Compare commits

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12 Commits

Author SHA1 Message Date
minjaesong
82d675fd59 hooey indexing, dont know why 2019-05-10 00:32:49 +09:00
minjaesong
bda2f7ba82 wip3 2019-05-09 16:14:49 +09:00
Minjae Song
dfdd0ef411 wip2 2019-05-09 12:09:48 +09:00
minjaesong
4b3736cfa7 wip lets precalc and recycle numbers 2019-05-09 02:53:48 +09:00
minjaesong
48ba273317 comment 2019-05-08 21:23:42 +09:00
minjaesong
52d6955ffc blocksdrawer now draws wire 2019-05-04 18:19:08 +09:00
minjaesong
08f07e566d adding missing resources/moving zip files to lfs 2019-05-04 04:11:33 +09:00
minjaesong
c423190725 block functions now share one centralised core function 2019-05-04 03:29:59 +09:00
minjaesong
61078cf5a8 debug info for upcoming wires 2019-05-02 00:56:25 +09:00
minjaesong
eafdeddc94 fixed a long bug where item would be used twice but discounted by only one on single click 2019-05-01 23:26:01 +09:00
minjaesong
9050378e81 more comments 2019-04-30 03:06:19 +09:00
minjaesong
fecb20da13 sortedarraylist update; physball breaks the actor render dunno why 2019-04-30 02:52:09 +09:00
41 changed files with 599 additions and 266 deletions

1
.gitattributes vendored
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@@ -4,3 +4,4 @@
*.gz filter=lfs diff=lfs merge=lfs -text *.gz filter=lfs diff=lfs merge=lfs -text
*.opus filter=lfs diff=lfs merge=lfs -text *.opus filter=lfs diff=lfs merge=lfs -text
*.pdf filter=lfs diff=lfs merge=lfs -text *.pdf filter=lfs diff=lfs merge=lfs -text
*.zip filter=lfs diff=lfs merge=lfs -text

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@@ -1,3 +1,3 @@
<component name="MarkdownNavigator.ProfileManager"> <component name="MarkdownNavigator.ProfileManager">
<settings default="" pdf-export="" /> <settings default="" pdf-export="" plain-text-search-scope="Project Files" />
</component> </component>

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@@ -40,6 +40,8 @@ uniform vec4 colourFilter = vec4(1, 1, 1, 1); // used by WALL to darken it
uniform ivec2 cameraTranslation = ivec2(0, 0); uniform ivec2 cameraTranslation = ivec2(0, 0);
uniform float drawBreakage = 1f; // set it to 0f to not draw breakage; non-zero value to draw it
ivec2 getTileXY(int tileNumber) { ivec2 getTileXY(int tileNumber) {
return ivec2(tileNumber % int(tilesInAtlas.x), tileNumber / int(tilesInAtlas.x)); return ivec2(tileNumber % int(tilesInAtlas.x), tileNumber / int(tilesInAtlas.x));
@@ -108,7 +110,13 @@ void main() {
vec4 finalTile = mix(tileCol, tileAltCol, tilesBlend); vec4 finalTile = mix(tileCol, tileAltCol, tilesBlend);
vec4 finalBreakage = texture2D(tilesAtlas, finalUVCoordForBreakage); vec4 finalBreakage;
if (drawBreakage == 0f) {
finalBreakage = vec4(0f);
}
else {
finalBreakage = texture2D(tilesAtlas, finalUVCoordForBreakage);
}
vec4 finalColor = vec4(mix(finalTile.rgb, finalBreakage.rgb, finalBreakage.a), finalTile.a); vec4 finalColor = vec4(mix(finalTile.rgb, finalBreakage.rgb, finalBreakage.a), finalTile.a);

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lib/javadoc/lwjgl3-javadoc.zip LFS Normal file

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@@ -93,6 +93,13 @@ public class Color {
this.a = a; this.a = a;
} }
public Color (float c) {
this.r = c;
this.g = c;
this.b = c;
this.a = c;
}
/** Constructs a new color using the given color /** Constructs a new color using the given color
* *
* @param color the color */ * @param color the color */

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@@ -95,6 +95,7 @@ class SpriteAssemblerApp(val gdxWindow: SpriteAssemblerPreview) : JFrame() {
} }
panelCode.font = Font(Font.MONOSPACED, Font.PLAIN, 12) panelCode.font = Font(Font.MONOSPACED, Font.PLAIN, 12)
panelCode.text = "Enter your descriptor code here…"
panelAnimationsList.model = DefaultListModel() panelAnimationsList.model = DefaultListModel()
panelBodypartsList.model = DefaultListModel() panelBodypartsList.model = DefaultListModel()
@@ -278,7 +279,7 @@ class SpriteAssemblerPreview: Game() {
} }
gdxClearAndSetBlend(.62f,.79f,1f,1f) gdxClearAndSetBlend(bgCol)
batch.inUse { batch.inUse {

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@@ -18,7 +18,6 @@ import com.github.strikerx3.jxinput.XInputDevice;
import com.google.gson.JsonArray; import com.google.gson.JsonArray;
import com.google.gson.JsonObject; import com.google.gson.JsonObject;
import com.google.gson.JsonPrimitive; import com.google.gson.JsonPrimitive;
import net.torvald.util.ArrayListMap;
import net.torvald.getcpuname.GetCpuName; import net.torvald.getcpuname.GetCpuName;
import net.torvald.terrarum.blockstats.MinimapComposer; import net.torvald.terrarum.blockstats.MinimapComposer;
import net.torvald.terrarum.controller.GdxControllerAdapter; import net.torvald.terrarum.controller.GdxControllerAdapter;
@@ -34,10 +33,12 @@ import net.torvald.terrarum.worlddrawer.BlocksDrawer;
import net.torvald.terrarum.worlddrawer.LightmapRenderer; import net.torvald.terrarum.worlddrawer.LightmapRenderer;
import net.torvald.terrarumsansbitmap.gdx.GameFontBase; import net.torvald.terrarumsansbitmap.gdx.GameFontBase;
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack; import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack;
import net.torvald.util.ArrayListMap;
import java.io.File; import java.io.File;
import java.io.IOException; import java.io.IOException;
import java.util.Arrays; import java.util.Arrays;
import java.util.HashSet;
import java.util.Random; import java.util.Random;
import static net.torvald.terrarum.TerrarumKt.gdxClearAndSetBlend; import static net.torvald.terrarum.TerrarumKt.gdxClearAndSetBlend;
@@ -181,7 +182,7 @@ public class AppLoader implements ApplicationListener {
/** A gamepad. Multiple gamepads may controll this single virtualised gamepad. */ /** A gamepad. Multiple gamepads may controll this single virtualised gamepad. */
public static TerrarumController gamepad = null; public static TerrarumController gamepad = null;
public static float gamepadDeadzone = 0.2f; public static float gamepadDeadzone = 0.3f;
/** /**
@@ -205,9 +206,9 @@ public class AppLoader implements ApplicationListener {
try { processor = GetCpuName.getModelName(); } try { processor = GetCpuName.getModelName(); }
catch (IOException e1) { processor = "Unknown"; } catch (IOException e1) { processor = "Unknown CPU"; }
try { processorVendor = GetCpuName.getCPUID(); } try { processorVendor = GetCpuName.getCPUID(); }
catch (IOException e2) { processorVendor = "Unknown"; } catch (IOException e2) { processorVendor = "Unknown CPU"; }
ShaderProgram.pedantic = false; ShaderProgram.pedantic = false;
@@ -284,11 +285,14 @@ public class AppLoader implements ApplicationListener {
private FrameBuffer renderFBO; private FrameBuffer renderFBO;
public static CommonResourcePool resourcePool; public static CommonResourcePool resourcePool;
public static HashSet<File> tempFilePool = new HashSet();
@Override @Override
public void create() { public void create() {
resourcePool = CommonResourcePool.INSTANCE; resourcePool = CommonResourcePool.INSTANCE;
newTempFile("wenquanyi.tga"); // temp file required by the font
// set basis of draw // set basis of draw
logoBatch = new SpriteBatch(); logoBatch = new SpriteBatch();
@@ -376,13 +380,6 @@ public class AppLoader implements ApplicationListener {
} }
/**
* @link http://bilgin.esme.org/BitsAndBytes/KalmanFilterforDummies
*/
private void updateKalmanRenderDelta() {
// moved to LwjglGraphics
}
@Override @Override
public void render() { public void render() {
Gdx.gl.glDisable(GL20.GL_DITHER); Gdx.gl.glDisable(GL20.GL_DITHER);
@@ -544,8 +541,7 @@ public class AppLoader implements ApplicationListener {
ModMgr.INSTANCE.disposeMods(); ModMgr.INSTANCE.disposeMods();
// delete temp files deleteTempfiles();
new File("./tmp_wenquanyi.tga").delete(); // FIXME this is pretty much ad-hoc
} }
@Override @Override
@@ -688,6 +684,7 @@ public class AppLoader implements ApplicationListener {
System.out.println(String.format("os.name = %s (with identifier %s)", OSName, operationSystem)); System.out.println(String.format("os.name = %s (with identifier %s)", OSName, operationSystem));
System.out.println(String.format("os.version = %s", OSVersion)); System.out.println(String.format("os.version = %s", OSVersion));
System.out.println(String.format("default directory: %s", defaultDir)); System.out.println(String.format("default directory: %s", defaultDir));
System.out.println(String.format("java version = %s", System.getProperty("java.version")));
} }
private static void createDirs() { private static void createDirs() {
@@ -701,6 +698,17 @@ public class AppLoader implements ApplicationListener {
//dirs.forEach { if (!it.exists()) it.mkdirs() } //dirs.forEach { if (!it.exists()) it.mkdirs() }
} }
public static File newTempFile(String filename) {
File tempfile = new File("./tmp_" + filename);
tempFilePool.add(tempfile);
return tempfile;
}
private static void deleteTempfiles() {
for (File file : tempFilePool) {
file.delete();
}
}
// CONFIG // // CONFIG //

