package net.torvald.terrarum.modulebasegame import com.badlogic.gdx.graphics.Color import com.badlogic.gdx.graphics.Pixmap import com.badlogic.gdx.graphics.Texture import net.torvald.terrarum.* import net.torvald.terrarum.gameworld.GameWorld import net.torvald.terrarum.ui.Toolkit import kotlin.math.roundToInt /** * Created by minjaesong on 2021-09-14. */ class ChunkLoadingLoadScreen(screenToBeLoaded: IngameInstance, private val worldwidth: Int, private val worldheight: Int, override var preLoadJob: (LoadScreenBase) -> Unit) : LoadScreenBase() { override var screenToLoad: IngameInstance? = screenToBeLoaded private val world: GameWorld // must use Getter, as the field WILL BE redefined by the TerrarumIngame.enterCreateNewWorld() ! get() = screenToLoad!!.world private var previewWidth = (Toolkit.drawWidth * WorldgenLoadScreen.WIDTH_RATIO).roundToInt() private var previewHeight = (Toolkit.drawWidth * WorldgenLoadScreen.WIDTH_RATIO * worldheight / worldwidth).roundToInt() private lateinit var previewPixmap: Pixmap private lateinit var previewTexture: Texture private var previewRenderCounter = 0f // NOTE: actual world init and terragen is called by TerrarumIngame.enterLoadFromSave() override fun show() { super.show() previewPixmap = Pixmap(previewWidth, previewHeight, Pixmap.Format.RGBA8888) previewTexture = Texture(1, 1, Pixmap.Format.RGBA8888) previewPixmap.setColor(Color.BLACK) previewPixmap.fill() } override fun render(delta: Float) { gdxClearAndEnableBlend(.063f, .070f, .086f, 1f) val drawWidth = Toolkit.drawWidth if (worldwidth != -1 && worldheight != -1) { previewRenderCounter += delta if (previewRenderCounter >= WorldgenLoadScreen.PREVIEW_UPDATE_RATE) { previewRenderCounter -= WorldgenLoadScreen.PREVIEW_UPDATE_RATE renderToPreview() previewTexture.dispose() previewTexture = Texture(previewPixmap) } App.batch.inUse { val it = it as FlippingSpriteBatch it.color = Color.WHITE val previewX = (drawWidth - previewWidth).div(2f).roundToFloat() val previewY = (App.scr.height - previewHeight.times(1.5f)).div(2f).roundToFloat() Toolkit.drawBoxBorder(it, previewX.toInt() - 1, previewY.toInt() - 1, previewWidth + 2, previewHeight + 2) it.drawFlipped(previewTexture, previewX, previewY) val text = messages.getHeadElem() ?: "" App.fontGame.draw(it, text, (drawWidth - App.fontGame.getWidth(text)).div(2f).roundToFloat(), previewY + previewHeight + 98 - App.fontGame.lineHeight ) } } super.render(delta) } private fun renderToPreview() { for (y in 0 until previewHeight) { for (x in 0 until previewWidth) { val wx = (world.width.toFloat() / previewWidth * x).roundToInt() val wy = (world.height.toFloat() / previewHeight * y).roundToInt() val outCol = try { if (BlockCodex[world.getTileFromTerrain(wx, wy)].isSolid) WorldgenLoadScreen.COL_TERR else if (BlockCodex[world.getTileFromWall(wx, wy)].isSolid) WorldgenLoadScreen.COL_WALLED else WorldgenLoadScreen.COL_AIR } catch (e: NoSuchElementException) { WorldgenLoadScreen.COL_AIR } previewPixmap.setColor(outCol) previewPixmap.drawPixel(x, previewHeight - 1 - y) // this flips Y } } } override fun dispose() { if (!previewPixmap.isDisposed) previewPixmap.dispose() previewTexture.dispose() } }