### Preparation Download and unzip the JDKs to ~/Documents/openjdk/* for the appropriate operating systems first! JDKs can be downloaded on https://jdk.java.net/archive/. The filenames must be: | Target OS/Arch | filename | |---------------------|--------------------| | Linux AMD64 | jdk-17.0.1-x86 | | Linux Aarch64 | jdk-17.0.1-arm | | Windows AMD64 | jdk-17.0.1-windows | | macOS Apple Silicon | jdk-17.0.1.jdk-arm | | macOS Intel | jdk-17.0.1.jdk-x86 | Then, on the terminal, run following commands: ``` jlink --module-path ~/Documents/openjdk/jdk-17.0.1-x86/jmods:mods --add-modules java.base,java.desktop,java.net.http,jdk.crypto.ec,java.logging,java.scripting,jdk.unsupported --output ~/Documents/Terrarum/out/runtime-linux-x86 --no-header-files --no-man-pages --strip-debug --compress=2 jlink --module-path ~/Documents/openjdk/jdk-17.0.1-arm/jmods:mods --add-modules java.base,java.desktop,java.net.http,jdk.crypto.ec,java.logging,java.scripting,jdk.unsupported --output ~/Documents/Terrarum/out/runtime-linux-arm --no-header-files --no-man-pages --strip-debug --compress=2 jlink --module-path ~/Documents/openjdk/jdk-17.0.1-windows/jmods:mods --add-modules java.base,java.desktop,java.net.http,jdk.crypto.ec,java.logging,java.scripting,jdk.unsupported --output ~/Documents/Terrarum/out/runtime-windows-x86 --no-header-files --no-man-pages --strip-debug --compress=2 jlink --module-path ~/Documents/openjdk/jdk-17.0.1.jdk-arm/Contents/Home/jmods:mods --add-modules java.base,java.desktop,java.net.http,jdk.crypto.ec,java.logging,java.scripting,jdk.unsupported --output ~/Documents/Terrarum/out/runtime-osx-arm --no-header-files --no-man-pages --strip-debug --compress=2 jlink --module-path ~/Documents/openjdk/jdk-17.0.1.jdk-x86/Contents/Home/jmods:mods --add-modules java.base,java.desktop,java.net.http,jdk.crypto.ec,java.logging,java.scripting,jdk.unsupported --output ~/Documents/Terrarum/out/runtime-osx-x86 --no-header-files --no-man-pages --strip-debug --compress=2 ``` **Note: due to Apple being Apple, macOS runtimes must be created from the macOS** This process assumes that the game does NOT use the Java 9+ modules and every single required libraries are fat-jar'd (their contents extracted right into the Jar) ### Packaging Create an output directory if there is none (project root/buildapp/out) Before running the packaging script make sure: 1. The required runtime must exist on `(project root)/out/runtime--` directory 2. The build scripts are on a subdirectory of the project directory To build, **cd into the "(project root)/buildapp/", then execute the appropriate script**. The packaged application can be found on `(project root)/buildapp/out/` ### OSX .icns creation Details: https://gist.github.com/jamieweavis/b4c394607641e1280d447deed5fc85fc 0. Do this on a real macOS 1. Create a folder `icon.iconset`, then cp the .png file as `icon_512x512.png` 2. On Terminal, `iconutil -c icns icon.iconset` It might be possible to create .icns on Linux, haven't tried though. https://dentrassi.de/2014/02/25/creating-mac-os-x-icons-icns-on-linux/ ### Windows .ico creation 0. Open up the icon (png) file using GIMP 1. Export As... -> *.ico, make sure to select either of 24 bpp (1 bit alpha) or 32 bpp (8 bit alpha) ### Notes to Terrarum Programmers By self-containing everything in one file, it is not possible to modify the base game easily. Modloading scheme must be extended to load from mutable directory such as `%APPDATA%/Terrarum/mods`.