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@@ -9,7 +9,6 @@ import net.torvald.terrarum.modulebasegame.gameactors.ActorHumanoid
import net.torvald.terrarum.realestate.LandUtil import net.torvald.terrarum.realestate.LandUtil
import net.torvald.terrarum.ui.ConsoleWindow import net.torvald.terrarum.ui.ConsoleWindow
import net.torvald.util.SortedArrayList import net.torvald.util.SortedArrayList
import java.util.*
import java.util.concurrent.locks.Lock import java.util.concurrent.locks.Lock
/** /**
@@ -127,6 +126,9 @@ open class IngameInstance(val batch: SpriteBatch) : Screen {
/** /**
* Wire version of terrainChanged() event * Wire version of terrainChanged() event
*
* @param old previous settings of conduits in bit set format.
* @param new current settings of conduits in bit set format.
*/ */
open fun queueWireChangedEvent(old: Int, new: Int, position: Long) { open fun queueWireChangedEvent(old: Int, new: Int, position: Long) {
val (x, y) = LandUtil.resolveBlockAddr(world, position) val (x, y) = LandUtil.resolveBlockAddr(world, position)
@@ -143,11 +145,11 @@ open class IngameInstance(val batch: SpriteBatch) : Screen {
if (actorContainerActive.size == 0 && actorContainerInactive.size == 0) if (actorContainerActive.size == 0 && actorContainerInactive.size == 0)
throw IllegalArgumentException("Actor with ID $ID does not exist.") throw IllegalArgumentException("Actor with ID $ID does not exist.")
var index = actorContainerActive.binarySearch(ID) var actor = actorContainerActive.searchFor(ID) { it.referenceID!! }
if (index < 0) { if (actor == null) {
index = actorContainerInactive.binarySearch(ID) actor = actorContainerInactive.searchFor(ID) { it.referenceID!! }
if (index < 0) { if (actor == null) {
/*JOptionPane.showMessageDialog( /*JOptionPane.showMessageDialog(
null, null,
"Actor with ID $ID does not exist.", "Actor with ID $ID does not exist.",
@@ -156,36 +158,14 @@ open class IngameInstance(val batch: SpriteBatch) : Screen {
throw IllegalArgumentException("Actor with ID $ID does not exist.") throw IllegalArgumentException("Actor with ID $ID does not exist.")
} }
else else
return actorContainerInactive[index] return actor
} }
else else
return actorContainerActive[index] return actor
} }
fun ArrayList<*>.binarySearch(actor: Actor) = this.binarySearch(actor.referenceID!!) //fun SortedArrayList<*>.binarySearch(actor: Actor) = this.toArrayList().binarySearch(actor.referenceID!!)
//fun SortedArrayList<*>.binarySearch(ID: Int) = this.toArrayList().binarySearch(ID)
fun ArrayList<*>.binarySearch(ID: Int): Int {
// code from collections/Collections.kt
var low = 0
var high = this.size - 1
while (low <= high) {
val mid = (low + high).ushr(1) // safe from overflows
val midVal = get(mid)!!
if (ID > midVal.hashCode())
low = mid + 1
else if (ID < midVal.hashCode())
high = mid - 1
else
return mid // key found
}
return -(low + 1) // key not found
}
fun SortedArrayList<*>.binarySearch(actor: Actor) = this.toArrayList().binarySearch(actor.referenceID!!)
fun SortedArrayList<*>.binarySearch(ID: Int) = this.toArrayList().binarySearch(ID)
open fun removeActor(ID: Int) = removeActor(getActorByID(ID)) open fun removeActor(ID: Int) = removeActor(getActorByID(ID))
/** /**
@@ -199,9 +179,9 @@ open class IngameInstance(val batch: SpriteBatch) : Screen {
open fun removeActor(actor: Actor?) { open fun removeActor(actor: Actor?) {
if (actor == null) return if (actor == null) return
val indexToDelete = actorContainerActive.binarySearch(actor.referenceID!!) val indexToDelete = actorContainerActive.searchFor(actor.referenceID!!) { it.referenceID!! }
if (indexToDelete >= 0) { if (indexToDelete != null) {
actorContainerActive.removeAt(indexToDelete) actorContainerActive.remove(indexToDelete)
} }
} }
@@ -223,13 +203,13 @@ open class IngameInstance(val batch: SpriteBatch) : Screen {
if (actorContainerActive.size == 0) if (actorContainerActive.size == 0)
false false
else else
actorContainerActive.binarySearch(ID) >= 0 actorContainerActive.searchFor(ID) { it.referenceID!! } != null
fun isInactive(ID: Int): Boolean = fun isInactive(ID: Int): Boolean =
if (actorContainerInactive.size == 0) if (actorContainerInactive.size == 0)
false false
else else
actorContainerInactive.binarySearch(ID) >= 0 actorContainerInactive.searchFor(ID) { it.referenceID!! } != null
/** /**
* actorContainerActive extensions * actorContainerActive extensions

View File

@@ -13,6 +13,7 @@ import com.badlogic.gdx.graphics.glutils.ShapeRenderer
import com.badlogic.gdx.math.Matrix4 import com.badlogic.gdx.math.Matrix4
import net.torvald.terrarum.gamecontroller.KeyToggler import net.torvald.terrarum.gamecontroller.KeyToggler
import net.torvald.terrarum.ui.BasicDebugInfoWindow import net.torvald.terrarum.ui.BasicDebugInfoWindow
import net.torvald.terrarum.worlddrawer.BlocksDrawer
/** /**
* Must be called by the App Loader * Must be called by the App Loader
@@ -37,6 +38,8 @@ object PostProcessor {
private val debugUI = BasicDebugInfoWindow() private val debugUI = BasicDebugInfoWindow()
private var functionRowHelper = Texture(Gdx.files.internal("assets/graphics/function_row_help.png"))
fun dispose() { fun dispose() {
batch.dispose() batch.dispose()
shapeRenderer.dispose() shapeRenderer.dispose()
@@ -78,6 +81,25 @@ object PostProcessor {
drawSafeArea() drawSafeArea()
} }
if (KeyToggler.isOn(Input.Keys.F1)) {
batch.color = Color.WHITE
batch.inUse {
it.draw(functionRowHelper,
(AppLoader.screenW - functionRowHelper.width) / 2f,
functionRowHelper.height.toFloat(),
functionRowHelper.width.toFloat(),
functionRowHelper.height * -1f
)
}
}
if (KeyToggler.isOn(Input.Keys.F10)) {
batch.color = Color.WHITE
batch.inUse {
AppLoader.fontSmallNumbers.draw(it, "Wire draw bits: ${BlocksDrawer.drawWires.toString(2)}", 2f, 2f)
}
}
if (KeyToggler.isOn(Input.Keys.F3)) { if (KeyToggler.isOn(Input.Keys.F3)) {
if (!debugUI.isOpened && !debugUI.isOpening) debugUI.setAsOpen() if (!debugUI.isOpened && !debugUI.isOpening) debugUI.setAsOpen()
batch.inUse { debugUI.renderUI(batch, camera) } batch.inUse { debugUI.renderUI(batch, camera) }

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@@ -12,7 +12,6 @@ import com.badlogic.gdx.graphics.glutils.ShaderProgram
import com.badlogic.gdx.graphics.glutils.ShapeRenderer import com.badlogic.gdx.graphics.glutils.ShapeRenderer
import com.badlogic.gdx.utils.GdxRuntimeException import com.badlogic.gdx.utils.GdxRuntimeException
import com.jme3.math.FastMath import com.jme3.math.FastMath
import net.torvald.util.CircularArray
import net.torvald.random.HQRNG import net.torvald.random.HQRNG
import net.torvald.terrarum.AppLoader.* import net.torvald.terrarum.AppLoader.*
import net.torvald.terrarum.gameactors.Actor import net.torvald.terrarum.gameactors.Actor
@@ -23,6 +22,7 @@ import net.torvald.terrarum.worlddrawer.CreateTileAtlas
import net.torvald.terrarum.worlddrawer.WorldCamera import net.torvald.terrarum.worlddrawer.WorldCamera
import net.torvald.terrarumsansbitmap.gdx.GameFontBase import net.torvald.terrarumsansbitmap.gdx.GameFontBase
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import net.torvald.util.CircularArray
import org.lwjgl.BufferUtils import org.lwjgl.BufferUtils
import java.io.File import java.io.File
import kotlin.math.absoluteValue import kotlin.math.absoluteValue
@@ -196,7 +196,6 @@ object Terrarum : Screen {
init { init {
println("$NAME version ${AppLoader.getVERSION_STRING()}") println("$NAME version ${AppLoader.getVERSION_STRING()}")
println("Java Runtime version ${System.getProperty("java.version")}")
println("LibGDX version ${com.badlogic.gdx.Version.VERSION}") println("LibGDX version ${com.badlogic.gdx.Version.VERSION}")
@@ -613,6 +612,10 @@ fun blendNormal(batch: SpriteBatch) {
// - https://www.andersriggelsen.dk/glblendfunc.php // - https://www.andersriggelsen.dk/glblendfunc.php
} }
fun gdxClearAndSetBlend(color: Color) {
gdxClearAndSetBlend(color.r, color.g, color.b, color.a)
}
fun gdxClearAndSetBlend(r: Float, g: Float, b: Float, a: Float) { fun gdxClearAndSetBlend(r: Float, g: Float, b: Float, a: Float) {
Gdx.gl.glClearColor(r,g,b,a) Gdx.gl.glClearColor(r,g,b,a)
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT) Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)

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@@ -16,8 +16,7 @@ class BlockProp {
var shadeColG = 0f var shadeColG = 0f
var shadeColB = 0f var shadeColB = 0f
var shadeColA = 0f var shadeColA = 0f
var opacity: Color = Color(0)
lateinit var opacity: Color
var strength: Int = 0 var strength: Int = 0
var density: Int = 0 var density: Int = 0
@@ -36,7 +35,7 @@ class BlockProp {
var lumColG = 0f var lumColG = 0f
var lumColB = 0f var lumColB = 0f
var lumColA = 0f var lumColA = 0f
lateinit var internalLumCol: Color var internalLumCol: Color = Color(0)
/** /**
* @param luminosity * @param luminosity

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@@ -6,21 +6,52 @@ package net.torvald.terrarum.blockproperties
object Wire { object Wire {
/* A mapping for World's conduitTypes bits */ /* A mapping for World's conduitTypes bits */
/* Must be aligned with the sprite sheet */
const val BIT_NONE = 0 const val BIT_NONE = 0
const val BIT_SIGNAL_RED = 1 const val BIT_SIGNAL_RED = 1
const val BIT_UTILITY_PROTOTYPE = 2 const val BIT_UTILITY_PROTOTYPE = 2 // logic gates/PCLs/Diodes/Caps/etc.
const val BIT_POWER_LOW = 4 const val BIT_POWER_LOW = 4
const val BIT_POWER_HIGHT = 8 const val BIT_POWER_HIGHT = 8
const val BIT_ETHERNET = 16 const val BIT_THICKNET = 16 // the actual datagramme should be represented by another means than the ConduitFills
const val BIT_PARALLEL_8B = 32 // uses bit-to-mantissa encoding
const val BIT_PARALLEL_16B = 64 // uses bit-to-mantissa encoding. 16 bit half duplex OR 8 bit full duplex
/* A mapping for World's conduitFills[] index */ /* A mapping for World's WiringNode.fills[] index */
const val FILL_ID_SIGNAL_RED = 0 /*const val FILL_ID_SIGNAL_RED = 0
const val FILL_ID_UTILITY_PROTOTYPE = 1 const val FILL_ID_UTILITY_PROTOTYPE = 1
fun bitToConduitFillID(bit: Int) = when(bit) { fun bitToConduitFillID(bit: Int) = when(bit) {
BIT_SIGNAL_RED -> FILL_ID_SIGNAL_RED BIT_SIGNAL_RED -> FILL_ID_SIGNAL_RED
BIT_UTILITY_PROTOTYPE -> FILL_ID_UTILITY_PROTOTYPE BIT_UTILITY_PROTOTYPE -> FILL_ID_UTILITY_PROTOTYPE
else -> null else -> null
} }*/
/**
* Encodes a byte to Float's mantissa. Normal value range is 1.0..1.99609375. When decoding, the sign and exponent bits
* must be ignored. (e.g. the encoded float might have not-one-point-something value after "bitwise" add/subtraction.
*
* ```
* exponent ,------- mantissa ------,
* s eeeeeeee bbbbbbbb cccccccc xxxxxxx
* s: sign (ignored)
* e: binary32 exponent (non-zero and non-255)
* b: upper octet
* c: lower octet (zero for Byte representation)
* x: not used, all zero
* ```
*
* MSB of the byte is also the highest bit in the mantissa. Therefore ```0x80``` will be encoded as ```1.5```
*/
fun Byte.toFloatMantissa(): Float = Float.fromBits(0x3F800000 or (this.toInt().and(0xFF) shl 15))
fun Short.toFloatMantissa(): Float = Float.fromBits(0x3F800000 or (this.toInt().and(0xFFFF) shl 7))
/**
* This function does the reversal calculation.
*
* @see net.torvald.terrarum.blockproperties.Wire.toFloatMantissa
*/
fun Float.fromMantissaToByte(): Byte = this.toRawBits().ushr(15).and(0xFF).toByte()
fun Float.fromMantissaToShort(): Short = this.toRawBits().ushr(7).and(0xFFFF).toShort()
} }

