package net.torvald.terrarum.weather import com.badlogic.gdx.graphics.g2d.SpriteBatch import com.badlogic.gdx.math.Vector3 import com.badlogic.gdx.utils.Disposable /** * Created by minjaesong on 2023-08-21. */ abstract class WeatherObject : Disposable { /** vec3(posX, posY, scale) */ var pos: Vector3 = Vector3(0f, 0f, 1f) var posX: Float get() = pos.x set(value) { pos.x = value } var posY: Float get() = pos.y set(value) { pos.y = value } var posZ: Float get() = pos.z set(value) { pos.z = value } var scale: Float = 1f var alpha: Float = 1f var flagToDespawn = false abstract fun update() abstract fun render(frameDelta: Float, batch: SpriteBatch, offsetX: Float, offsetY: Float) }