package net.torvald.terrarum.modulebasegame.ui import com.badlogic.gdx.graphics.Camera import com.badlogic.gdx.graphics.g2d.SpriteBatch import net.torvald.terrarum.AppLoader import net.torvald.terrarum.Terrarum import net.torvald.terrarum.ui.UICanvas import net.torvald.terrarum.ui.UIItem import java.io.File /** * @param savefile TEVd file * * Created by minjaesong on 2018-09-15. */ class UIItemSavegameInfoCell( parent: UICanvas, savefile: File, override val width: Int, override var posX: Int, override var posY: Int ) : UIItem(parent) { // deal with the moving position override var oldPosX = posX override var oldPosY = posY override val height: Int = AppLoader.fontGame.lineHeight.toInt() * 2 override fun render(batch: SpriteBatch, camera: Camera) { } override fun dispose() { } }