A savegame consists of a Playable Character Information, Savegame Metadata, and other files. A savegame is a single file in the format of TerranVirtualDisk. Files contained the TerranVirtualDisk is as follows: (root) worldinfo0 -- Savegame Metadata (TESV) Has fixed Entry ID of 32766 worldinfo1 -- (TODO Copy of blocks.csv OR BlockCodex in JSON) -- will use this from the next load Has fixed Entry ID of 32765 worldinfo2 -- (TODO Copy of items.csv OR ItemCodex in JSON, static only) -- will use this from the next load Has fixed Entry ID of 32764 worldinfo3 -- (TODO Copy of materials.csv OR MaterialCodex in JSON) -- will use this from the next load Has fixed Entry ID of 32763 world[n] -- Layer Data (TEMD); [n] is a serial number of the world (starts at 1) Has fixed Entry ID of [n] (any random number in Hex ACTORID_MIN..FFFFFFFF) -- Serialised Entity Information (including Player), Entry ID is random (PLAYER_REF_ID in Hex -- 91A7E2) -- Player Character Information (Serialised--JSON'd--Entity Information), Entry ID is random (51621D) -- The Debug Player (Serialised Entity Information), Entry ID is random load_order.txt -- LoadOrder.csv (NOT zipped) Has fixed Entry ID of 32767 // TODO select one of following: (any random number in Hex 32768..ACTORID_MIN - 1) -- Serialised Dynamic Item? worldinfo4 -- dynamic item codex in JSON, has fixed Entry ID of 32762 Remarks: world history is created at the load time by scanning all the actors' corresponding ActorValue