| Class and Description |
|---|
| BitmapFont
Renders bitmap fonts.
|
| BitmapFont.BitmapFontData
Backing data for a
BitmapFont. |
| ParticleEffect |
| TextureAtlas
Loads images from texture atlases created by TexturePacker.
A TextureAtlas must be disposed to free up the resources consumed by the backing textures. |
| Class and Description |
|---|
| Gdx2DPixmap |
| Class and Description |
|---|
| Animation.PlayMode
Defines possible playback modes for an
Animation. |
| Batch
A Batch is used to draw 2D rectangles that reference a texture (region).
|
| BitmapFont
Renders bitmap fonts.
|
| BitmapFont.BitmapFontData
Backing data for a
BitmapFont. |
| BitmapFont.Glyph
Represents a single character in a font page.
|
| BitmapFontCache
Caches glyph geometry for a BitmapFont, providing a fast way to render static text.
|
| Gdx2DPixmap |
| GlyphLayout
Stores
runs of glyphs for a piece of text. |
| GlyphLayout.GlyphRun
Stores glyphs and positions for a piece of text which is a single color and does not span multiple lines.
|
| NinePatch
A 3x3 grid of texture regions.
|
| ParticleEffect |
| ParticleEffectPool.PooledEffect |
| ParticleEmitter |
| ParticleEmitter.GradientColorValue |
| ParticleEmitter.NumericValue |
| ParticleEmitter.Particle |
| ParticleEmitter.ParticleValue |
| ParticleEmitter.RangedNumericValue |
| ParticleEmitter.ScaledNumericValue |
| ParticleEmitter.SpawnEllipseSide |
| ParticleEmitter.SpawnShape |
| ParticleEmitter.SpawnShapeValue |
| PixmapPacker |
| PixmapPacker.PackStrategy
Choose the page and location for each rectangle.
|
| PixmapPacker.Page |
| PixmapPackerIO.ImageFormat
Image formats which can be used when saving a PixmapPacker.
|
| PixmapPackerIO.SaveParameters
Additional parameters which will be used when writing a PixmapPacker.
|
| PolygonRegion
Defines a polygon shape on top of a texture region to avoid drawing transparent pixels.
|
| PolygonRegionLoader.PolygonRegionParameters |
| PolygonSprite |
| PolygonSpriteBatch
A PolygonSpriteBatch is used to draw 2D polygons that reference a texture (region).
|
| Sprite
Holds the geometry, color, and texture information for drawing 2D sprites using
Batch. |
| SpriteBatch
Draws batched quads using indices.
|
| TextureAtlas
Loads images from texture atlases created by TexturePacker.
A TextureAtlas must be disposed to free up the resources consumed by the backing textures. |
| TextureAtlas.AtlasRegion
Describes the region of a packed image and provides information about the original image before it was packed.
|
| TextureAtlas.AtlasSprite
A sprite that, if whitespace was stripped from the region when it was packed, is automatically positioned as if whitespace
had not been stripped.
|
| TextureAtlas.TextureAtlasData |
| TextureAtlas.TextureAtlasData.Page |
| TextureAtlas.TextureAtlasData.Region |
| TextureRegion
Defines a rectangular area of a texture.
|
| Class and Description |
|---|
| TextureRegion
Defines a rectangular area of a texture.
|
| Class and Description |
|---|
| TextureRegion
Defines a rectangular area of a texture.
|
| Class and Description |
|---|
| TextureRegion
Defines a rectangular area of a texture.
|
| Class and Description |
|---|
| TextureRegion
Defines a rectangular area of a texture.
|
| Class and Description |
|---|
| TextureAtlas
Loads images from texture atlases created by TexturePacker.
A TextureAtlas must be disposed to free up the resources consumed by the backing textures. |
| TextureRegion
Defines a rectangular area of a texture.
|
| Class and Description |
|---|
| TextureRegion
Defines a rectangular area of a texture.
|
| Class and Description |
|---|
| TextureRegion
Defines a rectangular area of a texture.
|
| Class and Description |
|---|
| Batch
A Batch is used to draw 2D rectangles that reference a texture (region).
|
| SpriteCache
Draws 2D images, optimized for geometry that does not change.
|
| Class and Description |
|---|
| TextureRegion
Defines a rectangular area of a texture.
|
| Class and Description |
|---|
| ParticleEmitter |
| ParticleEmitter.Particle |
| Sprite
Holds the geometry, color, and texture information for drawing 2D sprites using
Batch. |
| Class and Description |
|---|
| Batch
A Batch is used to draw 2D rectangles that reference a texture (region).
|
| Class and Description |
|---|
| Batch
A Batch is used to draw 2D rectangles that reference a texture (region).
|
| BitmapFont
Renders bitmap fonts.
|
| BitmapFontCache
Caches glyph geometry for a BitmapFont, providing a fast way to render static text.
|
| GlyphLayout
Stores
runs of glyphs for a piece of text. |
| NinePatch
A 3x3 grid of texture regions.
|
| Sprite
Holds the geometry, color, and texture information for drawing 2D sprites using
Batch. |
| TextureAtlas
Loads images from texture atlases created by TexturePacker.
A TextureAtlas must be disposed to free up the resources consumed by the backing textures. |
| TextureRegion
Defines a rectangular area of a texture.
|
| Class and Description |
|---|
| Batch
A Batch is used to draw 2D rectangles that reference a texture (region).
|
| NinePatch
A 3x3 grid of texture regions.
|
| Sprite
Holds the geometry, color, and texture information for drawing 2D sprites using
Batch. |
| TextureRegion
Defines a rectangular area of a texture.
|
| Class and Description |
|---|
| TextureRegion
Defines a rectangular area of a texture.
|