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@@ -44,7 +44,7 @@ object CommandDict {
"kill" to KillActor, "kill" to KillActor,
"money" to MoneyDisp, "money" to MoneyDisp,
"screenshot" to TakeScreenshot, "screenshot" to TakeScreenshot,
//"resize" to ResizeScreen, "resize" to ResizeScreen,
// Test codes // Test codes
"bulletintest" to SetBulletin, "bulletintest" to SetBulletin,

View File

@@ -1,12 +1,11 @@
package net.torvald.terrarum.console package net.torvald.terrarum.console
import net.torvald.terrarum.AppLoader import net.torvald.terrarum.AppLoader
import net.torvald.terrarum.Terrarum
object ResizeScreen: ConsoleCommand { object ResizeScreen: ConsoleCommand {
override fun execute(args: Array<String>) { override fun execute(args: Array<String>) {
if (args.size == 3) { if (args.size == 3) {
Terrarum.resize(args[1].toInt(), args[2].toInt()) AppLoader.resizeScreen(args[1].toInt(), args[2].toInt())
} }
else if (args.size == 2) { else if (args.size == 2) {
when (args[1]) { when (args[1]) {

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@@ -1,5 +1,6 @@
package net.torvald.terrarum.gameactors package net.torvald.terrarum.gameactors
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.itemproperties.ItemCodex.ACTORID_MIN import net.torvald.terrarum.itemproperties.ItemCodex.ACTORID_MIN
@@ -34,7 +35,7 @@ abstract class Actor(val renderOrder: RenderOrder) : Comparable<Actor>, Runnable
* Valid RefID is equal to or greater than 16777216. * Valid RefID is equal to or greater than 16777216.
* @return Reference ID. (16777216-0x7FFF_FFFF) * @return Reference ID. (16777216-0x7FFF_FFFF)
*/ */
open var referenceID: ActorID? = null open var referenceID: ActorID = Terrarum.generateUniqueReferenceID(renderOrder) // once this was nullable without initialiser. If you're going to revert to that, add the reason why this should be nullable.
var actorValue = ActorValue(this) // FIXME cyclic reference on GSON var actorValue = ActorValue(this) // FIXME cyclic reference on GSON
@Volatile var flagDespawn = false @Volatile var flagDespawn = false

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@@ -6,16 +6,12 @@ import com.badlogic.gdx.InputAdapter
import com.badlogic.gdx.controllers.Controllers import com.badlogic.gdx.controllers.Controllers
import net.torvald.terrarum.AppLoader import net.torvald.terrarum.AppLoader
import net.torvald.terrarum.AppLoader.printdbg import net.torvald.terrarum.AppLoader.printdbg
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.controller.TerrarumController import net.torvald.terrarum.controller.TerrarumController
import net.torvald.terrarum.floorInt import net.torvald.terrarum.floorInt
import net.torvald.terrarum.gameactors.AVKey import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.gameworld.fmod import net.torvald.terrarum.gameworld.fmod
import net.torvald.terrarum.itemproperties.GameItem
import net.torvald.terrarum.itemproperties.ItemCodex
import net.torvald.terrarum.modulebasegame.Ingame import net.torvald.terrarum.modulebasegame.Ingame
import net.torvald.terrarum.worlddrawer.CreateTileAtlas import net.torvald.terrarum.worlddrawer.CreateTileAtlas
import net.torvald.terrarum.worlddrawer.FeaturesDrawer
import net.torvald.terrarum.worlddrawer.WorldCamera import net.torvald.terrarum.worlddrawer.WorldCamera
/** /**
@@ -57,22 +53,16 @@ class IngameController(val ingame: Ingame) : InputAdapter() {
/////////////////// ///////////////////
// Use item: assuming the player has only one effective grip (EquipPosition.HAND_GRIP) // Use item: assuming the player has only one effective grip (EquipPosition.HAND_GRIP)
// don't separate Player from this! Physics will break, esp. airborne manoeuvre
if (ingame.canPlayerControl) { if (ingame.canPlayerControl) {
if (Gdx.input.isButtonPressed(AppLoader.getConfigInt("mouseprimary")) || // fire world click events; the event is defined as Ingame's (or any others') WorldClick event
Gdx.input.isButtonPressed(AppLoader.getConfigInt("mousesecondary"))) { if (ingame.uiContainer.map { if ((it.isOpening || it.isOpened) && it.mouseUp) 1 else 0 }.sum() == 0) { // no UI on the mouse, right?
val player = (Terrarum.ingame!! as Ingame).actorNowPlaying if (Gdx.input.isButtonPressed(AppLoader.getConfigInt("mouseprimary"))) {
if (player == null) return ingame.worldPrimaryClickStart(AppLoader.UPDATE_RATE.toFloat())
}
val itemOnGrip = player.inventory.itemEquipped[GameItem.EquipPosition.HAND_GRIP] if (Gdx.input.isButtonPressed(AppLoader.getConfigInt("mousesecondary"))) {
ingame.worldSecondaryClickStart(AppLoader.UPDATE_RATE.toFloat())
itemOnGrip?.let {
if (Gdx.input.isButtonPressed(AppLoader.getConfigInt("mouseprimary"))) {
player.consumePrimary(ItemCodex[it]!!)
}
if (Gdx.input.isButtonPressed(AppLoader.getConfigInt("mousesecondary"))) {
player.consumeSecondary(ItemCodex[it]!!)
}
} }
} }
} }
@@ -192,21 +182,6 @@ class IngameController(val ingame: Ingame) : InputAdapter() {
} }
override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean { override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
// don't separate Player from this! Physics will break, esp. airborne manoeuvre
if (ingame.canPlayerControl) {
// fire world click events; the event is defined as Ingame's (or any others') WorldClick event
if (ingame.uiContainer.map { if ((it.isOpening || it.isOpened) && it.mouseUp) 1 else 0 }.sum() == 0) { // no UI on the mouse, right?
if (button == AppLoader.getConfigInt("mouseprimary")) {
ingame.worldPrimaryClickStart(AppLoader.UPDATE_RATE.toFloat())
}
if (button == AppLoader.getConfigInt("mousesecondary")) {
ingame.worldSecondaryClickStart(AppLoader.UPDATE_RATE.toFloat())
}
}
}
ingame.uiContainer.forEach { it.touchDown(screenX, screenY, pointer, button) } ingame.uiContainer.forEach { it.touchDown(screenX, screenY, pointer, button) }
return true return true
} }

