Following code is an example savegame JSON files. #### savegame.json ``` { savename: "Test World 1", genver: 4, /* generator version in integer */ terrseed: "84088805e145b555", randseed: "19b25856e1c150ca834cffc8b59b23ad", weatseed: "e5e72beb4e3c6926d3dc9e3e2ef7833b", playerid: 9545698, creation_t: , lastplay_t: , creation_t: , thumb: , blocks: , items: , itemd: , wires: , fluids: , materials: , loadorder: , worlds: [1,2,6,7] } ``` #### world1.json File is named as `"world"+world_index+".json"` ``` { worldname: "New World", comp: <0 for uncompressed, 1 for GZip, 2 for LZMA>, width: 8192, height: 2048, spawnx: 4096, spawny: 248, genver: 4, /* generator version in integer */ time_t: , terr: { s: 33554432, h: "a441b15fe9a3cf56661190a0b93b9dec7d04127288cc87250967cf3b52894d11", b: }, wall: { s: 33554432, h: , b: }, tdmg: { s: 8795, h: , b: }, wdmg: { s: 2, h: , b: }, flui: { s: 15734 h: , b: }, wire: { s: 2, h: , b: }, tmap: { s: 4316, h: , b: } } ``` #### actors.json ``` { : { actor serialised in JSON }, ... } ```