package net.torvald.terrarum.modulebasegame.ui import com.badlogic.gdx.graphics.Camera import com.badlogic.gdx.graphics.OrthographicCamera import com.badlogic.gdx.graphics.g2d.SpriteBatch import net.torvald.terrarum.ModMgr import net.torvald.terrarum.Second import net.torvald.terrarum.ui.UICanvas import net.torvald.terrarum.ui.UIItemImageButton import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack class UIBuildingMakerToolbox : UICanvas() { val toolsTexture = TextureRegionPack(ModMgr.getGdxFile("basegame", "gui/building_maker_toolbox.tga"), 16, 16) val tools = Array(toolsTexture.verticalCount) { UIItemImageButton( this, toolsTexture.get(0, it), initialX = 0, initialY = 20 * it, highlightable = true ) } override var width = 16 override var height = 20 * tools.size - 4 override var openCloseTime = 0f var selectedTool = 0; private set init { setAsAlwaysVisible() tools[selectedTool].highlighted = true } override fun updateUI(delta: Float) { tools.forEachIndexed { counter, it -> it.update(delta) if (it.highlighted) selectedTool = counter } } override fun renderUI(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) { tools.forEach { it.render(frameDelta, batch, camera) } } override fun doOpening(delta: Float) { } override fun doClosing(delta: Float) { } override fun endOpening(delta: Float) { } override fun endClosing(delta: Float) { } override fun dispose() { toolsTexture.dispose() } }