View File

@@ -2,7 +2,6 @@
package net.torvald.terrarum.gameworld package net.torvald.terrarum.gameworld
import com.badlogic.gdx.graphics.Color import com.badlogic.gdx.graphics.Color
import net.torvald.util.SortedArrayList
import net.torvald.terrarum.AppLoader.printdbg import net.torvald.terrarum.AppLoader.printdbg
import net.torvald.terrarum.Terrarum import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.blockproperties.Block import net.torvald.terrarum.blockproperties.Block
@@ -11,7 +10,7 @@ import net.torvald.terrarum.blockproperties.Fluid
import net.torvald.terrarum.modulebasegame.gameworld.WorldSimulator import net.torvald.terrarum.modulebasegame.gameworld.WorldSimulator
import net.torvald.terrarum.realestate.LandUtil import net.torvald.terrarum.realestate.LandUtil
import net.torvald.terrarum.serialise.ReadLayerDataZip import net.torvald.terrarum.serialise.ReadLayerDataZip
import net.torvald.terrarum.toInt import net.torvald.util.SortedArrayList
import org.dyn4j.geometry.Vector2 import org.dyn4j.geometry.Vector2
import kotlin.math.absoluteValue import kotlin.math.absoluteValue
import kotlin.math.sign import kotlin.math.sign
@@ -74,16 +73,17 @@ open class GameWorld {
val fluidTypes: HashMap<BlockAddress, FluidType> val fluidTypes: HashMap<BlockAddress, FluidType>
@TEMzPayload("FlFL", TEMzPayload.INT48_FLOAT_PAIR) @TEMzPayload("FlFL", TEMzPayload.INT48_FLOAT_PAIR)
val fluidFills: HashMap<BlockAddress, Float> val fluidFills: HashMap<BlockAddress, Float>
@TEMzPayload("CtYP", TEMzPayload.INT48_INT_PAIR)
val conduitTypes: HashMap<BlockAddress, Int> // 1 bit = 1 conduit (pipe/wire) type
@TEMzPayload("CfL", TEMzPayload.INT48_FLOAT_PAIR)
val conduitFills: Array<HashMap<BlockAddress, Float>>
val conduitFills0: HashMap<BlockAddress, Float> // size of liquid packet on the block
get() = conduitFills[0]
val conduitFills1: HashMap<BlockAddress, Float> // size of gas packet on the block
get() = conduitFills[1]
private val wiringNodes = SortedArrayList<WiringNode>() /**
* Single block can have multiple conduits, different types of conduits are stored separately.
*/
@TEMzPayload("WiNt", TEMzPayload.EXTERNAL_JSON)
private val wirings: HashMap<BlockAddress, SortedArrayList<WiringNode>>
/**
* Used by the renderer. When wirings are updated, `wirings` and this properties must be synchronised.
*/
private val wiringBlocks: HashMap<BlockAddress, Int>
//public World physWorld = new World( new Vec2(0, -Terrarum.game.gravitationalAccel) ); //public World physWorld = new World( new Vec2(0, -Terrarum.game.gravitationalAccel) );
//physics //physics
@@ -114,13 +114,13 @@ open class GameWorld {
layerTerrainLowBits = PairedMapLayer(width, height) layerTerrainLowBits = PairedMapLayer(width, height)
layerWallLowBits = PairedMapLayer(width, height) layerWallLowBits = PairedMapLayer(width, height)
wallDamages = HashMap<BlockAddress, Float>() wallDamages = HashMap()
terrainDamages = HashMap<BlockAddress, Float>() terrainDamages = HashMap()
fluidTypes = HashMap<BlockAddress, FluidType>() fluidTypes = HashMap()
fluidFills = HashMap<BlockAddress, Float>() fluidFills = HashMap()
conduitTypes = HashMap<BlockAddress, Int>() wiringBlocks = HashMap()
conduitFills = Array(16) { HashMap<BlockAddress, Float>() } wirings = HashMap()
// temperature layer: 2x2 is one cell // temperature layer: 2x2 is one cell
//layerThermal = MapLayerHalfFloat(width, height, averageTemperature) //layerThermal = MapLayerHalfFloat(width, height, averageTemperature)
@@ -148,8 +148,8 @@ open class GameWorld {
fluidTypes = layerData.fluidTypes fluidTypes = layerData.fluidTypes
fluidFills = layerData.fluidFills fluidFills = layerData.fluidFills
conduitTypes = HashMap<BlockAddress, Int>() wiringBlocks = HashMap()
conduitFills = Array(16) { HashMap<BlockAddress, Float>() } wirings = HashMap()
spawnX = layerData.spawnX spawnX = layerData.spawnX
spawnY = layerData.spawnY spawnY = layerData.spawnY
@@ -210,10 +210,6 @@ open class GameWorld {
terrain * PairedMapLayer.RANGE + terrainDamage terrain * PairedMapLayer.RANGE + terrainDamage
} }
fun getWires(x: Int, y: Int): Int {
return conduitTypes.getOrDefault(LandUtil.getBlockAddr(this, x, y), 0)
}
fun getWallLowBits(x: Int, y: Int): Int? { fun getWallLowBits(x: Int, y: Int): Int? {
val (x, y) = coerceXY(x, y) val (x, y) = coerceXY(x, y)
return layerWallLowBits.getData(x, y) return layerWallLowBits.getData(x, y)
@@ -230,10 +226,11 @@ open class GameWorld {
* * * *
* @param y * @param y
* * * *
* @param combinedTilenum (tilenum * 16) + damage * @param combinedTilenum Item id of the wall block. Less-than-4096-value is permitted.
*/ */
fun setTileWall(x: Int, y: Int, combinedTilenum: Int) { fun setTileWall(x: Int, y: Int, combinedTilenum: Int) {
val (x, y) = coerceXY(x, y) val (x, y) = coerceXY(x, y)
val combinedTilenum = combinedTilenum % GameWorld.TILES_SUPPORTED // does work without this, but to be safe...
setTileWall(x, y, (combinedTilenum / PairedMapLayer.RANGE).toByte(), combinedTilenum % PairedMapLayer.RANGE) setTileWall(x, y, (combinedTilenum / PairedMapLayer.RANGE).toByte(), combinedTilenum % PairedMapLayer.RANGE)
} }
@@ -243,7 +240,7 @@ open class GameWorld {
* * * *
* @param y * @param y
* * * *
* @param combinedTilenum (tilenum * 16) + damage * @param combinedTilenum Item id of the terrain block, <4096
*/ */
fun setTileTerrain(x: Int, y: Int, combinedTilenum: Int) { fun setTileTerrain(x: Int, y: Int, combinedTilenum: Int) {
val (x, y) = coerceXY(x, y) val (x, y) = coerceXY(x, y)
@@ -291,25 +288,35 @@ open class GameWorld {
Terrarum.ingame?.queueWireChangedEvent(oldWire, tile.toUint(), LandUtil.getBlockAddr(this, x, y)) Terrarum.ingame?.queueWireChangedEvent(oldWire, tile.toUint(), LandUtil.getBlockAddr(this, x, y))
}*/ }*/
/** fun getWiringBlocks(x: Int, y: Int): Int {
* Overrides entire bits with given value. DO NOT USE THIS if you don't know what this means, you'll want to use setWire(). return wiringBlocks.getOrDefault(LandUtil.getBlockAddr(this, x, y), 0)
* Besides, this function won't fire WireChangedEvent }
*/
fun setWires(x: Int, y: Int, wireBits: Int) { fun getAllConduitsFrom(x: Int, y: Int): SortedArrayList<WiringNode>? {
val (x, y) = coerceXY(x, y) return wirings.get(LandUtil.getBlockAddr(this, x, y))
conduitTypes[LandUtil.getBlockAddr(this, x, y)] = wireBits
} }
/** /**
* Sets single bit for given tile. YOU'LL WANT TO USE THIS instead of setWires() * @param conduitTypeBit defined in net.torvald.terrarum.blockproperties.Wire, always power-of-two
* @param selectedWire wire-bit to modify, must be power of two
*/ */
fun setWire(x: Int, y: Int, selectedWire: Int, bitToSet: Boolean) { fun getConduitByTypeFrom(x: Int, y: Int, conduitTypeBit: Int): WiringNode? {
val oldWireBits = getWires(x, y) val conduits = getAllConduitsFrom(x, y)
val oldStatus = getWires(x, y) or selectedWire != 0 return conduits?.searchFor(conduitTypeBit) { it.typeBitMask }
if (oldStatus != bitToSet) { }
setWires(x, y, (oldWireBits and selectedWire.inv()) or (selectedWire * oldStatus.toInt()))
Terrarum.ingame?.queueWireChangedEvent(selectedWire * oldStatus.toInt(), selectedWire * bitToSet.toInt(), LandUtil.getBlockAddr(this, x, y)) fun addNewConduitTo(x: Int, y: Int, node: WiringNode) {
val blockAddr = LandUtil.getBlockAddr(this, x, y)
// check for existing type of conduit
// if there's no duplicate...
if (getWiringBlocks(x, y) and node.typeBitMask == 0) {
// store as-is
wirings.getOrPut(blockAddr) { SortedArrayList() }.add(node)
// synchronise wiringBlocks
wiringBlocks[blockAddr] = (wiringBlocks[blockAddr] ?: 0) or node.typeBitMask
}
else {
TODO("need overwriting policy for existing conduit node")
} }
} }
@@ -321,7 +328,7 @@ open class GameWorld {
return getTileFromWall(x, y) return getTileFromWall(x, y)
} }
else if (mode == WIRE) { else if (mode == WIRE) {
return getWires(x, y) return getWiringBlocks(x, y)
} }
else else
throw IllegalArgumentException("illegal mode input: " + mode.toString()) throw IllegalArgumentException("illegal mode input: " + mode.toString())
@@ -482,12 +489,17 @@ open class GameWorld {
override fun toString() = "Fluid type: ${type.value}, amount: $amount" override fun toString() = "Fluid type: ${type.value}, amount: $amount"
} }
private data class WiringNode( /**
* Connection rules: connect to all nearby, except:
*
* If the wire allows 3- or 4-way connection, make such connection.
* If the wire does not allow them (e.g. wire bridge, thicknet), connect top-bottom and left-right nodes.
*/
data class WiringNode(
val position: BlockAddress, val position: BlockAddress,
/** One defined in WireCodex, always power of two */ /** One defined in WireCodex, always power of two */
val typeBitMask: Int, val typeBitMask: Int,
var fills: Float = 0f, var fills: Float = 0f
var connectedNodes: ArrayList<WiringNode>
) : Comparable<WiringNode> { ) : Comparable<WiringNode> {
override fun compareTo(other: WiringNode): Int { override fun compareTo(other: WiringNode): Int {
return (this.position - other.position).sign return (this.position - other.position).sign
@@ -535,6 +547,9 @@ inline class FluidType(val value: Int) {
*/ */
annotation class TEMzPayload(val payloadName: String, val arg: Int) { annotation class TEMzPayload(val payloadName: String, val arg: Int) {
companion object { companion object {
const val EXTERNAL_JAVAPROPERTIES = -3
const val EXTERNAL_CSV = -2
const val EXTERNAL_JSON = -1
const val EIGHT_MSB = 0 const val EIGHT_MSB = 0
const val FOUR_LSB = 1 const val FOUR_LSB = 1
const val INT48_FLOAT_PAIR = 2 const val INT48_FLOAT_PAIR = 2

View File

@@ -137,7 +137,7 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
internal var showSelection = true internal var showSelection = true
val blockPointingCursor = object : ActorWithBody(Actor.RenderOrder.OVERLAY) { val blockPointingCursor = object : ActorWithBody(Actor.RenderOrder.OVERLAY) {
override var referenceID: ActorID? = 1048575 // custom refID override var referenceID: ActorID = 1048575 // custom refID
override val hitbox = Hitbox(0.0, 0.0, 16.0, 16.0) override val hitbox = Hitbox(0.0, 0.0, 16.0, 16.0)
@@ -177,7 +177,7 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
private var _testMarkerDrawCalls = 0L private var _testMarkerDrawCalls = 0L
private fun generateNewBlockMarkerVisible(x: Int, y: Int) = object : ActorWithBody(Actor.RenderOrder.OVERLAY) { private fun generateNewBlockMarkerVisible(x: Int, y: Int) = object : ActorWithBody(Actor.RenderOrder.OVERLAY) {
override var referenceID: ActorID? = blockPosToRefID(x, y) // custom refID override var referenceID: ActorID = blockPosToRefID(x, y) // custom refID
override val hitbox = Hitbox(x * 16.0, y * 16.0, 16.0, 16.0) override val hitbox = Hitbox(x * 16.0, y * 16.0, 16.0, 16.0)
override fun drawBody(batch: SpriteBatch) { override fun drawBody(batch: SpriteBatch) {

