package net.torvald.terrarum.itemproperties import com.badlogic.gdx.graphics.g2d.TextureRegion import net.torvald.terrarum.App import net.torvald.terrarum.App.printdbg import net.torvald.terrarum.CommonResourcePool import net.torvald.terrarum.ReferencingRanges import net.torvald.terrarum.ReferencingRanges.PREFIX_ACTORITEM import net.torvald.terrarum.ReferencingRanges.PREFIX_DYNAMICITEM import net.torvald.terrarum.Terrarum import net.torvald.terrarum.gameitem.GameItem import net.torvald.terrarum.gameitem.ItemID import net.torvald.terrarum.modulebasegame.TerrarumIngame import net.torvald.terrarum.modulebasegame.gameactors.CanBeAnItem import net.torvald.terrarum.worlddrawer.BlocksDrawer import java.util.* /** * ItemCodex holds information of every item in the game, including blocks despite the 'item' naming * * Created by minjaesong on 2016-03-15. */ class ItemCodex { /** * * Will return corresponding Actor if ID >= ACTORID_MIN */ @Transient val itemCodex = HashMap() @Transient var dynamicItemDescription = HashMap(); private set var dynamicToStaticTable = HashMap(); private set @Transient val ACTORID_MIN = ReferencingRanges.ACTORS.first internal constructor() fun clear() { itemCodex.clear() dynamicItemDescription.clear() dynamicToStaticTable.clear() } /** * This method does not alter already-been-loaded itemCodex; only filles up dynamicitem-related fields */ fun loadFromSave(other: ItemCodex) { this.dynamicToStaticTable = other.dynamicToStaticTable dynamicToStaticTable.forEach { dynid, itemid -> printdbg(this, "Loadfromsave dynid $dynid ->> $itemid") dynamicItemDescription[dynid] = itemCodex[itemid]!! } } private val itemImagePlaceholder: TextureRegion get() = CommonResourcePool.getAsTextureRegion("itemplaceholder_24") // copper pickaxe /** * @param: dynamicID string of "dyn:" */ fun registerNewDynamicItem(dynamicID: ItemID, item: GameItem) { if (App.IS_DEVELOPMENT_BUILD) { printdbg(this, "Registering new dynamic item $dynamicID (from ${item.originalID})") } dynamicItemDescription[dynamicID] = item dynamicToStaticTable[dynamicID] = item.originalID } /** * Returns the item in the Codex. If the item is static, its clone will be returned (you are free to modify the returned item). * However, if the item is dynamic, the item itself will be returned. Modifying the item will affect the game. */ operator fun get(code: ItemID?): GameItem? { if (code == null) return null if (code.startsWith("$PREFIX_DYNAMICITEM:")) return dynamicItemDescription[code] ?: throw NullPointerException("No ItemProp with id $code") else if (code.startsWith("$PREFIX_ACTORITEM:")) { val a = (Terrarum.ingame!! as TerrarumIngame).getActorByID(code.substring(6).toInt()) // actor item if (a is CanBeAnItem) return a.itemData return null //throw IllegalArgumentException("Attempted to get item data of actor that cannot be an item. ($a)") } else // generic item return itemCodex[code]?.clone() // from CSV } fun dynamicToStaticID(dynamicID: ItemID) = dynamicToStaticTable[dynamicID]!! /** * Mainly used by GameItemLoader */ fun set(modname: String, code: Int, item: GameItem) { itemCodex["$modname:$code"] = item } operator fun set(code: ItemID, item: GameItem) { itemCodex[code] = item } fun getItemImage(item: GameItem?): TextureRegion? { if (item == null) return null return getItemImage(item.originalID) } fun getItemImage(itemID: ItemID?): TextureRegion? { if (itemID == null) return null // dynamic item if (itemID.startsWith("$PREFIX_DYNAMICITEM:")) { return getItemImage(dynamicToStaticID(itemID)) } // item else if (itemID.startsWith("item@")) { return itemCodex[itemID]?.itemImage } // wires else if (itemID.startsWith("wire@")) { return itemCodex[itemID]?.itemImage } // wall else if (itemID.startsWith("wall@")) { val itemSheetNumber = App.tileMaker.tileIDtoItemSheetNumber(itemID.substring(5)) return BlocksDrawer.tileItemWall.get( itemSheetNumber % App.tileMaker.ITEM_ATLAS_TILES_X, itemSheetNumber / App.tileMaker.ITEM_ATLAS_TILES_X ) } // terrain else { val itemSheetNumber = App.tileMaker.tileIDtoItemSheetNumber(itemID) return BlocksDrawer.tileItemTerrain.get( itemSheetNumber % App.tileMaker.ITEM_ATLAS_TILES_X, itemSheetNumber / App.tileMaker.ITEM_ATLAS_TILES_X ) } } fun hasItem(itemID: ItemID): Boolean = dynamicItemDescription.containsKey(itemID) }