public class SoundLoader extends AsynchronousAssetLoader<Sound,SoundLoader.SoundParameter>
AssetLoader to load Sound instances.| Modifier and Type | Class and Description |
|---|---|
static class |
SoundLoader.SoundParameter |
| Constructor and Description |
|---|
SoundLoader(FileHandleResolver resolver) |
| Modifier and Type | Method and Description |
|---|---|
Array<AssetDescriptor> |
getDependencies(java.lang.String fileName,
FileHandle file,
SoundLoader.SoundParameter parameter)
Returns the assets this asset requires to be loaded first.
|
protected Sound |
getLoadedSound()
Returns the
Sound instance currently loaded by this
SoundLoader. |
void |
loadAsync(AssetManager manager,
java.lang.String fileName,
FileHandle file,
SoundLoader.SoundParameter parameter)
Loads the non-OpenGL part of the asset and injects any dependencies of the asset into the AssetManager.
|
Sound |
loadSync(AssetManager manager,
java.lang.String fileName,
FileHandle file,
SoundLoader.SoundParameter parameter)
Loads the OpenGL part of the asset.
|
resolvepublic SoundLoader(FileHandleResolver resolver)
protected Sound getLoadedSound()
Sound instance currently loaded by this
SoundLoader.public void loadAsync(AssetManager manager, java.lang.String fileName, FileHandle file, SoundLoader.SoundParameter parameter)
AsynchronousAssetLoaderloadAsync in class AsynchronousAssetLoader<Sound,SoundLoader.SoundParameter>fileName - the name of the asset to loadfile - the resolved file to loadparameter - the parameters to use for loading the assetpublic Sound loadSync(AssetManager manager, java.lang.String fileName, FileHandle file, SoundLoader.SoundParameter parameter)
AsynchronousAssetLoaderloadSync in class AsynchronousAssetLoader<Sound,SoundLoader.SoundParameter>file - the resolved file to loadpublic Array<AssetDescriptor> getDependencies(java.lang.String fileName, FileHandle file, SoundLoader.SoundParameter parameter)
AssetLoadergetDependencies in class AssetLoader<Sound,SoundLoader.SoundParameter>fileName - name of the asset to loadfile - the resolved file to loadparameter - parameters for loading the asset