View File

@@ -1,14 +1,16 @@
package net.torvald.terrarum.modulebasegame package net.torvald.terrarum.modulebasegame
import net.torvald.terrarum.* import net.torvald.terrarum.AppLoader
import net.torvald.terrarum.AppLoader.IS_DEVELOPMENT_BUILD import net.torvald.terrarum.AppLoader.IS_DEVELOPMENT_BUILD
import net.torvald.terrarum.AppLoader.printdbg import net.torvald.terrarum.AppLoader.printdbg
import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.ModuleEntryPoint
import net.torvald.terrarum.blockproperties.BlockCodex import net.torvald.terrarum.blockproperties.BlockCodex
import net.torvald.terrarum.gameactors.ActorWBMovable
import net.torvald.terrarum.itemproperties.GameItem import net.torvald.terrarum.itemproperties.GameItem
import net.torvald.terrarum.itemproperties.ItemCodex import net.torvald.terrarum.itemproperties.ItemCodex
import net.torvald.terrarum.itemproperties.MaterialCodex import net.torvald.terrarum.itemproperties.MaterialCodex
import net.torvald.terrarum.modulebasegame.imagefont.WatchFont import net.torvald.terrarum.modulebasegame.imagefont.WatchFont
import net.torvald.terrarum.modulebasegame.items.BlockBase
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/** /**
@@ -74,48 +76,11 @@ class EntryPoint : ModuleEntryPoint() {
} }
override fun startPrimaryUse(delta: Float): Boolean { override fun startPrimaryUse(delta: Float): Boolean {
val ingame = Terrarum.ingame!! as Ingame return BlockBase.blockStartPrimaryUse(this, i, delta)
}
val mousePoint = Point2d(Terrarum.mouseTileX.toDouble(), Terrarum.mouseTileY.toDouble()) override fun effectWhenEquipped(delta: Float) {
BlockBase.blockEffectWhenEquipped(delta)
// check for collision with actors (BLOCK only)
if (this.inventoryCategory == Category.BLOCK) {
var ret1 = true
ingame.actorContainerActive.forEach {
if (it is ActorWBMovable && it.hIntTilewiseHitbox.intersects(mousePoint))
ret1 = false // return is not allowed here
}
if (!ret1) return ret1
}
// return false if the tile is already there
if (this.inventoryCategory == Category.BLOCK &&
this.dynamicID == ingame.world.getTileFromTerrain(Terrarum.mouseTileX, Terrarum.mouseTileY) ||
this.inventoryCategory == Category.WALL &&
this.dynamicID - ItemCodex.ITEM_WALLS.start == ingame.world.getTileFromWall(Terrarum.mouseTileX, Terrarum.mouseTileY) ||
this.inventoryCategory == Category.WIRE &&
1.shl(this.dynamicID - ItemCodex.ITEM_WIRES.start) and (ingame.world.getWires(Terrarum.mouseTileX, Terrarum.mouseTileY) ?: 0) != 0
)
return false
// filter passed, do the job
// FIXME this is only useful for Player
if (i in ItemCodex.ITEM_TILES) {
ingame.world.setTileTerrain(
Terrarum.mouseTileX,
Terrarum.mouseTileY,
i
)
}
else {
ingame.world.setTileWall(
Terrarum.mouseTileX,
Terrarum.mouseTileY,
i
)
}
return true
} }
} }
} }

View File

@@ -394,7 +394,9 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
override fun worldPrimaryClickStart(delta: Float) { override fun worldPrimaryClickStart(delta: Float) {
val itemOnGrip = actorNowPlaying?.inventory?.itemEquipped?.get(GameItem.EquipPosition.HAND_GRIP) val itemOnGrip = actorNowPlaying?.inventory?.itemEquipped?.get(GameItem.EquipPosition.HAND_GRIP)
ItemCodex[itemOnGrip]?.startPrimaryUse(delta) val consumptionSuccessful = ItemCodex[itemOnGrip]?.startPrimaryUse(delta) ?: false
if (consumptionSuccessful)
actorNowPlaying?.inventory?.consumeItem(ItemCodex[itemOnGrip]!!)
} }
override fun worldPrimaryClickEnd(delta: Float) { override fun worldPrimaryClickEnd(delta: Float) {
@@ -404,7 +406,9 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
override fun worldSecondaryClickStart(delta: Float) { override fun worldSecondaryClickStart(delta: Float) {
val itemOnGrip = actorNowPlaying?.inventory?.itemEquipped?.get(GameItem.EquipPosition.HAND_GRIP) val itemOnGrip = actorNowPlaying?.inventory?.itemEquipped?.get(GameItem.EquipPosition.HAND_GRIP)
ItemCodex[itemOnGrip]?.startSecondaryUse(delta) val consumptionSuccessful = ItemCodex[itemOnGrip]?.startSecondaryUse(delta) ?: false
if (consumptionSuccessful)
actorNowPlaying?.inventory?.consumeItem(ItemCodex[itemOnGrip]!!)
} }
override fun worldSecondaryClickEnd(delta: Float) { override fun worldSecondaryClickEnd(delta: Float) {
@@ -747,8 +751,8 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
if (actor.referenceID == theRealGamer.referenceID || actor.referenceID == 0x51621D) // do not delete this magic if (actor.referenceID == theRealGamer.referenceID || actor.referenceID == 0x51621D) // do not delete this magic
throw RuntimeException("Attempted to remove player.") throw RuntimeException("Attempted to remove player.")
val indexToDelete = actorContainerActive.binarySearch(actor.referenceID!!) val indexToDelete = actorContainerActive.searchForIndex(actor.referenceID!!) { it.referenceID!! }
if (indexToDelete >= 0) { if (indexToDelete != null) {
printdbg(this, "Removing actor $actor") printdbg(this, "Removing actor $actor")
printStackTrace() printStackTrace()
@@ -783,6 +787,28 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
} }
} }
private fun ArrayList<*>.binarySearch(actor: Actor) = this.binarySearch(actor.referenceID!!)
private fun ArrayList<*>.binarySearch(ID: Int): Int {
// code from collections/Collections.kt
var low = 0
var high = this.size - 1
while (low <= high) {
val mid = (low + high).ushr(1) // safe from overflows
val midVal = get(mid)!!
if (ID > midVal.hashCode())
low = mid + 1
else if (ID < midVal.hashCode())
high = mid - 1
else
return mid // key found
}
return -(low + 1) // key not found
}
/** /**
* Check for duplicates, append actor and sort the list * Check for duplicates, append actor and sort the list
*/ */

View File

@@ -94,7 +94,7 @@ object IngameRenderer {
LightmapRenderer.fireRecalculateEvent(actorsRenderBehind, actorsRenderFront, actorsRenderMidTop, actorsRenderMiddle, actorsRenderOverlay) LightmapRenderer.fireRecalculateEvent(actorsRenderBehind, actorsRenderFront, actorsRenderMidTop, actorsRenderMiddle, actorsRenderOverlay)
prepLightmapRGBA() prepLightmapRGBA()
BlocksDrawer.renderData(selectedWireBitToDraw) BlocksDrawer.renderData()
drawToRGB(actorsRenderBehind, actorsRenderMiddle, actorsRenderMidTop, actorsRenderFront, particlesContainer) drawToRGB(actorsRenderBehind, actorsRenderMiddle, actorsRenderMidTop, actorsRenderFront, particlesContainer)
drawToA(actorsRenderBehind, actorsRenderMiddle, actorsRenderMidTop, actorsRenderFront, particlesContainer) drawToA(actorsRenderBehind, actorsRenderMiddle, actorsRenderMidTop, actorsRenderFront, particlesContainer)
drawOverlayActors(actorsRenderOverlay) drawOverlayActors(actorsRenderOverlay)
@@ -214,9 +214,6 @@ object IngameRenderer {
// works but some UI elements have wrong transparency -> should be fixed with Terrarum.gdxCleanAndSetBlend -- Torvald 2019-01-12 // works but some UI elements have wrong transparency -> should be fixed with Terrarum.gdxCleanAndSetBlend -- Torvald 2019-01-12
blendNormal(batch) blendNormal(batch)
batch.color = Color.WHITE batch.color = Color.WHITE
selectedWireBitToDraw = 0
} }

View File

@@ -177,7 +177,9 @@ class ActorInventory(@Transient val actor: Pocketed, var maxCapacity: Int, var c
false false
fun consumeItem(actor: Actor, item: GameItem) { fun consumeItem(item: GameItem) {
val actor = this.actor as Actor
if (item.stackable && !item.isDynamic) { if (item.stackable && !item.isDynamic) {
remove(item, 1) remove(item, 1)
} }

View File

@@ -85,7 +85,7 @@ object PlayerBuilderSigrid {
inventory.add(8448) // copper pick inventory.add(8448) // copper pick
inventory.add(8449) // iron pick inventory.add(8449) // iron pick
inventory.add(8450) // steel pick inventory.add(8450) // steel pick
inventory.add(8466) // wire piece inventory.add(8466, 9995) // wire piece
inventory.add(9000) // TEST water bucket inventory.add(9000) // TEST water bucket
inventory.add(9001) // TEST lava bucket inventory.add(9001) // TEST lava bucket
} }

View File

@@ -1,7 +1,6 @@
package net.torvald.terrarum.modulebasegame.gameactors package net.torvald.terrarum.modulebasegame.gameactors
import net.torvald.terrarum.AppLoader import net.torvald.terrarum.AppLoader
import net.torvald.terrarum.gameactors.Actor
import net.torvald.terrarum.itemproperties.GameItem import net.torvald.terrarum.itemproperties.GameItem
import net.torvald.terrarum.itemproperties.ItemCodex import net.torvald.terrarum.itemproperties.ItemCodex
import net.torvald.terrarum.itemproperties.ItemID import net.torvald.terrarum.itemproperties.ItemID
@@ -79,15 +78,4 @@ interface Pocketed {
fun hasItem(item: GameItem) = inventory.contains(item.dynamicID) fun hasItem(item: GameItem) = inventory.contains(item.dynamicID)
fun hasItem(id: Int) = inventory.contains(id) fun hasItem(id: Int) = inventory.contains(id)
fun consumePrimary(item: GameItem) {
if (item.startPrimaryUse(AppLoader.UPDATE_RATE.toFloat())) {
inventory.consumeItem(this as Actor, item) // consume on successful
}
}
fun consumeSecondary(item: GameItem) {
if (item.startSecondaryUse(AppLoader.UPDATE_RATE.toFloat()))
inventory.consumeItem(this as Actor, item) // consume on successful
}
} }

View File

@@ -0,0 +1,97 @@
package net.torvald.terrarum.modulebasegame.items
import net.torvald.terrarum.Point2d
import net.torvald.terrarum.Point2i
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.ActorWBMovable
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.itemproperties.GameItem
import net.torvald.terrarum.itemproperties.ItemCodex
import net.torvald.terrarum.modulebasegame.Ingame
import net.torvald.terrarum.modulebasegame.IngameRenderer
import net.torvald.terrarum.realestate.LandUtil
/**
* Created by minjaesong on 2019-05-02.
*/
object BlockBase {
/**
* @param dontEncaseActors when set to true, blocks won't be placed where Actors are. You will want to set it false
* for wire items, otherwise you want it to be true.
*/
fun blockStartPrimaryUse(gameItem: GameItem, itemID: Int, delta: Float): Boolean {
val ingame = Terrarum.ingame!! as Ingame
val mousePoint = Point2d(Terrarum.mouseTileX.toDouble(), Terrarum.mouseTileY.toDouble())
val mouseTile = Point2i(Terrarum.mouseTileX, Terrarum.mouseTileY)
// check for collision with actors (BLOCK only)
if (gameItem.inventoryCategory == GameItem.Category.BLOCK) {
var ret1 = true
ingame.actorContainerActive.forEach {
if (it is ActorWBMovable && it.hIntTilewiseHitbox.intersects(mousePoint))
ret1 = false // return is not allowed here
}
if (!ret1) return ret1
}
// return false if the tile is already there
if (gameItem.inventoryCategory == GameItem.Category.BLOCK &&
gameItem.dynamicID == ingame.world.getTileFromTerrain(mouseTile.x, mouseTile.y) ||
gameItem.inventoryCategory == GameItem.Category.WALL &&
gameItem.dynamicID - ItemCodex.ITEM_WALLS.start == ingame.world.getTileFromWall(mouseTile.x, mouseTile.y)
)
return false
// filter passed, do the job
// FIXME this is only useful for Player
if (itemID in ItemCodex.ITEM_TILES) {
ingame.world.setTileTerrain(
mouseTile.x,
mouseTile.y,
itemID
)
}
else {
ingame.world.setTileWall(
mouseTile.x,
mouseTile.y,
itemID
)
}
return true
}
fun blockEffectWhenEquipped(delta: Float) {
IngameRenderer.selectedWireBitToDraw = 0
}
fun wireStartPrimaryUse(gameItem: GameItem, wireTypeBit: Int, delta: Float): Boolean {
val ingame = Terrarum.ingame!! as Ingame
val mouseTile = Point2i(Terrarum.mouseTileX, Terrarum.mouseTileY)
// return false if the tile is already there
if (ingame.world.getWiringBlocks(mouseTile.x, mouseTile.y) and wireTypeBit != 0)
return false
// filter passed, do the job
// FIXME this is only useful for Player
ingame.world.addNewConduitTo(
mouseTile.x,
mouseTile.y,
GameWorld.WiringNode(
LandUtil.getBlockAddr(ingame.world, mouseTile.x, mouseTile.y),
wireTypeBit,
0f
)
)
return true
}
fun wireEffectWhenEquipped(typebit: Int, delta: Float) {
IngameRenderer.selectedWireBitToDraw = typebit
}
}

