DISCLAIMER: this is marketing-team stuffs. Features are still in-development and may not be available. ### TODO: cleanup The Engine is custom built to suit the needs most. Following list is our aims: * Reasonable performance on vast world, on JVM - At least better than Notch's codes... * Thread scalability - Multithreaded environments are commonplace in this era; even in the Intel Pentium G. We aim to introduce performance boost by supporting multithreads, without the limitation of threads count (hopefully). * Lightweight physics solver, as light as we need - This game is not exactly a physics toy, albeit some could add the fun. - Currently implemented: gravity (NOT artificial), friction, buoyancy (WIP), air/fluid density and termination velocity - Planned: artificial gravitation, wind, joints * Cellular Automata fluid simulation - It should be enough — period. Because of this, we just couldn't use solutions out there. For example, Tiled is too slow[citation needed] and has large memory footprint[citation needed] for our vast world; we can't use JBox2d nor Dyn4j as we don't need any sophisticated physics simulation, and can't use them anyway as we have literally _millions_ of rigid bodies (tiles) and actors. (Trivia: we _do_ use Dyn4j's Vector2 class) ## General-Purpose Side-Scroller Game Maker The Engines is specialised in side-scrolling platformers with controls specific to The Engine is designed with modularity in mind — every game runs upon the Engine is individual module(s), and you can write your own module to alter the original game (module), essentially a game "mod" (put intended). ### Actors The Engine allows Actors (NPCs) to have AIs ### Sprites The Engine allows up to 64 sprite layers that are either software- or hardware-blended ### Multilingual Support The Engine can support any arbitrary language, as long as there is fonts for them. A default font is shipped with the Engine, and it already supports 20+ languages. ### Utilities The Engine also comes with various utilities to help the game making bit easier. They include: - Savegame generator/loader - Password system (old games used password system to load/save the gameplay) - CSV loader (e.g. Item properties) - Json loader/saver - Text cipher