package net.torvald.terrarum.modulebasegame import net.torvald.terrarum.* import net.torvald.terrarum.App.IS_DEVELOPMENT_BUILD import net.torvald.terrarum.App.printdbg import net.torvald.terrarum.blockproperties.BlockProp import net.torvald.terrarum.blockproperties.OreProp import net.torvald.terrarum.gameactors.ActorWithBody import net.torvald.terrarum.gameitems.GameItem import net.torvald.terrarum.itemproperties.CraftingCodex import net.torvald.terrarum.modulebasegame.gameitems.BlockBase import net.torvald.terrarum.modulebasegame.imagefont.WatchFont import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack /** * The entry point for the module "Basegame" * * Created by minjaesong on 2018-06-21. */ class EntryPoint : ModuleEntryPoint() { private val moduleName = "basegame" override fun getTitleScreen(batch: FlippingSpriteBatch): IngameInstance? { return TitleScreen(batch) } override fun invoke() { printdbg(this, "Hello, world!") // load common resources to the AssetsManager CommonResourcePool.addToLoadingList("$moduleName.items") { ItemSheet(ModMgr.getGdxFile(moduleName, "items/items.tga")) } CommonResourcePool.loadAll() // the order of invocation is important! Material should be the first as blocks and items are depend on it. ModMgr.GameMaterialLoader.invoke(moduleName) ModMgr.GameItemLoader.invoke(moduleName) ModMgr.GameBlockLoader.invoke(moduleName) ModMgr.GameOreLoader.invoke(moduleName) ModMgr.GameLanguageLoader.invoke(moduleName) ModMgr.GameCraftingRecipeLoader.invoke(moduleName) ModMgr.GameAudioLoader.invoke(moduleName) if (App.IS_DEVELOPMENT_BUILD) { println("[EntryPoint] Crafting Recipes: ") CraftingRecipeCodex.props.forEach { item, recipes -> println("[EntryPoint] $item ->") recipes.forEach { print(" ") println(it) } } } println("\n[Basegame.EntryPoint] Welcome back!") } override fun dispose() { WatchFont.dispose() } }