package net.torvald.terrarum.blockproperties /** * Created by minjaesong on 2016-02-21. */ object Block { const val AIR = 0 // hard coded; this is the standard const val STONE = 16 const val STONE_QUARRIED = 17 const val STONE_TILE_WHITE = 18 const val STONE_BRICKS = 19 const val DIRT = 32 const val GRASS = 33 const val GRASSWALL = 34 const val PLANK_NORMAL = 48 const val PLANK_EBONY = 49 const val PLANK_BIRCH = 50 const val PLANK_BLOODROSE = 51 const val TRUNK_NORMAL = 64 const val TRUNK_EBONY = 65 const val TRUNK_BIRCH = 66 const val TRUNK_BLOODROSE = 67 const val SAND = 80 const val SAND_WHITE = 81 const val SAND_RED = 82 const val SAND_DESERT = 83 const val SAND_BLACK = 84 const val SAND_GREEN = 85 const val GRAVEL = 96 const val GRAVEL_GREY = 97 const val ORE_COPPER = 112 const val ORE_IRON = 113 const val ORE_GOLD = 114 const val ORE_SILVER = 115 const val ORE_ILMENITE = 116 const val ORE_AURICHALCUM = 117 const val RAW_RUBY = 128 const val RAW_EMERALD = 129 const val RAW_SAPPHIRE = 130 const val RAW_TOPAZ = 131 const val RAW_DIAMOND = 132 const val RAW_AMETHYST = 133 const val SNOW = 144 const val ICE_FRAGILE = 145 const val ICE_NATURAL = 146 const val ICE_MAGICAL = 147 const val GLASS_CRUDE = 148 const val GLASS_CLEAN = 149 const val PLATFORM_STONE = 160 const val PLATFORM_WOODEN = 161 const val PLATFORM_EBONY = 162 const val PLATFORM_BIRCH = 163 const val PLATFORM_BLOODROSE = 164 const val TORCH = 176 const val TORCH_FROST = 177 const val TORCH_OFF = 192 const val TORCH_FROST_OFF = 193 const val ILLUMINATOR_WHITE = 208 const val ILLUMINATOR_YELLOW = 209 const val ILLUMINATOR_ORANGE = 210 const val ILLUMINATOR_RED = 211 const val ILLUMINATOR_FUCHSIA = 212 const val ILLUMINATOR_PURPLE = 213 const val ILLUMINATOR_BLUE = 214 const val ILLUMINATOR_CYAN = 215 const val ILLUMINATOR_GREEN = 216 const val ILLUMINATOR_GREEN_DARK = 217 const val ILLUMINATOR_BROWN = 218 const val ILLUMINATOR_TAN = 219 const val ILLUMINATOR_GREY_LIGHT = 220 const val ILLUMINATOR_GREY_MED = 221 const val ILLUMINATOR_GREY_DARK = 222 const val ILLUMINATOR_BLACK = 223 const val ILLUMINATOR_WHITE_OFF = 224 const val ILLUMINATOR_YELLOW_OFF = 225 const val ILLUMINATOR_ORANGE_OFF = 226 const val ILLUMINATOR_RED_OFF = 227 const val ILLUMINATOR_FUCHSIA_OFF = 228 const val ILLUMINATOR_PURPLE_OFF = 229 const val ILLUMINATOR_BLUE_OFF = 230 const val ILLUMINATOR_CYAN_OFF = 231 const val ILLUMINATOR_GREEN_OFF = 232 const val ILLUMINATOR_GREEN_DARK_OFF = 233 const val ILLUMINATOR_BROWN_OFF = 234 const val ILLUMINATOR_TAN_OFF = 235 const val ILLUMINATOR_GREY_LIGHT_OFF = 236 const val ILLUMINATOR_GREY_MED_OFF = 237 const val ILLUMINATOR_GREY_DARK_OFF = 238 const val ILLUMINATOR_BLACK_OFF = 239 const val SANDSTONE = 240 const val SANDSTONE_WHITE = 241 const val SANDSTONE_RED = 242 const val SANDSTONE_DESERT = 243 const val SANDSTONE_BLACK = 244 const val SANDSTONE_GREEN = 245 const val LANTERN = 256 const val SUNSTONE = 257 const val DAYLIGHT_CAPACITOR = 258 const val ACTORBLOCK_NO_COLLISION = 4091 const val ACTORBLOCK_FULL_COLLISION = 4092 const val ACTORBLOCK_ALLOW_MOVE_DOWN = 4093 const val ACTORBLOCK_NO_PASS_RIGHT = 4094 const val ACTORBLOCK_NO_PASS_LEFT = 4095 const val LAVA = 4094 const val WATER = 4095 const val NULL = -1 val actorblocks = listOf( ACTORBLOCK_NO_COLLISION, ACTORBLOCK_FULL_COLLISION, ACTORBLOCK_ALLOW_MOVE_DOWN, ACTORBLOCK_NO_PASS_RIGHT, ACTORBLOCK_NO_PASS_LEFT ) }