package net.torvald.terrarum.modulebasegame.ui import com.badlogic.gdx.graphics.Camera import com.badlogic.gdx.graphics.g2d.SpriteBatch import net.torvald.random.HQRNG import net.torvald.terrarum.AppLoader import net.torvald.terrarum.AppLoader.printdbg import net.torvald.terrarum.LoadScreen import net.torvald.terrarum.Second import net.torvald.terrarum.Terrarum import net.torvald.terrarum.modulebasegame.TerrarumIngame import net.torvald.terrarum.ui.UICanvas /** * Created by minjaesong on 2018-12-08. */ class UIProxyNewRandomGame : UICanvas() { override var width: Int = 0 override var height: Int = 0 override var openCloseTime: Second = 0f override fun updateUI(delta: Float) { } override fun renderUI(batch: SpriteBatch, camera: Camera) { } override fun doOpening(delta: Float) { } override fun doClosing(delta: Float) { TODO("not implemented") } override fun endOpening(delta: Float) { printdbg(this, "endOpening") val ingame = TerrarumIngame(AppLoader.batch) ingame.gameLoadInfoPayload = TerrarumIngame.NewWorldParameters(2400, 800, HQRNG().nextLong()) //ingame.gameLoadInfoPayload = Ingame.NewWorldParameters(8192, 2048, 0x51621DL) ingame.gameLoadMode = TerrarumIngame.GameLoadMode.CREATE_NEW Terrarum.setCurrentIngameInstance(ingame) LoadScreen.screenToLoad = ingame AppLoader.setScreen(LoadScreen) } override fun endClosing(delta: Float) { TODO("not implemented") } override fun dispose() { TODO("not implemented") } override fun mouseMoved(screenX: Int, screenY: Int): Boolean { return super.mouseMoved(screenX, screenY) } override fun touchDragged(screenX: Int, screenY: Int, pointer: Int): Boolean { return super.touchDragged(screenX, screenY, pointer) } override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean { return super.touchDown(screenX, screenY, pointer, button) } override fun touchUp(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean { return super.touchUp(screenX, screenY, pointer, button) } override fun scrolled(amount: Int): Boolean { return super.scrolled(amount) } override fun keyDown(keycode: Int): Boolean { return super.keyDown(keycode) } override fun keyUp(keycode: Int): Boolean { return super.keyUp(keycode) } override fun keyTyped(character: Char): Boolean { return super.keyTyped(character) } override fun resize(width: Int, height: Int) { super.resize(width, height) } }