"idst";"dsty";"forcemod";"endurance";"comments" "rock";"2400"; "1"; "0.42"; "cupr";"1000"; "2"; "1.00";"copper" "egls";"2500"; "4"; "0.82";"elven glass" "iron";"1000"; "5"; "1.42"; "argn";"1000"; "9"; "0.91";"argentum/silver" "stal";"1000"; "14"; "1.73";"steel" "eaur";"1000"; "21"; "1.36";"elven aurichalcum" "tial";"1000"; "33"; "2.16";"titanium alloy (Ti6Al4V)" "admt";"1000"; "71"; "3.42";"adamant" # idst: ID_STRING # forcemod: related to attack points # Attack points = `4 * forcemod.sqrt()` for each strike # endurance: multiplier, using copper as reference; determines durability of tools/weapons/armours/etc. # Comments: do nothing; do not parse