package net.torvald.terrarum.modulebasegame.ui import com.badlogic.gdx.graphics.OrthographicCamera import com.badlogic.gdx.graphics.g2d.SpriteBatch import net.torvald.terrarum.App import net.torvald.terrarum.audio.TerrarumAudioMixerTrack import net.torvald.terrarum.audio.TerrarumAudioMixerTrack.Companion.SAMPLING_RATE import net.torvald.terrarum.audio.dsp.Lowpass import net.torvald.terrarum.langpack.Lang import net.torvald.terrarum.ui.UICanvas /** * Created by minjaesong on 2023-07-15. */ class UISoundControlPanel(remoCon: UIRemoCon?) : UICanvas() { override var width = 560 init { handler.allowESCtoClose = false ControlPanelCommon.register(this, width, "basegame.soundcontrolpanel", arrayOf( arrayOf("", { Lang["MENU_OPTIONS_SOUND_VOLUME", true] }, "h1"), arrayOf("mastervolume", { Lang["MENU_OPTIONS_MASTER_VOLUME", true] }, "sliderd,0,1"), arrayOf("", { "" }, "pp"), arrayOf("bgmvolume", { Lang["MENU_LABEL_MUSIC", true] }, "sliderd,0,1"), arrayOf("", { "" }, "pp"), arrayOf("ambientvolume", { Lang["MENU_LABEL_AMBIENT_SOUNDS", true] }, "sliderd,0,1"), arrayOf("", { "" }, "pp"), arrayOf("sfxvolume", { Lang["CREDITS_SFX", true] }, "sliderd,0,1"), arrayOf("", { "" }, "pp"), arrayOf("guivolume", { Lang["MENU_LABEL_INTERFACE", true] }, "sliderd,0,1"), arrayOf("", { "" }, "pp"), arrayOf("", { Lang["MENU_LABEL_AUDIO_ENGINE", true] }, "h1"), arrayOf("audio_speaker_setup", { Lang["MENU_OPTIONS_SPEAKER_SETUP", true] }, "textsel,headphone=MENU_OPTIONS_SPEAKER_HEADPHONE,stereo=MENU_OPTIONS_SPEAKER_STEREO"), arrayOf("audio_buffer_size", { Lang["MENU_OPTIONS_AUDIO_BUFFER_SIZE", true] }, "spinnersel,128,256,512,1024,2048"), arrayOf("", { "${Lang["MENU_LABEL_AUDIO_BUFFER_INSTRUCTION"]}" }, "p"), )) } override var height = ControlPanelCommon.getMenuHeight("basegame.soundcontrolpanel") private var oldBufferSize = App.getConfigInt("audio_buffer_size") override fun updateImpl(delta: Float) { uiItems.forEach { it.update(delta) } App.getConfigInt("audio_buffer_size").let { if (it != oldBufferSize) { oldBufferSize = it App.reloadAudioProcessor(it) } } } override fun renderImpl(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) { // undo sound fadeout/muting when this panel is opened if (handler.openCloseCounter == 0f && App.audioMixer.fadeBus.getFilter().cutoff < SAMPLING_RATE / 2) { App.audioMixer.requestLowpassOut(0.25) App.audioMixer.requestFadeIn(App.audioMixer.fadeBus, 0.25, 1.0) } ControlPanelCommon.render("basegame.soundcontrolpanel", width, batch) uiItems.forEach { it.render(frameDelta, batch, camera) } } override fun dispose() { } }