code cleanup unrelated
|
2017-05-10 21:02:57 +09:00 |
|
minjaesong
|
566c76c1a2
|
removing moveDelta to utilise externalForce and controllerMoveDelta separately, for great justice
|
2017-05-08 21:19:28 +09:00 |
|
minjaesong
|
959873413d
|
fucked up while making ActorValue delegated – not applicable; can't have default value
making commits for files to keep so that I can discard changes
|
2017-05-07 18:39:26 +09:00 |
|
minjaesong
|
c9d786390c
|
forgot to commit...
|
2017-05-07 00:48:57 +09:00 |
|
Song Minjae
|
1375f91505
|
A commit to save my soul as I'm going to fuck up things a bit...
|
2017-04-30 21:26:20 +09:00 |
|
Song Minjae
|
c9c761598a
|
inventoryItem -> gameItem
|
2017-04-29 23:11:54 +09:00 |
|
Song Minjae
|
9a7885fc80
|
kotlin runtime update
|
2017-04-29 22:53:32 +09:00 |
|
Song Minjae
|
9508249533
|
blocks now have properly formatted ids
|
2017-04-29 00:05:10 +09:00 |
|
Song Minjae
|
3498a100a4
|
clean ice tex fix
|
2017-04-28 21:52:05 +09:00 |
|
Song Minjae
|
7a3e7546de
|
Sandstone connectivity change
- TODO do the same with ice block
|
2017-04-28 17:07:45 +09:00 |
|
Song Minjae
|
93939f22bf
|
quickslot works, new event for actor "actorValueChanged"
- "unpacking" fresh new tool would un-register quickslot desig.
- priority issue on "equipped by quickslot change" and "equipped by inventory UI"
|
2017-04-28 12:21:27 +09:00 |
|
Song Minjae
|
253260de6f
|
blocks name update
|
2017-04-28 01:49:32 +09:00 |
|
Song Minjae
|
26cbe6970a
|
modularised lang
|
2017-04-27 23:41:19 +09:00 |
|
Song Minjae
|
3e54dcab2c
|
working walls, quickbar and piemenu fixed
|
2017-04-27 17:22:56 +09:00 |
|
Song Minjae
|
56b77d1838
|
working quickbar and piemenu
|
2017-04-27 14:45:55 +09:00 |
|
Song Minjae
|
f4db93ca9e
|
Tile -> Block && Map -> World
|
2017-04-27 01:57:45 +09:00 |
|
Song Minjae
|
a9eb1f579e
|
Loading item from module using Groovy
|
2017-04-26 23:53:22 +09:00 |
|
Song Minjae
|
5cd5ebbea3
|
Resolving issues #16 and #20
|
2017-04-24 02:23:13 +09:00 |
|
Song Minjae
|
6399c2d66b
|
Resolving issue #18 and #19
|
2017-04-23 22:53:49 +09:00 |
|
Song Minjae
|
c6e42ffbbe
|
wenquanyi: fixed bad code point allocation
|
2017-04-20 20:48:23 +09:00 |
|
Song Minjae
|
aa4fbba711
|
about issue #17
|
2017-04-19 21:15:09 +09:00 |
|
Song Minjae
|
fcd378c51a
|
Some space saving, terrain reads GZip directly
|
2017-04-19 16:15:14 +09:00 |
|
Song Minjae
|
5fe604cf45
|
pickaxe working as intended
|
2017-04-18 01:14:25 +09:00 |
|
Song Minjae
|
f840dbe7de
|
modular first test
|
2017-04-17 16:14:35 +09:00 |
|
Song Minjae
|
532c836553
|
mod support design wip
|
2017-04-17 04:03:58 +09:00 |
|
Song Minjae
|
f2ae2d9449
|
fixes, bits and pieces, changes in ID referencing, terrain and wall takes damage, working test pickaxe, and a new issue
|
2017-04-17 02:18:52 +09:00 |
|