| Interface | Description |
|---|---|
| Batch |
A Batch is used to draw 2D rectangles that reference a texture (region).
|
| PixmapPacker.PackStrategy |
Choose the page and location for each rectangle.
|
| Class | Description |
|---|---|
| Animation<T> |
An Animation stores a list of objects representing an animated sequence, e.g.
|
| BitmapFont |
Renders bitmap fonts.
|
| BitmapFont.BitmapFontData |
Backing data for a
BitmapFont. |
| BitmapFont.Glyph |
Represents a single character in a font page.
|
| BitmapFontCache |
Caches glyph geometry for a BitmapFont, providing a fast way to render static text.
|
| CpuSpriteBatch |
CpuSpriteBatch behaves like SpriteBatch, except it doesn't flush automatically whenever the transformation matrix changes.
|
| DistanceFieldFont |
Renders bitmap fonts using distance field textures, see the Distance Field Fonts wiki article for usage.
|
| Gdx2DPixmap | |
| GlyphLayout |
Stores
runs of glyphs for a piece of text. |
| GlyphLayout.GlyphRun |
Stores glyphs and positions for a piece of text which is a single color and does not span multiple lines.
|
| NinePatch |
A 3x3 grid of texture regions.
|
| ParticleEffect | |
| ParticleEffectPool | |
| ParticleEmitter | |
| ParticleEmitter.GradientColorValue | |
| ParticleEmitter.NumericValue | |
| ParticleEmitter.Particle | |
| ParticleEmitter.ParticleValue | |
| ParticleEmitter.RangedNumericValue | |
| ParticleEmitter.ScaledNumericValue | |
| ParticleEmitter.SpawnShapeValue | |
| PixmapPacker | |
| PixmapPacker.GuillotineStrategy |
Does bin packing by inserting to the right or below previously packed rectangles.
|
| PixmapPacker.Page | |
| PixmapPacker.SkylineStrategy |
Does bin packing by inserting in rows.
|
| PixmapPackerIO |
Saves PixmapPackers to files.
|
| PixmapPackerIO.SaveParameters |
Additional parameters which will be used when writing a PixmapPacker.
|
| PolygonRegion |
Defines a polygon shape on top of a texture region to avoid drawing transparent pixels.
|
| PolygonRegionLoader |
loads
PolygonRegions using a PolygonRegionLoader |
| PolygonRegionLoader.PolygonRegionParameters | |
| PolygonSprite | |
| PolygonSpriteBatch |
A PolygonSpriteBatch is used to draw 2D polygons that reference a texture (region).
|
| RepeatablePolygonSprite |
Renders polygon filled with a repeating TextureRegion with specified density
Without causing an additional flush or render call
|
| Sprite |
Holds the geometry, color, and texture information for drawing 2D sprites using
Batch. |
| SpriteBatch |
Draws batched quads using indices.
|
| SpriteCache |
Draws 2D images, optimized for geometry that does not change.
|
| TextureAtlas |
Loads images from texture atlases created by TexturePacker.
A TextureAtlas must be disposed to free up the resources consumed by the backing textures. |
| TextureAtlas.AtlasRegion |
Describes the region of a packed image and provides information about the original image before it was packed.
|
| TextureAtlas.AtlasSprite |
A sprite that, if whitespace was stripped from the region when it was packed, is automatically positioned as if whitespace
had not been stripped.
|
| TextureAtlas.TextureAtlasData | |
| TextureAtlas.TextureAtlasData.Page | |
| TextureAtlas.TextureAtlasData.Region | |
| TextureRegion |
Defines a rectangular area of a texture.
|
| Enum | Description |
|---|---|
| Animation.PlayMode |
Defines possible playback modes for an
Animation. |
| ParticleEmitter.SpawnEllipseSide | |
| ParticleEmitter.SpawnShape | |
| PixmapPackerIO.ImageFormat |
Image formats which can be used when saving a PixmapPacker.
|