package net.torvald.terrarum.modulebasegame.ui import com.badlogic.gdx.graphics.Camera import com.badlogic.gdx.graphics.OrthographicCamera import com.badlogic.gdx.graphics.g2d.SpriteBatch import net.torvald.terrarum.App import net.torvald.terrarum.ui.Toolkit import net.torvald.terrarum.ui.UICanvas /** * Created by minjaesong on 2023-07-05. */ class UILoadNewCharacter(val full: UILoadSavegame) : UICanvas() { init { handler.allowESCtoClose = false } override var width: Int = Toolkit.drawWidth override var height: Int = App.scr.height override fun updateUI(delta: Float) { TODO("Not yet implemented") } override fun renderUI(batch: SpriteBatch, camera: OrthographicCamera) { TODO("Not yet implemented") } override fun dispose() { TODO("Not yet implemented") } }