View File

@@ -6,7 +6,6 @@ import net.torvald.terrarum.blockproperties.Wire
import net.torvald.terrarum.itemproperties.GameItem import net.torvald.terrarum.itemproperties.GameItem
import net.torvald.terrarum.itemproperties.ItemID import net.torvald.terrarum.itemproperties.ItemID
import net.torvald.terrarum.itemproperties.Material import net.torvald.terrarum.itemproperties.Material
import net.torvald.terrarum.modulebasegame.IngameRenderer
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/** /**
@@ -32,11 +31,10 @@ class WirePieceSignalWire(override val originalID: ItemID) : GameItem() {
} }
override fun startPrimaryUse(delta: Float): Boolean { override fun startPrimaryUse(delta: Float): Boolean {
return super.startPrimaryUse(delta) return BlockBase.wireStartPrimaryUse(this, Wire.BIT_SIGNAL_RED, delta)
} }
override fun effectWhenEquipped(delta: Float) { override fun effectWhenEquipped(delta: Float) {
IngameRenderer.selectedWireBitToDraw = Wire.BIT_SIGNAL_RED BlockBase.wireEffectWhenEquipped(Wire.BIT_SIGNAL_RED, delta)
//println("wires!")
} }
} }

Binary file not shown.

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@@ -150,11 +150,13 @@ class BasicDebugInfoWindow : UICanvas() {
printLine(batch, 8, "light@cursor $ccG$lightVal") printLine(batch, 8, "light@cursor $ccG$lightVal")
if (ingame != null) { if (ingame != null) {
val wallNum = ingame!!.world.getTileFromWall(mouseTileX, mouseTileY) ?: -1
val tileNum = ingame!!.world.getTileFromTerrain(mouseTileX, mouseTileY) ?: -1 val tileNum = ingame!!.world.getTileFromTerrain(mouseTileX, mouseTileY) ?: -1
val wireNum = ingame!!.world.getWiringBlocks(mouseTileX, mouseTileY)
val fluid = ingame!!.world.getFluid(mouseTileX, mouseTileY) val fluid = ingame!!.world.getFluid(mouseTileX, mouseTileY)
printLine(batch, 9, "tile@cursor $ccG$tileNum ($mtX, $mtY)") printLine(batch, 9, "tile@cursor ${ccO}W$ccG$wallNum ${ccO}T$ccG$tileNum ${ccO}C$ccG${wireNum.toString(2)} $ccY($mtX, $mtY)")
printLine(batch, 10, "fluid@cursor ${ccY}Type $ccM${fluid.type.value} ${ccY}Fill $ccG${fluid.amount}f") printLine(batch, 10, "fluid@cursor ${ccO}Type $ccG${fluid.type.value} ${ccO}Fill $ccG${fluid.amount}f")
} }

View File

@@ -27,6 +27,8 @@ import kotlin.math.roundToInt
* in the shader (tiling.frag). This will not be a problem in the base game, but if you are modifying * in the shader (tiling.frag). This will not be a problem in the base game, but if you are modifying
* this engine for your project, you must edit the shader program accordingly. * this engine for your project, you must edit the shader program accordingly.
* *
* To render and draw images, modify the ```selectedWireBitToDraw``` (bitset) property from the IngameRenderer.
*
* Created by minjaesong on 2016-01-19. * Created by minjaesong on 2016-01-19.
*/ */
internal object BlocksDrawer { internal object BlocksDrawer {
@@ -121,10 +123,8 @@ internal object BlocksDrawer {
TextureRegionPack(Texture(CreateTileAtlas.atlasWinter), TILE_SIZE, TILE_SIZE) TextureRegionPack(Texture(CreateTileAtlas.atlasWinter), TILE_SIZE, TILE_SIZE)
) )
// unzip tga.gz for tilesWire and tilesFluid //TODO make wire work with the TileAtlas system
tilesWire = TextureRegionPack(ModMgr.getGdxFile("basegame", "blocks/wire.tga"), TILE_SIZE, TILE_SIZE)
//TODO
tilesWire = TextureRegionPack(Texture(8, 8, Pixmap.Format.RGBA8888), 1, 1)
tilesFluid = TextureRegionPack(Texture(CreateTileAtlas.atlasFluid), TILE_SIZE, TILE_SIZE) tilesFluid = TextureRegionPack(Texture(CreateTileAtlas.atlasFluid), TILE_SIZE, TILE_SIZE)
@@ -185,7 +185,7 @@ internal object BlocksDrawer {
// NO draw lightmap using colour filter, actors must also be hidden behind the darkness // NO draw lightmap using colour filter, actors must also be hidden behind the darkness
/////////////////////////////////////////// ///////////////////////////////////////////
internal fun renderData(wireBit: Int) { internal fun renderData() {
try { try {
drawTIME_T = (world as GameWorldExtension).time.TIME_T - (WorldTime.DAY_LENGTH * 15) // offset by -15 days drawTIME_T = (world as GameWorldExtension).time.TIME_T - (WorldTime.DAY_LENGTH * 15) // offset by -15 days
@@ -198,7 +198,7 @@ internal object BlocksDrawer {
drawTiles(WALL) drawTiles(WALL)
drawTiles(TERRAIN) // regular tiles drawTiles(TERRAIN) // regular tiles
drawTiles(WIRE, wireBit) drawTiles(WIRE)
drawTiles(FLUID) drawTiles(FLUID)
} }
@@ -215,6 +215,9 @@ internal object BlocksDrawer {
renderUsingBuffer(FLUID, projectionMatrix) renderUsingBuffer(FLUID, projectionMatrix)
} }
var drawWires = 0
private set
internal fun drawFront(projectionMatrix: Matrix4, drawWires: Int) { internal fun drawFront(projectionMatrix: Matrix4, drawWires: Int) {
// blend mul // blend mul
Gdx.gl.glEnable(GL20.GL_TEXTURE_2D) Gdx.gl.glEnable(GL20.GL_TEXTURE_2D)
@@ -228,8 +231,9 @@ internal object BlocksDrawer {
gdxSetBlendNormal() gdxSetBlendNormal()
this.drawWires = drawWires
if (drawWires != 0) { if (drawWires != 0) {
//println("drawing wires") //println("Wires! draw: $drawWires") // use F10 instead
renderUsingBuffer(WIRE, projectionMatrix) renderUsingBuffer(WIRE, projectionMatrix)
} }
} }
@@ -261,14 +265,12 @@ internal object BlocksDrawer {
/** /**
* Turns bitmask-with-single-bit-set into its bit index. The LSB is counted as 1, and thus the index starts at one. * Turns bitmask-with-single-bit-set into its bit index. The LSB is counted as 1, and thus the index starts at one.
* @return 0 -> null, 1 -> 0, 2 -> 1, 4 -> 2, 8 -> 3, 16 -> 4, ... * @return 0 -> -1, 1 -> 0, 2 -> 1, 4 -> 2, 8 -> 3, 16 -> 4, ...
*/ */
private fun Int.toBitOrd(): Int? = private fun Int.toBitOrd(): Int {
if (this > 0 && !FastMath.isPowerOfTwo(this)) throw IllegalArgumentException("value must be power of two: $this") val k = FastMath.intLog2(this, -1)
else { return k
val k = FastMath.intLog2(this, -1) }
if (k == -1) null else k
}
/** /**
* Writes to buffer. Actual draw code must be called after this operation. * Writes to buffer. Actual draw code must be called after this operation.
@@ -276,7 +278,7 @@ internal object BlocksDrawer {
* @param drawModeTilesBlendMul If current drawing mode is MULTIPLY. Doesn't matter if mode is FLUID. * @param drawModeTilesBlendMul If current drawing mode is MULTIPLY. Doesn't matter if mode is FLUID.
* @param wire coduitTypes bit that is selected to be drawn. Must be the power of two. * @param wire coduitTypes bit that is selected to be drawn. Must be the power of two.
*/ */
private fun drawTiles(mode: Int, wireBit: Int = 0) { private fun drawTiles(mode: Int) {
// can't be "WorldCamera.y / TILE_SIZE": // can't be "WorldCamera.y / TILE_SIZE":
// ( 3 / 16) == 0 // ( 3 / 16) == 0
// (-3 / 16) == -1 <-- We want it to be '-1', not zero // (-3 / 16) == -1 <-- We want it to be '-1', not zero
@@ -305,7 +307,7 @@ internal object BlocksDrawer {
val thisTile = when (mode) { val thisTile = when (mode) {
WALL -> world.getTileFromWall(x, y) WALL -> world.getTileFromWall(x, y)
TERRAIN -> world.getTileFromTerrain(x, y) TERRAIN -> world.getTileFromTerrain(x, y)
WIRE -> world.getWires(x, y).and(wireBit).toBitOrd() WIRE -> world.getWiringBlocks(x, y).and(drawWires).toBitOrd() * 16
FLUID -> world.getFluid(x, y).type.abs() FLUID -> world.getFluid(x, y).type.abs()
else -> throw IllegalArgumentException() else -> throw IllegalArgumentException()
} }
@@ -316,6 +318,9 @@ internal object BlocksDrawer {
val nearbyTilesInfo = if (mode == FLUID) { val nearbyTilesInfo = if (mode == FLUID) {
getNearbyTilesInfoFluids(x, y) getNearbyTilesInfoFluids(x, y)
} }
else if (mode == WIRE) {
getNearbyWiringInfo(x, y, thisTile)
}
else if (isPlatform(thisTile)) { else if (isPlatform(thisTile)) {
getNearbyTilesInfoPlatform(x, y) getNearbyTilesInfoPlatform(x, y)
} }
@@ -336,10 +341,16 @@ internal object BlocksDrawer {
val tileNumberBase = val tileNumberBase =
if (mode == FLUID) if (mode == FLUID)
CreateTileAtlas.fluidToTileNumber(world.getFluid(x, y)) CreateTileAtlas.fluidToTileNumber(world.getFluid(x, y))
else if (mode == WIRE)
thisTile
else else
renderTag.tileNumber renderTag.tileNumber
val tileNumber = if (thisTile == 0) 0 val tileNumber = if (mode != WIRE && thisTile == 0) 0
// special case: fluids
else if (mode == FLUID) tileNumberBase + connectLut47[nearbyTilesInfo] else if (mode == FLUID) tileNumberBase + connectLut47[nearbyTilesInfo]
// special case: wires
else if (mode == WIRE) tileNumberBase + connectLut16[nearbyTilesInfo]
// rest of the cases: terrain and walls
else tileNumberBase + when (renderTag.maskType) { else tileNumberBase + when (renderTag.maskType) {
CreateTileAtlas.RenderTag.MASK_NA -> 0 CreateTileAtlas.RenderTag.MASK_NA -> 0
CreateTileAtlas.RenderTag.MASK_16 -> connectLut16[nearbyTilesInfo] CreateTileAtlas.RenderTag.MASK_16 -> connectLut16[nearbyTilesInfo]
@@ -363,7 +374,11 @@ internal object BlocksDrawer {
// draw a tile // draw a tile
if (mode == FLUID) { if (mode == WIRE && thisTile < 0) {
// no wire here, draw block id 255 (bottom right)
writeToBuffer(mode, bufferX, bufferY, 15, 15, 0)
}
else if (mode == FLUID || mode == WIRE) {
writeToBuffer(mode, bufferX, bufferY, thisTileX, thisTileY, 0) writeToBuffer(mode, bufferX, bufferY, thisTileX, thisTileY, 0)
} }
else { else {
@@ -402,6 +417,25 @@ internal object BlocksDrawer {
return ret return ret
} }
/**
* @param wire -1 for none, 0 for signal red, 1 for untility prototype, 2 for low power, 3 for high power;
* log of bits defined in [net.torvald.terrarum.blockproperties.Wire]
*
* @return offset from the spritesheet's "base" tile number, 0..15.
*/
private fun getNearbyWiringInfo(x: Int, y: Int, wire: Int): Int {
val nearbyTiles = getNearbyTilesPos(x, y).map { world.getWiringBlocks(it.x, it.y).and(drawWires).toBitOrd() * 16 }
var ret = 0
for (i in 0 until nearbyTiles.size) {
if (nearbyTiles[i] == wire) {
ret += (1 shl i) // add 1, 2, 4, 8 for i = 0, 1, 2, 3
}
}
return ret
}
private fun getNearbyTilesInfoConMutual(x: Int, y: Int, mode: Int): Int { private fun getNearbyTilesInfoConMutual(x: Int, y: Int, mode: Int): Int {
val nearbyTiles = getNearbyTilesPos(x, y).map { world.getTileFrom(mode, it.x, it.y) ?: Block.NULL } val nearbyTiles = getNearbyTilesPos(x, y).map { world.getTileFrom(mode, it.x, it.y) ?: Block.NULL }
@@ -601,6 +635,7 @@ internal object BlocksDrawer {
else else
0f 0f
) )
shader.setUniformf("drawBreakage", if (mode == WIRE) 0f else 1f)
tilesQuad.render(shader, GL20.GL_TRIANGLES) tilesQuad.render(shader, GL20.GL_TRIANGLES)
shader.end() shader.end()

