Creature raw documentation ## Physical properties ## * 1 m = 24 px * mult: Multiplier in pencentage. e.g. 100, 85, 125, ... |name|unit|description| |----|----|-----------| |baseheight|pixels|Base height for hitbox. Also used for attack point bonus calculation| |basemass|kg|Base mass for creature| |accel|px per TARGET_FPS^2|Acceleration for walking| |speed|px per TARGET_FPS|Walk speed| |jumppower|neg. px per TARGET_FPS^2|Self-explanatory| |scale|unit|Creature body scale. Mass/strength/accel/etc. will be changed accordingly, hence the prefix “base” for some raw tokens| |dragcoeff|unit|Drag coefficient| |speedmult, accelmult, jumppowermult|array of percentiles (Int)|Variability factor| |scalemult|mult|Breadth variation for mobs| ## Creature properties ## |name|unit|description| |----|----|-----------| |strength|unit|Strength value, no significant unit is given. The value for regular human is fixed to 1 000| |encumbrance|kg or itemcount|Capacity of carrying| |basedefence|unit|Base defence value of body. Sterner body composition (material) == higher value| |armourdefence|unit|Current defence point of armour worn| |armourdefencemult|mult|Bonus point for armour defence| |toolsize|kg|Base tool size for the creature. See MECHANICS file for more information| ## Aesthetic properties ## |name|unit|description| |----|----|-----------| |color|30-bit RGB (Int)|Self-glow. Set to 0 for not glowing| |name|String|Given (perhaps customised) name| |racename|STRING_ID|Racename token in language CSV| |racenameplural|STRING_ID|Racename token in language CSV| * Note: color uses customised 30-bit RGB. The format specifies ```1.0``` color of white (```#FFFFFF```) be ```0000_0011111111_0011111111_0011111111```, and can hold color range of 0.0-4.0 ## Flags ## |name|unit|description| |----|----|-----------| |intelligent|Boolean|Whether the creature can speak and talk.|