package net.torvald.terrarum import com.badlogic.gdx.Input import com.google.gson.JsonArray import com.google.gson.JsonObject /** * Keys must be all lowercase * * Created by minjaesong on 2016-03-12. */ object DefaultConfig { fun fetch(): JsonObject { val jsonObject = JsonObject() jsonObject.addProperty("displayfps", 0) // 0: no limit, non-zero: limit jsonObject.addProperty("usevsync", true) jsonObject.addProperty("imtooyoungtodie", false) // no perma-death jsonObject.addProperty("language", Terrarum.sysLang) jsonObject.addProperty("notificationshowuptime", 6500) jsonObject.addProperty("multithread", true) // experimental! // control-gamepad jsonObject.addProperty("joypadkeyn", 4) jsonObject.addProperty("joypadkeyw", 1) jsonObject.addProperty("joypadkeys", 2) jsonObject.addProperty("joypadkeye", 3) // logitech indices jsonObject.addProperty("joypadlup", 4) jsonObject.addProperty("joypadrup", 5) jsonObject.addProperty("joypadldown", 6) jsonObject.addProperty("joypadrdown", 7) // logitech indices jsonObject.addProperty("joypadlstickx", 0) jsonObject.addProperty("joypadlsticky", 1) jsonObject.addProperty("joypadrstickx", 2) jsonObject.addProperty("joypadrsticky", 3) // 0-1-2-3 but sometimes 3-2-1-0 ?! what the actual fuck? jsonObject.addProperty("joypadlabelstyle", "msxb360") // "nwii", "logitech", "sonyps", "msxb360", "generic" // control-keyboard (GDX key codes) jsonObject.addProperty("keyup", Input.Keys.E) jsonObject.addProperty("keyleft", Input.Keys.S) jsonObject.addProperty("keydown", Input.Keys.D) jsonObject.addProperty("keyright", Input.Keys.F) // ESDF Masterrace jsonObject.addProperty("keymovementaux", Input.Keys.A) // movement-auxiliary, or hookshot jsonObject.addProperty("keyinventory", Input.Keys.Q) jsonObject.addProperty("keyinteract", Input.Keys.R) jsonObject.addProperty("keyclose", Input.Keys.C) jsonObject.addProperty("keygamemenu", Input.Keys.TAB) jsonObject.addProperty("keyquicksel", Input.Keys.SHIFT_LEFT) // pie menu is now LShift because GDX does not read CapsLock val keyquickselalt = JsonArray(); keyquickselalt.add(Input.Keys.BACKSPACE); keyquickselalt.add(Input.Keys.CONTROL_LEFT); keyquickselalt.add(Input.Keys.BACKSLASH) // Colemak, Workman and some typers use CapsLock as Backspace, Apple-JIS and HHKB has Control in place of CapsLock and often re-assigned to Command // so these keys are treated as the same. // FOR ~~FUCKS~~ERGONOMICS' SAKE DON'T USE CTRL AND ALT AS A KEY! jsonObject.add("keyquickselalt", keyquickselalt) jsonObject.addProperty("keyjump", Input.Keys.SPACE) val keyquickbars = JsonArray(); for (i in Input.Keys.NUMPAD_1..Input.Keys.NUMPAD_9) keyquickbars.add(i); keyquickbars.add(Input.Keys.NUMPAD_0) // NUM_1 to NUM_0 jsonObject.add("keyquickbars", keyquickbars) jsonObject.addProperty("mouseprimary", Input.Buttons.LEFT) // left mouse jsonObject.addProperty("mousesecondary", Input.Buttons.RIGHT) // right mouse jsonObject.addProperty("pcgamepadenv", "console") jsonObject.addProperty("safetywarning", true) jsonObject.addProperty("maxparticles", 768) jsonObject.addProperty("fullframelightupdate", false) jsonObject.addProperty("useamericanunit", false) // Metric Masterrace -- Filthy imperials. return jsonObject } } /* Additional description goes here */