View File

@@ -14,7 +14,6 @@ import net.torvald.terrarum.concurrent.ParallelUtils.sliceEvenly
import net.torvald.terrarum.gameactors.ActorWBMovable import net.torvald.terrarum.gameactors.ActorWBMovable
import net.torvald.terrarum.gameactors.ActorWithBody import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameactors.Luminous import net.torvald.terrarum.gameactors.Luminous
import net.torvald.terrarum.gameworld.BlockAddress
import net.torvald.terrarum.gameworld.GameWorld import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.modulebasegame.IngameRenderer import net.torvald.terrarum.modulebasegame.IngameRenderer
import net.torvald.terrarum.realestate.LandUtil import net.torvald.terrarum.realestate.LandUtil
@@ -34,6 +33,7 @@ import net.torvald.terrarum.realestate.LandUtil
*/ */
object LightmapRenderer { object LightmapRenderer {
private const val TILE_SIZE = CreateTileAtlas.TILE_SIZE private const val TILE_SIZE = CreateTileAtlas.TILE_SIZE
private const val SQRT2 = 1.41421356f
private var world: GameWorld = GameWorld.makeNullWorld() private var world: GameWorld = GameWorld.makeNullWorld()
private lateinit var lightCalcShader: ShaderProgram private lateinit var lightCalcShader: ShaderProgram
@@ -83,7 +83,51 @@ object LightmapRenderer {
// it utilises alpha channel to determine brightness of "glow" sprites (so that alpha channel works like UV light) // it utilises alpha channel to determine brightness of "glow" sprites (so that alpha channel works like UV light)
//private val lightmap: Array<Array<Color>> = Array(LIGHTMAP_HEIGHT) { Array(LIGHTMAP_WIDTH, { Color(0f,0f,0f,0f) }) } // Can't use framebuffer/pixmap -- this is a fvec4 array, whereas they are ivec4. //private val lightmap: Array<Array<Color>> = Array(LIGHTMAP_HEIGHT) { Array(LIGHTMAP_WIDTH, { Color(0f,0f,0f,0f) }) } // Can't use framebuffer/pixmap -- this is a fvec4 array, whereas they are ivec4.
private val lightmap: Array<Color> = Array(LIGHTMAP_WIDTH * LIGHTMAP_HEIGHT) { Color(0f,0f,0f,0f) } // Can't use framebuffer/pixmap -- this is a fvec4 array, whereas they are ivec4. private val lightmap: Array<Color> = Array(LIGHTMAP_WIDTH * LIGHTMAP_HEIGHT) { Color(0f,0f,0f,0f) } // Can't use framebuffer/pixmap -- this is a fvec4 array, whereas they are ivec4.
private val lanternMap = HashMap<BlockAddress, Color>((Terrarum.ingame?.ACTORCONTAINER_INITIAL_SIZE ?: 2) * 4)
/**
* Sstores both the block light sources and actor light sources.
*/
//private val lightSourcesMap = HashMap<BlockAddress, Color>((Terrarum.ingame?.ACTORCONTAINER_INITIAL_SIZE ?: 2) * 4)
private val lightSourcesMap = Array<Color>(LIGHTMAP_WIDTH * LIGHTMAP_HEIGHT) { Color(0) }
private fun toLightOffset(y: Int, x: Int): Int {
val xpos = x - for_x_start + overscan_open
val ypos = y - for_y_start + overscan_open
val index = ypos * LIGHTMAP_WIDTH + xpos
if (index >= lightSourcesMap.size)
println("$x, $y | $xpos, $ypos | $for_x_start, $for_y_start | $index")
return index
}
private fun getLightSourceMap(worldX: Int, worldY: Int) =
lightSourcesMap[toLightOffset(worldX, worldY)]
private fun setLightSourcesMap(worldX: Int, worldY: Int, value: Color) {
lightSourcesMap[toLightOffset(worldX, worldY)] = value
}
private fun mixLightSourcesMap(worldX: Int, worldY: Int, value: Color) {
lightSourcesMap[toLightOffset(worldX, worldY)].maxAndAssign(value)
}
private fun clearLightSourcesOffset() {
for (i in 0 until lightSourcesMap.size) { lightSourcesMap[i] = Color(0) }
}
/**
* Pair of: Regular shade, the former shade times 1.4142
*/
//private val shadesMap = HashMap<BlockAddress, Pair<Color, Color>>((Terrarum.ingame?.ACTORCONTAINER_INITIAL_SIZE ?: 2) * 4)
private val shadesMap = Array<Pair<Color, Color>>(LIGHTMAP_WIDTH * LIGHTMAP_HEIGHT) { Color(0) to Color(0) }
private fun getShadesMap(worldX: Int, worldY: Int) =
shadesMap[toLightOffset(worldX, worldY)]
private fun setShadesMap(worldX: Int, worldY: Int, value: Color) {
shadesMap[toLightOffset(worldX, worldY)] = value to (value.cpy().mul(SQRT2))
}
private fun mixShadesMap(worldX: Int, worldY: Int, value: Color) {
val field = shadesMap[toLightOffset(worldX, worldY)]
val baseval = field.first.maxAndAssign(value)
field.second.set(baseval); field.second.mul(SQRT2)
}
private fun clearShadesMap() {
for (i in 0 until shadesMap.size) { shadesMap[i] = Color(0) to Color(0) }
}
init { init {
printdbg(this, "Overscan open: $overscan_open; opaque: $overscan_opaque") printdbg(this, "Overscan open: $overscan_open; opaque: $overscan_opaque")
@@ -201,8 +245,15 @@ object LightmapRenderer {
//println("$for_x_start..$for_x_end, $for_x\t$for_y_start..$for_y_end, $for_y") //println("$for_x_start..$for_x_end, $for_x\t$for_y_start..$for_y_end, $for_y")
AppLoader.measureDebugTime("Renderer.Lanterns") { // set sunlight
buildLanternmap(actorContainers) sunLight.set(world.globalLight); sunLight.mul(DIV_FLOAT)
AppLoader.measureDebugTime("Renderer.LightPreload") {
// this is to recycle pre-calculated lights and shades for all 4 rounds.
// the old code always re-calculates them (calls 'getLightsAndShades()') for every blocks for every round.
// the light source information can also be used to create no-op mask? I'm sceptical about that, there must
// exist some edge cases like the other time...
buildLightSourcesMap(actorContainers)
} // usually takes 3000 ns } // usually takes 3000 ns
/* /*
@@ -219,9 +270,6 @@ object LightmapRenderer {
* If you run only 4 sets, orthogonal/diagonal artefacts are bound to occur, * If you run only 4 sets, orthogonal/diagonal artefacts are bound to occur,
*/ */
// set sunlight
sunLight.set(world.globalLight); sunLight.mul(DIV_FLOAT)
// set no-op mask from solidity of the block // set no-op mask from solidity of the block
AppLoader.measureDebugTime("Renderer.LightNoOpMask") { AppLoader.measureDebugTime("Renderer.LightNoOpMask") {
noopMask.clear() noopMask.clear()
@@ -245,6 +293,7 @@ object LightmapRenderer {
// The skipping is dependent on how you get ambient light, // The skipping is dependent on how you get ambient light,
// in this case we have 'spillage' due to the fact calculate() samples 3x3 area. // in this case we have 'spillage' due to the fact calculate() samples 3x3 area.
AppLoader.measureDebugTime("Renderer.LightTotal") { AppLoader.measureDebugTime("Renderer.LightTotal") {
// Round 2 // Round 2
for (y in for_y_end + overscan_open downTo for_y_start) { for (y in for_y_end + overscan_open downTo for_y_start) {
@@ -331,8 +380,22 @@ object LightmapRenderer {
internal data class ThreadedLightmapUpdateMessage(val x: Int, val y: Int) internal data class ThreadedLightmapUpdateMessage(val x: Int, val y: Int)
private fun buildLanternmap(actorContainers: Array<out List<ActorWithBody>?>) { private var _block = 0
lanternMap.clear() private var _blockProp = BlockCodex[0]
private var _wall = 0
private var _blockLum = Color(0)
private var _fluid = GameWorld.FluidInfo(Fluid.NULL, 0f)
private var _fluidProp = BlockCodex[_fluid.type]
private var _tileAddr = 0L
private var _fluidAmountToCol = Color(0)
private fun buildLightSourcesMap(actorContainers: Array<out List<ActorWithBody>?>) {
clearLightSourcesOffset()
clearShadesMap()
//lightSourcesMapOffset.set(for_x_start - overscan_open, for_y_start + overscan_open)
// lanterns from actors
actorContainers.forEach { actorContainer -> actorContainers.forEach { actorContainer ->
actorContainer?.forEach { actorContainer?.forEach {
if (it is Luminous && it is ActorWBMovable) { if (it is Luminous && it is ActorWBMovable) {
@@ -349,17 +412,55 @@ object LightmapRenderer {
val normalisedColor = it.color//.cpy().mul(DIV_FLOAT) val normalisedColor = it.color//.cpy().mul(DIV_FLOAT)
lanternMap[LandUtil.getBlockAddr(world, x, y)] = normalisedColor //lightSourcesMap[LandUtil.getBlockAddr(world, x, y)] = normalisedColor
//lanternMap[Point2i(x, y)] = normalisedColor setLightSourcesMap(x, y, normalisedColor)
//lightSourcesMap[Point2i(x, y)] = normalisedColor
// Q&D fix for Roundworld anomaly // Q&D fix for Roundworld anomaly
