minjaesong
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009b55481b
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new collision displacer: got one-block-ceiling-passthru bug, but otherwise tolerable
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2017-07-06 16:35:58 +09:00 |
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minjaesong
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72e7931f4d
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4096 shader finally works... perhaps it needs bayer matrix?
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2017-07-05 18:30:53 +09:00 |
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minjaesong
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66e4dcd1c4
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shader seems working!; it's messed up by all the test codes but I commit anyway
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2017-07-05 02:05:03 +09:00 |
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minjaesong
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d9381fc58e
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blur shader works
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2017-07-04 23:30:48 +09:00 |
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minjaesong
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039ccea58f
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shader does work at least...
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2017-07-04 22:04:07 +09:00 |
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minjaesong
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b592b8fa0f
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killed old zoom so that framebuffer would render without hack
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2017-07-04 20:11:54 +09:00 |
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minjaesong
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b82d172d58
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needs more shader (for smoothing out lightmap render)
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2017-07-04 14:58:18 +09:00 |
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minjaesong
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41f9f4032d
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barely managed to fix inventory UI
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2017-07-04 01:27:18 +09:00 |
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minjaesong
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b7fb8ff4da
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putting ore vein prototype on main sheet; also a commit before fuck-up
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2017-07-03 19:26:00 +09:00 |
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minjaesong
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9b32cf63ff
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fixed bad color rendering on blocksdrawer and lightmaprenderer
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2017-07-02 21:53:50 +09:00 |
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minjaesong
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1095cb451f
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can see camera working but not the actor gravity
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2017-06-28 22:15:42 +09:00 |
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minjaesong
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ad481853bb
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LibGDX, here I am.
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2017-06-22 02:31:07 +09:00 |
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minjaesong
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e07e321ee3
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gdx font almost working
- TODO: bulgarian/serbian, shadow
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2017-06-16 18:52:03 +09:00 |
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minjaesong
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6e403f97f8
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re-arranged all the docs in more convenient fashion
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2017-06-16 15:10:55 +09:00 |
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minjaesong
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980c92f213
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more minor changes
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2017-06-11 18:01:03 +09:00 |
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minjaesong
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67ca216243
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test watches
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2017-06-11 01:22:46 +09:00 |
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minjaesong
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c5765fc08a
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lightmap and skybox update
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2017-06-03 00:07:47 +09:00 |
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minjaesong
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85ab2a2066
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various patches and renaming; thai-variable font sheet
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2017-05-27 20:05:12 +09:00 |
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minjaesong
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5255ae60af
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Terrarum Sans Bitmap: wider hangul
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2017-05-25 00:04:21 +09:00 |
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minjaesong
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2eb6e7c0a2
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code cleanup unrelated
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2017-05-10 21:02:57 +09:00 |
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minjaesong
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566c76c1a2
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removing moveDelta to utilise externalForce and controllerMoveDelta separately, for great justice
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2017-05-08 21:19:28 +09:00 |
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minjaesong
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959873413d
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fucked up while making ActorValue delegated – not applicable; can't have default value
making commits for files to keep so that I can discard changes
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2017-05-07 18:39:26 +09:00 |
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minjaesong
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c9d786390c
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forgot to commit...
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2017-05-07 00:48:57 +09:00 |
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Song Minjae
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1375f91505
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A commit to save my soul as I'm going to fuck up things a bit...
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2017-04-30 21:26:20 +09:00 |
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Song Minjae
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c9c761598a
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inventoryItem -> gameItem
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2017-04-29 23:11:54 +09:00 |
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Song Minjae
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9a7885fc80
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kotlin runtime update
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2017-04-29 22:53:32 +09:00 |
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Song Minjae
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9508249533
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blocks now have properly formatted ids
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2017-04-29 00:05:10 +09:00 |
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Song Minjae
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3498a100a4
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clean ice tex fix
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2017-04-28 21:52:05 +09:00 |
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Song Minjae
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7a3e7546de
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Sandstone connectivity change
- TODO do the same with ice block
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2017-04-28 17:07:45 +09:00 |
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Song Minjae
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93939f22bf
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quickslot works, new event for actor "actorValueChanged"
- "unpacking" fresh new tool would un-register quickslot desig.
- priority issue on "equipped by quickslot change" and "equipped by inventory UI"
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2017-04-28 12:21:27 +09:00 |
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Song Minjae
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253260de6f
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blocks name update
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2017-04-28 01:49:32 +09:00 |
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Song Minjae
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26cbe6970a
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modularised lang
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2017-04-27 23:41:19 +09:00 |
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Song Minjae
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3e54dcab2c
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working walls, quickbar and piemenu fixed
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2017-04-27 17:22:56 +09:00 |
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Song Minjae
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56b77d1838
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working quickbar and piemenu
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2017-04-27 14:45:55 +09:00 |
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Song Minjae
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f4db93ca9e
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Tile -> Block && Map -> World
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2017-04-27 01:57:45 +09:00 |
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Song Minjae
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a9eb1f579e
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Loading item from module using Groovy
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2017-04-26 23:53:22 +09:00 |
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Song Minjae
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5cd5ebbea3
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Resolving issues #16 and #20
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2017-04-24 02:23:13 +09:00 |
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Song Minjae
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6399c2d66b
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Resolving issue #18 and #19
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2017-04-23 22:53:49 +09:00 |
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Song Minjae
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c6e42ffbbe
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wenquanyi: fixed bad code point allocation
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2017-04-20 20:48:23 +09:00 |
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Song Minjae
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aa4fbba711
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about issue #17
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2017-04-19 21:15:09 +09:00 |
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Song Minjae
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fcd378c51a
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Some space saving, terrain reads GZip directly
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2017-04-19 16:15:14 +09:00 |
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Song Minjae
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5fe604cf45
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pickaxe working as intended
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2017-04-18 01:14:25 +09:00 |
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Song Minjae
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f840dbe7de
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modular first test
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2017-04-17 16:14:35 +09:00 |
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Song Minjae
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532c836553
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mod support design wip
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2017-04-17 04:03:58 +09:00 |
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Song Minjae
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f2ae2d9449
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fixes, bits and pieces, changes in ID referencing, terrain and wall takes damage, working test pickaxe, and a new issue
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2017-04-17 02:18:52 +09:00 |
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Song Minjae
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bb797a0910
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clickable inventory for (un)equip
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2017-04-11 02:30:34 +09:00 |
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Song Minjae
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cd710de280
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inventory UI wip update
Two columns, some marginal spaces to make it look better
Former-commit-id: c26d11e499970280b78193772d29937295916ae2
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2017-03-27 02:58:52 +09:00 |
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Song Minjae
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816502df3d
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inventory UI: quickslot designation
Former-commit-id: b2bddf7c271c678213f8f346d1de4b5c1dc27f60
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2017-03-26 00:42:41 +09:00 |
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Song Minjae
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2e11676ee6
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new runes impl and test
Former-commit-id: f92f6d528128ed19aadffee7e112daa5736d50e3
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2017-03-24 23:59:57 +09:00 |
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Song Minjae
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f919b45e18
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string for GPL 3
Former-commit-id: f114ac32817d94b1fca3bc7463a8afc24d166f74
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2017-03-23 16:38:53 +09:00 |
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