package net.torvald.terrarum.itemproperties /** * Created by minjaesong on 2016-09-09. */ object IVKey { /** Weapon types or Armour types. Does not affect inventory categorising */ const val ITEMTYPE = "itemtype" // "sword1h", "sword2h", "pick", "hammer", "tile", "wall", etc const val UUID = "uuid" // some items need UUID to be stored const val BASE_WEAPON_POWER = "baseweaponpower" const val BASE_PICK_POWER = "basepickpower" object ItemType { // tools const val PICK = "pick" const val HAMMER= "hammer" // weapons const val SWORDJAB = "sword1h" const val SWORDSWING = "sword2h" // generic const val ARTEFACT = "artefact" // or Key Items } }