//lanternMap[Point2i(x + world.width, y)] = normalisedColor //lightSourcesMap[Point2i(x + world.width, y)] = normalisedColor
//lanternMap[Point2i(x - world.width, y)] = normalisedColor //lightSourcesMap[Point2i(x - world.width, y)] = normalisedColor
} }
} }
} }
} }
} }
} }
// light sources and shades from a block
for (y in for_y_start - overscan_open..for_y_end + overscan_open) {
for (x in for_x_start - overscan_open..for_x_end + overscan_open) {
_block = world.getTileFromTerrain(x, y) ?: Block.STONE
_blockProp = BlockCodex[_block]
_wall = world.getTileFromWall(x, y) ?: Block.STONE
_blockLum = _blockProp.luminosity
_fluid = world.getFluid(x, y)
_fluidProp = BlockCodex[_fluid.type]
_tileAddr = LandUtil.getBlockAddr(world, x, y)
_fluidAmountToCol = Color(_fluid.amount.coerceIn(0f, 1f))
// light sources from blocks //
// mix with the existing value
mixLightSourcesMap(x, y, _blockLum)
// see if sunlight is applicable. If it does, mix with the existing value
if ((_block == AIR && _wall == AIR) || (_blockLum.nonZero() && _wall == AIR)) {
mixLightSourcesMap(x, y, sunLight)
}
// mix the lava light
if (_fluid.type != Fluid.NULL) {
mixLightSourcesMap(x, y, _fluidProp.luminosity mul _fluidAmountToCol)
}
// deal with the shades //
// shade from the block
setShadesMap(x, y, _blockProp.opacity)
// shade from the fluid
mixShadesMap(x, y, _fluidProp.opacity mul _fluidAmountToCol)
}
}
} }
private fun buildNoopMask() { private fun buildNoopMask() {
@@ -394,14 +495,14 @@ object LightmapRenderer {
//private val ambientAccumulator = Color(0f,0f,0f,0f) //private val ambientAccumulator = Color(0f,0f,0f,0f)
private val lightLevelThis = Color(0) //private val lightLevelThis = Color(0)
private var thisTerrain = 0 //private var thisTerrain = 0
private var thisFluid = GameWorld.FluidInfo(Fluid.NULL, 0f) //private var thisFluid = GameWorld.FluidInfo(Fluid.NULL, 0f)
private val fluidAmountToCol = Color(0) //private val fluidAmountToCol = Color(0)
private var thisWall = 0 //private var thisWall = 0
private val thisTileLuminosity = Color(0) //private val thisTileLuminosity = Color(0)
private val thisTileOpacity = Color(0) //private val thisTileOpacity = Color(0)
private val thisTileOpacity2 = Color(0) // thisTileOpacity * sqrt(2) //private val thisTileOpacity2 = Color(0) // thisTileOpacity * sqrt(2)
private val sunLight = Color(0) private val sunLight = Color(0)
/** /**
@@ -415,7 +516,10 @@ object LightmapRenderer {
* - thisTileOpacity2 * - thisTileOpacity2
* - sunlight * - sunlight
*/ */
private fun getLightsAndShades(x: Int, y: Int) { /*private fun getLightsAndShades(x: Int, y: Int) {
// TODO lanternmap now also holds light sources (incl. sunlight)
lightLevelThis.set(colourNull) lightLevelThis.set(colourNull)
thisTerrain = world.getTileFromTerrain(x, y) ?: Block.STONE thisTerrain = world.getTileFromTerrain(x, y) ?: Block.STONE
thisFluid = world.getFluid(x, y) thisFluid = world.getFluid(x, y)
@@ -444,9 +548,9 @@ object LightmapRenderer {
} }
// blend lantern // blend lantern
lightLevelThis.maxAndAssign(thisTileLuminosity).maxAndAssign(lanternMap[LandUtil.getBlockAddr(world, x, y)] ?: colourNull) lightLevelThis.maxAndAssign(thisTileLuminosity).maxAndAssign(lightSourcesMap[LandUtil.getBlockAddr(world, x, y)] ?: colourNull)
} }*/
private val inNoopMaskp = Point2i(0,0) private val inNoopMaskp = Point2i(0,0)
@@ -505,7 +609,9 @@ object LightmapRenderer {
// O(9n) == O(n) where n is a size of the map // O(9n) == O(n) where n is a size of the map
getLightsAndShades(x, y) //getLightsAndShades(x, y)
val lightLevelThis = getLightSourceMap(x, y) // it HAS to be a cpy()...?, otherwise all cells gets the same instance
val (thisTileOpacity, thisTileOpacity2) = getShadesMap(x, y)
// calculate ambient // calculate ambient
/* + * + 0 4 1 /* + * + 0 4 1
@@ -516,6 +622,7 @@ object LightmapRenderer {
*/ */
// will "overwrite" what's there in the lightmap if it's the first pass // will "overwrite" what's there in the lightmap if it's the first pass
// using "map"s actually makes it slower. Guess I'll keep it dirty...
// takes about 2 ms on 6700K // takes about 2 ms on 6700K
/* + */lightLevelThis.maxAndAssign(darkenColoured(getLightInternal(x - 1, y - 1) ?: colourNull, thisTileOpacity2)) /* + */lightLevelThis.maxAndAssign(darkenColoured(getLightInternal(x - 1, y - 1) ?: colourNull, thisTileOpacity2))
/* + */lightLevelThis.maxAndAssign(darkenColoured(getLightInternal(x + 1, y - 1) ?: colourNull, thisTileOpacity2)) /* + */lightLevelThis.maxAndAssign(darkenColoured(getLightInternal(x + 1, y - 1) ?: colourNull, thisTileOpacity2))
@@ -528,7 +635,7 @@ object LightmapRenderer {
//return lightLevelThis.cpy() // it HAS to be a cpy(), otherwise all cells gets the same instance //return lightLevelThis.cpy() // it HAS to be a cpy(), otherwise all cells gets the same instance
setLightOf(lightmap, x, y, lightLevelThis.cpy()) setLightOf(lightmap, x, y, lightLevelThis)
} }
private fun getLightForOpaque(x: Int, y: Int): Color? { // ...so that they wouldn't appear too dark private fun getLightForOpaque(x: Int, y: Int): Color? { // ...so that they wouldn't appear too dark
@@ -887,4 +994,4 @@ object LightmapRenderer {
} }
fun Color.toRGBA() = (255 * r).toInt() shl 24 or ((255 * g).toInt() shl 16) or ((255 * b).toInt() shl 8) or (255 * a).toInt() fun Color.toRGBA() = (255 * r).toInt() shl 24 or ((255 * g).toInt() shl 16) or ((255 * b).toInt() shl 8) or (255 * a).toInt()
//fun Color(c: Float) = Color(c, c, c, c)

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@@ -39,9 +39,66 @@ class SortedArrayList<T: Comparable<T>>(initialSize: Int = 10) {
fun removeAt(index: Int) = arrayList.removeAt(index) fun removeAt(index: Int) = arrayList.removeAt(index)
fun remove(element: T) = arrayList.remove(element) fun remove(element: T) = arrayList.remove(element)
fun removeLast() = arrayList.removeAt(arrayList.size) fun removeLast() = arrayList.removeAt(arrayList.size - 1)
operator fun get(index: Int) = arrayList[index] operator fun get(index: Int) = arrayList[index]
fun getOrNull(index: Int?) = if (index == null) null else get(index)
/**
* Searches for the element. Null if the element was not found
*/
fun contains(element: T): Boolean {
// code from collections/Collections.kt
var low = 0
var high = this.size - 1
while (low <= high) {
val mid = (low + high).ushr(1) // safe from overflows
val midVal = get(mid)
if (element > midVal)
low = mid + 1
else if (element < midVal)
high = mid - 1
else
return true // key found
}
return false // key not found
}
/** Searches the element using given predicate instead of the element itself. Returns index in the array where desired, null when there is no such element.
* element is stored.
* (e.g. search the Actor by its ID rather than the actor instance)
*
* @param searchQuery what exactly are we looking for?
* @param searchHow and where or how can it be found?
*/
fun <R: Comparable<R>> searchForIndex(searchQuery: R, searchHow: (T) -> R): Int? {
var low = 0
var high = this.size - 1
while (low <= high) {
val mid = (low + high).ushr(1) // safe from overflows
val midVal = searchHow(get(mid))
if (searchQuery > midVal)
low = mid + 1
else if (searchQuery < midVal)
high = mid - 1
else
return mid // key found
}
return null // key not found
}
/** Searches the element using given predicate instead of the element itself. Returns the element desired, null when there is no such element.
* (e.g. search the Actor by its ID rather than the actor instance)
*
* @param searchQuery what exactly are we looking for?
* @param searchHow and where or how can it be found?
*/
fun <R: Comparable<R>> searchFor(searchQuery: R, searchHow: (T) -> R): T? = getOrNull(searchForIndex(searchQuery, searchHow))
fun iterator() = arrayList.iterator() fun iterator() = arrayList.iterator()
fun forEach(action: (T) -> Unit) = arrayList.forEach(action) fun forEach(action: (T) -> Unit) = arrayList.forEach(action)

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